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Author Topic: How important is testing the game to you?  (Read 14652 times)
Sirren
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« Reply #30 on: May 05, 2009, 01:17:18 PM »

Done  Cheesy !! It's working and I managed to run PARPG.
Thanks for your assistence, mvBarracuda.
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mvBarracuda
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« Reply #31 on: May 05, 2009, 01:34:08 PM »

I'm glad that it worked out in the end :-) Building for the first time seems always a bit complicated to newcomers but in the end there's a lot to learn and once you've made it, people are usually rather glad that they've invested the time to get things running.
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NineOfHearts
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« Reply #32 on: June 02, 2009, 06:42:50 PM »

Just to cast my vote: I feel it's essential to have a running copy, so you can see that your work is actually doing something.

Gives you a reason to continue, and that's just as important for writers and artists as it is for us coders!

I will second this.
Smiley
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shevegen
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« Reply #33 on: June 24, 2009, 04:00:25 PM »

I think a running copy is very very important. Even if it sucks in many areas.

Ufo Alien Invasion didnt have a full background story for a long time, they added to the story as their game got better.
(No idea how it was with wesnoth)

And new contributions are very very important, we should actively seek to expand on that whenever possible.
ESPECIALLY for artwork - coding is probably more important, but i always felt that artwork makes the biggest
difference. Just compare old wesnoth graphics with today graphics Smiley
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Cleaning away the bureaucracy in PARPG to make our life easier.
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