A game needs active participants. Dead weight just isn't helping. Inactivity is what keeps a project in a state of sleep.
In my opinion it is better to radically cut with the past and discard what isn't working. I think these guys will never login again, but we can see in a few years
People just aren't going to be active if they don't want to be active. Look at the state of the wiki - noone has cleaned the wiki up much. The wiki is not internally consistent ... and we have not yet connected it with the PARPG game itself (dataset ... I would like to connect the NPC data to the wiki).
The whole Agile philosophy on the wiki is like dead weight because there is barely anyone around to carry things forward. The best philosophy doesn't help if noone adds code (Beliar adds quite a lot of code, praise him!)
There are IMO better places to start reviving the project, if that's what you have in mind shevy.
Of course, but I don't want to make a half-hearted approach. EVERYTHING has to be cleaned RADICALLY.
I see this as polishing. Once things have been polished, we go promote for PARPG again.
With that being said though, since you guys don't like accounts being removed, I won't remove them.