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Author Topic: More Writing-Based Ramblings. Oh, Good, Just What You Wanted?  (Read 22120 times)
BobBobson
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« Reply #30 on: February 03, 2011, 03:46:31 PM »

Two more faction ideas:

http://wiki.parpg.net/Red_Guard

http://wiki.parpg.net/Sins

It's a slow week at work. What, you couldn't tell?
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Gaspard
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« Reply #31 on: February 03, 2011, 04:36:07 PM »

Hm, I instantly grew a liking for the Sins. Are you thinking of them as a pure-blood Inuit/Eskimo peoples or mixed with post-war wanderers ?
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BobBobson
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« Reply #32 on: February 03, 2011, 05:00:06 PM »

Well, I was lifting aspects of their lifestyle/the way they're treated in 'civilised society' fairly wholesale from Inuits, definitely. As to their actual provenance, I was going much more for a kind of mix of tribes and devolved Scandanavians - the idea being that lone survivors from the different nations, having spent years in the wilds, have banded together, picked up patches of each other's language, and become slowly feral - mingling with the tribes in the far north. That in a particular tribe, the PC might be likely to find an elder with perfect, though ill-practised use of in-game English...who was, in a former life, a stockbroker, but who barely remembers it!

The notion, essentially, of people who very deliberately, though unconsciously, choose to repress their memories of modern society, because modern society destroyed them - that the horrors of nuclear devastation could cause a psychic gap, if you like, a return to primal infancy, joining with existing primitive peoples and immersing themselves into that culture. The idea, if you like, that you could have a quest where a husband's searching for his wife who's been 'kidnapped' by the Sins, but who has in fact joined them, found a husband amongst them, and who now appears not to remember him at all.

Bit out there, I know. Sounds less convincing written like that.

And, yes, this is the sort of stuff that could have been included in the wiki entry.
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zenbitz
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« Reply #33 on: February 04, 2011, 03:49:26 AM »


Sins I like, although seems a bit too generic for a faction.  More like a group of factions.

Contrarily, Mensh seem way too much for a faction.    Like I can see a few individuals with this mindset - maybe even they know each other, but it seems TOO quirky to be a serious "faction".    I like the quirkyness, but I don't see it being a "thing" with religious like status. 

The Red Guards?  Implausible as written.  I mean I cannot see a whole lot of native Norwegians and certainly NOT Finns going Russkie.  Consider that there ZERO possibility that Scandanvian nations intentionally got into WWIII.... not even Norway (in NATO).  So I would imagine the "default" native stance of any survivor or decendent raised by survivors to be strongly anti-russian, and secondarily anti-american/british. 

That being said, the details of this faction are pretty good.  I can see them either in strongly pro-russian areas (Kaliningrad), or maybe MAYBE in a little socialist swedish enclave.  Near Stockholm.  For http://en.wikipedia.org/wiki/Stockholm_syndrome.

Hvalbyen is good.  Very good.   And fits with "pre end game baltic crossing" in draft story framework.
Note that not only are refugees a problem, but if the Skaggarak freezes (possibly outside of game), Hvalbyen loses it's "moat".
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BobBobson
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« Reply #34 on: February 04, 2011, 09:25:59 AM »

(Bob gloats at having correctly gauged zenbitz' aversion to Russian-based factions)

As to the Sins - absolutely, it was always my plan to go on to detail the idiosyncracies of the tribes themselves, while keeping that 'view' of them amongst others as being a single entity. But I'd only, er, come up with one so far, so I thought it best to leave 'em out for now.
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BobBobson
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« Reply #35 on: February 06, 2011, 11:13:05 PM »

MORE FACTIONS! Stagsfire is very clearly in need of fleshing out and is currently just as focused on a single NPC as on the faction. I also need to start thinking of alternative names. Too many darn Ss.

http://wiki.parpg.net/Savos

http://wiki.parpg.net/Stagsfire
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rowanthepreacher
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« Reply #36 on: February 07, 2011, 12:10:27 AM »

Bob, you're starting to steal all the good ideas. I reckon we should just leave you to make all the factions (while humbly submitting whatever travesties we have to offer).

Oh, by the way, I really like both of them.
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BobBobson
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« Reply #37 on: February 07, 2011, 12:49:22 PM »

Oh, no. You don't get off that easily. Write up your cowboy and viking proposals. Wink

In the meantime, here's another gang faction; this one being closer to a seedy, bloated City Of God-style organisation. I think I like it a bit better than the previous one.

http://wiki.parpg.net/Ostling
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rowanthepreacher
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« Reply #38 on: February 07, 2011, 03:22:30 PM »

I could put this somewhere else, but this is the place it's most likely to get noticed (Translation: Bob, I'm hijacking your thread).

http://wiki.parpg.net/Cowboy_Cultists
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BobBobson
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« Reply #39 on: February 07, 2011, 09:19:31 PM »

THOUGHTS OF BOB TO CONSIDER FOR WHEN YOU FLESH OUT THIS FACTION, O HIJACKER OF THREADS.

1) Cowboy Cultists is your name for them. They aren't going to call themselves that, because it implies that they aren’t real cowboys. So what's their name?

2) You want to avoid kitsch, I'm thinking. So I'd play to the grotesque ironies of the situation - the idea of children playing cowboys and injuns...with real guns. Lynching people.

3) In your fluff bit, you have one of the kids quoting Conan the Barbarian, which, obviously, isn't a cowboy film. Which raises the question...if they have other film genres, why cowboys? What is it about cowboys that makes them want to act like them and not, say, like sword-wielding barbarians? If it’s just, as you say, about wanting to kill on a whim…then why does it have to be cowboys?

4) The TV issue. I've just started to read your response in the logs, where you suggested they might have their own generator. But this leads us to two problems. If it's solar power or wind power, it's deeply unreliable, and must be conserved. If it's an unrenewable power source, it needs to be saved up. Either way, it seems pretty unlikely that they'd have enough power to waste on watching movies again and again and again when they need it for heat, lights, etc., first and foremost. Have you considered having the Elder *telling*them the stories of the cowboy films he himself adored as a child? It removes the whole obstacle, and it adds a layer of irony to the fact that he’s horrified by the way their fantasies end up playing out in reality.

5) The Elder himself. His plight seems the most interesting. Does he try to rid them of the fantasy, or does he go along with it?

6) Why does the orphanage have money/spare supplies to spend on a presumably huge stockpile of guns? Who is this arms trader who’s able and willing to provide children with all of these weapons that happen to be outdated six-shooters?

7) I think there’s a serious problem with your trying to make these guys a big faction. It just isn’t conceivable for a single orphanage, in a single location in the wilderness, to continually pump out the kind of manpower you suggest in the later paragraphs.  There’s just no way enough orphans would keep turning up.  Even if we’re thinking that a lot of children in the game will be orphans – bear in mind, they’re just kids. They’ll be far more likely to latch on to the nearest adult than to trek hundreds of miles on foot to find some orphanage. Even if we accept that the cowboys themselves are travelling far afield picking up other kids, that’s quite hard to swallow, so I’d advise you to keep it smaller-scale.

Cool Problems with the behaviour of the children once they head out of the orphanage. Kids/adolescents are deeply impressionable in a group – definitely. But once they’re on their own,  in the big wide scary world, I’m not sure how likely they are to keep up their cowboy charade.

9) Problems with the reactions towards the children. One kid being treated as a sheriff in a small town, sure.  But this is a bad, bad world we’re creating – why would a grown man pander to the whims of some snot-nosed, deluded kid who isn’t even that good a shot with their antiquated pistol? (It seems especially odd to treat them as sheriffs if they’re rebellious and like killing people).

Hope that ain’t too critical.
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zenbitz
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« Reply #40 on: February 08, 2011, 04:17:11 AM »

Savos - Oh yay, super finns   Undecided.    Remind me to have the Finnish army get annihilated by the Russians in the first 2 days of the war.    Actually, I like the design.  Even as a Finn.  But maybe 1 guy, not a  a legion of crypto-fascist dead shots for hire. 

Stafsfire - So, don't you require some sort of Law and Order to have a criminal organization?    I mean, feudalism is essentially a protection racket.   So, this faction looks to me like what passes for a "government" in parpg-land.

Ditto Ostling... although both are well written.  I think that they should be re-cast as islands of stability rather than "extra legal" organizations.

We should probably just have a "Factions" thread and an "NPCs" thread.
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BobBobson
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« Reply #41 on: February 08, 2011, 05:11:36 PM »

Savos - Oh yay, super finns   Undecided.    Remind me to have the Finnish army get annihilated by the Russians in the first 2 days of the war.    Actually, I like the design.  Even as a Finn.  But maybe 1 guy, not a  a legion of crypto-fascist dead shots for hire. 

Stafsfire - So, don't you require some sort of Law and Order to have a criminal organization?    I mean, feudalism is essentially a protection racket.   So, this faction looks to me like what passes for a "government" in parpg-land.

Ditto Ostling... although both are well written.  I think that they should be re-cast as islands of stability rather than "extra legal" organizations.

We should probably just have a "Factions" thread and an "NPCs" thread.

Totally agree with you about the two gang factions.

Savos...did I miss something? Why the Finn hate?
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zenbitz
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« Reply #42 on: February 08, 2011, 07:43:09 PM »


Savos...did I miss something? Why the Finn hate?

It's not Finn hate, it's Finns as "super soldiers" based on performance in Winter War 39-40 hate.

Speaking of which, if you guys like history - maybe throw in something to Sweden's golden age 1600-1700, Gustavus Adolphus, Charles XII...
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Yorum
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« Reply #43 on: February 10, 2011, 10:58:47 PM »

http://en.wikipedia.org/wiki/Hakkapeliitta

From the Swedens golden age.
Under the command of King Gustavus Adolphus.
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Ninjerk
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« Reply #44 on: February 11, 2011, 03:17:40 AM »

The notion, essentially, of people who very deliberately, though unconsciously, choose to repress their memories of modern society, because modern society destroyed them - that the horrors of nuclear devastation could cause a psychic gap, if you like, a return to primal infancy, joining with existing primitive peoples and immersing themselves into that culture. The idea, if you like, that you could have a quest where a husband's searching for his wife who's been 'kidnapped' by the Sins, but who has in fact joined them, found a husband amongst them, and who now appears not to remember him at all.

Bit out there, I know. Sounds less convincing written like that.

And, yes, this is the sort of stuff that could have been included in the wiki entry.

Someone's been watching the Searchers Tongue
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