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Author Topic: Cullie - Game Audio SFX  (Read 6644 times)
maximinus
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« Reply #15 on: January 09, 2010, 08:25:48 AM »

Speaking as a programmer, integration info parpg is pretty easy (thank goodness). I think our common file format is ogg. As for volume level, I suggest you have it loud but to keep the dynamic range as wide as possible (or that could be me, since I hate todays over-compressed sound).
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cullie
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« Reply #16 on: January 09, 2010, 09:56:09 PM »

Ok. Now let's start looking at what we need for TechDemo.
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