Welcome, Guest. Please login or register.

Pages: [1]
Print
Author Topic: What needs to be done  (Read 5280 times)
Beliar
Community member

Posts: 71

KarstenBock@gmx.net
View Profile Email
« on: June 15, 2010, 09:43:26 AM »

This thread is to gather what is needed most urgently, ie. what is needed - in code - for others to continue with their work.
Please post here and i will see what can be done about that.
Logged

Wing IDE - http://wingide.com/wingide - Free for OS use
Q_x
Admin
Community member

Posts: 553



View Profile
« Reply #1 on: June 15, 2010, 11:59:57 AM »

hmm...
I was always unable to finish the beer quest Cheesy
Does this discussed quest engine work as it should? Does it have all the basic features working? Anybody know this? (BTW: I wonder what Maximinus does now, seems like his SPQR board game has stalled at the end of April - this looked like really promising start and the collapse happened in a sudden manner)

This things:
http://parpg-trac.cvsdude.com/parpg/ticket/229
http://parpg-trac.cvsdude.com/parpg/ticket/200
could be also important. This are the things that b0rland started to solve, dunno if he will come back to dive into it again.

I believe it would be wise to also gather the big things that are not so urgent (GUI overhaul might be the one, game "intro" menu too)
Logged

Beliar
Community member

Posts: 71

KarstenBock@gmx.net
View Profile Email
« Reply #2 on: June 16, 2010, 05:15:51 PM »

Hmm, saving/loading works for me. But Ticket 229 looks like the answer to why the quest doesn't work. I will look into this.
Logged

Wing IDE - http://wingide.com/wingide - Free for OS use
zenbitz
Community member

Posts: 1164



View Profile
« Reply #3 on: June 17, 2010, 08:13:06 PM »

I think the problem was that you need to touch/find objects to set game state so the dialog would "change".
I.e, there was no box to deliver, nor body to find in the fedex quest.
Ditto, for the beer quest - there was no "beer making things" to find, and there was no "crafting" mechanism to assemble them into beer.

Logged

We are not denying them an ending...
We are denying them a DISNEY ending - Icelus
Q_x
Admin
Community member

Posts: 553



View Profile
« Reply #4 on: June 18, 2010, 09:48:31 AM »

Is it an issue with the quest engine lacking some basic features or with GUI/interaction things to be coded?
Are any pieces of artwork lacking? Something I can do? (shall I draw the dead body, in the way that it will look 3D-ish?)
Logged

Beliar
Community member

Posts: 71

KarstenBock@gmx.net
View Profile Email
« Reply #5 on: June 18, 2010, 04:44:52 PM »

Currently there is no way to tell the quest engine that something has been done - at least i didn't found any.
Logged

Wing IDE - http://wingide.com/wingide - Free for OS use
zenbitz
Community member

Posts: 1164



View Profile
« Reply #6 on: June 18, 2010, 05:51:44 PM »

You can set stuff using the console.
Logged

We are not denying them an ending...
We are denying them a DISNEY ending - Icelus
Beliar
Community member

Posts: 71

KarstenBock@gmx.net
View Profile Email
« Reply #7 on: June 18, 2010, 06:37:39 PM »

yeah, i meant automatically
Logged

Wing IDE - http://wingide.com/wingide - Free for OS use
Beliar
Community member

Posts: 71

KarstenBock@gmx.net
View Profile Email
« Reply #8 on: July 11, 2010, 12:29:23 PM »

Well, saving is working now and it is possible to give the player and npcs items with which they start. Items can have special actions now. The question now is, what quest/item actions/commands are needed.
Logged

Wing IDE - http://wingide.com/wingide - Free for OS use
Q_x
Admin
Community member

Posts: 553



View Profile
« Reply #9 on: July 12, 2010, 06:44:52 AM »

Looking at the state of things in /scripts directory, I believe what we need would be rather a kind of design document matching with what we have now, rather than guidance.
But, as we chatted yesterday, with two or three small (or not so small) steps we can mimic  simple adventure game (for start, of course) and produce a demo that is actually playable (great thing to achieve!).

However, I believe we can can generalize and generate some basic functions of a quest engine interacting with with PC, NPCs, time, map and items (and maybe later someone will wake up and bash our heads with "Its all wrong" approach or just help fill some holes).
Do you wish to wait for Zenbitz or Shevy showing up? Maybe someone has the solution ready?
This node-based proposal sitting in the wiki is just plain crazy to implement (and, after time, I doubt if its full and valid).
Logged

zenbitz
Community member

Posts: 1164



View Profile
« Reply #10 on: July 16, 2010, 11:52:27 PM »

I dunno... I am sad because I cannot get FIFE to run on my machine.... it tends to suck all the PARPG out of me.
Logged

We are not denying them an ending...
We are denying them a DISNEY ending - Icelus
Pages: [1]
Print
Jump to: