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Author Topic: PARPG needs a mascot, how about PARPG boy?  (Read 11305 times)
mvBarracuda
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« on: November 29, 2010, 02:25:39 PM »

This idea has been tossed around in IRC at some point but as there's no thread about it at the forums yet, let's change that now.

This idea is pretty much inspired by the Vaul Boy character in Fallout. For the ones who haven't played the game, here are some good starting points about the vault boy concept:
http://fallout.wikia.com/wiki/Vault_Boy
http://www.nma-fallout.com/content.php?page=on-vault-boy-and-pip-boy
http://www.youtube.com/watch?v=FPkUG3sp1uM

The vault boy was used for a couple of purposes in Fallout, especially to illustrate the game mechanics:
http://firsthour.net/screenshots/fallout/fallout-character-creation-bloody-mess.jpg

As you can see: basically everything that you can select in the character creation screen had a rather funny vault boy drawing that explained how the mechanic worked.

While this might seem like a cheap copy to some, I think inventing a similar comic character for PARPG would suit the notebook GUI concept by Q_x quite well:
http://forums.parpg.net/index.php?topic=749

Not sure if we have somebody on the team with a hand for comic style drawing, maybe Gaspard who created those (which comes pretty close to the style I had in mind):
http://wiki.parpg.net/images/5/59/Farmer.JPG

Anyway, if you dig the idea, we could either see if Gaspard would be willing to look into drawing such a kind of character or try to find somebody who would like to do so. Feedback please :-)
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Q_x
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« Reply #1 on: November 29, 2010, 03:28:02 PM »

Vault boy was kinda face for whole Fallout series. It was good. Cliche, contrasting with hard vault reality. But also hilarious and very flexible. Underlying narration, made of old commercials, packages and malfunctioning pre-apo hardware was also spicing the game strongly.

My question is different in my opinion: do we want this late-80s nostalgy apparent in the game?

I'd say yes. But not as Fallout does - as we simply will have not much electricity in the game. Some aspects will just be different. Dunno what yet, but simply porting Fallout into winter is not a good option.

But its a hard subject really. It was over 20 years ago, I was 7 yo in 1989, so all I remember are few local or Disney cartoons, educational tv things,  plus, I was in the countryside then, so also going fishing and making mess in my grandpa's shed, full of rusty nails. It was also the time when we were literally flooded here with crapiest toys imaginable.

However, there are few things that are valuable and still "essential" for those time that I enjoy even now, when I'm close to 30.

So: what would make the nostalgy mood? And how to port my childhood dreams into a mascott?

This are my picks for nostalgy, but also some serious laugh:
http://en.wikipedia.org/wiki/Pat_%26_Mat (be sure to watch "Trezor")
http://en.wikipedia.org/wiki/Mole_(Zdeněk_Miler_character) (it is still popular in Japan: http://www.krtek.jp/)

What would be my picks for swedish mascott? Happy, successful and smiled hunter or sailor with big moustache? A robot-toy?
« Last Edit: November 29, 2010, 03:30:59 PM by mvBarracuda » Logged

zenbitz
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« Reply #2 on: November 29, 2010, 11:59:00 PM »

How about Sven, the friendly cannibalistic Ice cube?
Maybe a lump of moldy bread?   A spoiled can of lukefish (apologies for the non Unicode)
 Roll Eyes

I think this concept is HIGHLY derivative of Fallout.  Too much so.  I suppose if it could be turned into an outright fallout parody (see Sven, ...) it might be OK.   

Why do we need a mascot?  Ugh, I guess I should hang out on IRC more.
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mvBarracuda
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« Reply #3 on: November 30, 2010, 12:05:41 AM »

You got a point there zenbitz, but I still think that a cleverly borrowed concept is better than a bad one we came up with ourselves. I'm not sure if Fallout is the only RPG which uses such a kind of mascot for this purpose, but there might other games that used the same concept even before Fallout. You know: the Simpsons already did it ;-)
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zenbitz
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« Reply #4 on: November 30, 2010, 12:33:14 AM »

second thought:



She needs a Finnish name though. 
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Technomage
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« Reply #5 on: December 01, 2010, 08:20:11 AM »

Haven't played any of the Fallout series myself (maybe I should, huh), but what I get from Vault Boy is a sort of dark humor that in one sense contrasts with the harsh reality of Fallout but at the same time acts as a sort of satire of the real world social order and contributes to the dark nature of Fallout. I think Q_x is also right about the nostalgia factor.

Given that the backstory of PARPG is going to be quite different from Fallout I'm not sure that the same mechanism that worked in Fallout to bring these story elements out would work for us. I'm not against the idea of a PARPG mascot, far from it: I think a memorable mascot would help generate interest in the project. But how that mascot is used in-game and elsewhere probably shouldn't mimic Fallout too closely.

Also, it would be nice to have a gender-neutral mascot or at least one that isn't quite as masculine as Vault Boy. The bulk of our playerbase is probably going to be male, but no sense in limiting the game's appeal to females too.

Ahh, bundle pack with Fallout 1&2 on Amazon for $8. No more excuses, will order today Smiley
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zenbitz
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« Reply #6 on: December 01, 2010, 08:01:52 PM »

Best $8 you will ever spend.

Also, I don't think "Janie" appeals to only women... at all...  Another idea would be Gaspard, the Huskie.
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« Reply #7 on: December 01, 2010, 10:07:41 PM »

Sorry zenbitz didn't mean to indicate Janie with that comment - she seems fine to me. Janie definitely has an air of sagacity and toughness that could work well for a PARPG mascot. Vault Boy was just a little too macho for my tastes, that's all.

I like the idea of Gaspard the Huskie. I could see a huskie being both comedic and serious as the situation demanded, plus there's a sort of majestic quality to huskies that fits in well with PARPG's icy surroundings.
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Q_x
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« Reply #8 on: December 02, 2010, 09:17:13 AM »

Invention needs a purpose.

What would be used the mascott for, really?
Splash screen? Part of the story? Alter ego of PC? Demonstrating skills (Vault boy with perks)? Making game more hilarious/oprimistic/brigt? Be a part of game world, like lego guy or mickey mouse is for us?

More you want - simpler it should be, in general.
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mvBarracuda
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« Reply #9 on: December 02, 2010, 12:03:48 PM »

Good point Q_x!

My initial idea was that the mascot visually explains how the game mechanics works. While I dig the idea of using Hoadir (the husky) as mascot for the project, I can't see him explaining the game mechanics, or at least I don't have an idea how that could work :-/

For details, how that worked in Fallout, check out this list of FO2 game mechanics including illustrations: (you can switch through the mechanics at the right column)
http://www.gamebanshee.com/fallout2/primarystatistics/strength.php
http://www.gamebanshee.com/fallout2/derivedstatistics/actionpoints.php
http://www.gamebanshee.com/fallout2/optionaltraits/bloodymess.php
http://www.gamebanshee.com/fallout2/skills/barter.php
http://www.gamebanshee.com/fallout2/perks/dermalimpactarmor.php
http://www.gamebanshee.com/fallout2/damageeffects/crippledleftarm.php
« Last Edit: December 02, 2010, 12:08:32 PM by mvBarracuda » Logged
Q_x
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« Reply #10 on: December 02, 2010, 02:40:53 PM »

I know what you have in mind, but... lets just not copy Fallout literally?

Can we use snowman maybe?

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mvBarracuda
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« Reply #11 on: December 02, 2010, 04:40:33 PM »

Now that's a proposal I really dig :-) I'm all for a snowman character as mascot.
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zenbitz
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« Reply #12 on: December 03, 2010, 12:52:45 AM »

right..  so then cannibalistic ice cube.
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Gaspard
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« Reply #13 on: December 10, 2010, 03:27:42 PM »

MUTANTBOY !
Well.. I doodled him over the summer and then it was left to gather dust.



Kidding.

But Gaspard the Husky ?  Cheesy what the hell

EDIT:
I thought about it a bit more and I personally don't think that PAPRG needs a mascot in the way that Fallout had one. We could use Janie for marketing purposes - pinups with her, scantily clad, sucking on a juicy ice cone or somesuch, but the game itself is a bit too morbid for such a character like vault boy, or any comic character at all.

Marketing - sure.
In-game - no.

But that's my two cents.

EDIT2: the notebook could have some scribble-drawings in it, though
« Last Edit: December 10, 2010, 05:00:12 PM by Gaspard » Logged
freegamer
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« Reply #14 on: January 24, 2011, 03:05:27 PM »

I prefer goggles girl myself.
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