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Author Topic: discussion - projections  (Read 2895 times)
eleazzaar
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attempting lucidity


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« on: March 09, 2009, 07:20:55 PM »



Personally i never liked the "lopsided" isometric projection of Fallout.  (IIRC it is the trimetric one).  It feels a little more unnatural that a plain isometric view.  Reckoning distances seemed harder.

And of course if any of the graphics will be made in 2D rather than 3D stuff rendered, it's a lot easier to work with the more regular pure isometric perspective.
« Last Edit: November 11, 2009, 09:57:20 PM by Gaspard » Logged
Lamoot
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« Reply #1 on: March 09, 2009, 09:46:41 PM »

No worries, we'll have that standard isometric view, that is present in most of 2d iso games. This is a close up view of how the tiles will look like:

http://www.grinninglizard.com/kyra/tileDeconstruction2.gif

1 pixel up, 2 pixels to the side (of course bigger with PARPG)
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mvBarracuda
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« Reply #2 on: March 09, 2009, 10:10:57 PM »

I actually liked the trimetric perspective of Fallout. But FIFE supports all of the views so it's not really a programming-related problem. As pure isometric view seems to ease the graphics creation process, I'm fine with every decision the art department agrees upon.
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