Hi,
I've been struggling to get PARPG to run, yes I know that others have had success in this little endeavor but I'm failing miserably

. I had, and still have, several exceptions about missing files though I've confirmed that they are indeed in the correct folder, what's worse, some files are found others aren't. I've got around that problem by testing a few combinations and after knowing what files give the exception I ignored the problematic files.
Yes, this is not a way to solve the problem, I just wanted to see if I could debug it further. I added a few IF statements that just jump over the "non existing" files.
Now I get a nice exception that tells me that I have too many opened files.
Traceback (most recent call last):
File "parpg.py", line 49, in <module>
File "../parpg/main.py", line 76, in main
File "../parpg/application.py", line 130, in __init__
File "../parpg/gamemodel.py", line 875, in getDialogues
File "../parpg/common/utils.py", line 47, in locateFiles
File "/Users/sergio/Working/FIFE/engine/python/fife/fife.py", line 12190, in listFiles
RuntimeError: _[Exception]_ , Generic FIFE exception :: boost::filesystem::directory_iterator::construct: Too many open files: "/Users/sergio/Working/PARPG/parpg-data/dialogue"
I haven't looked at the
utils.py file and will do it next, but I was hoping someone had some light to shed on why this is being so complicated.
All the libs are here, I'm running the parpg.py script from inside the bin folder with the proper parameters (-m .. and -p with FIFE path) and I have changed the settings file with the proper data folder path. I know the files are there, I know some files in the data folder are being picked up while other aren't, I have no idea why this is happening.
I'm trying to run PARPG on OS X Lion, standard HFS filesystem (case insensitive), with python 2.7 and FIFE rev. 3891