As I was unsure where to post it, as it tends to affect a couple of departments, I'll simply post it here.
Right now the structure of the objects directory in SVN is a bit confusing. Let me elaborate. The current structure is:
/objects
/objects/agents
/objects/buildings
/objects/flora
/objects/ground
/objects/objects
I've already started to restructure the directory a bit, e.g. by moving the walls from /objects/ground/walls to /objects/objects/walls, because /objects/ground should be really limited to ground tiles only.
Next stop: /objects/objects. The term object is actually defined in the FIFE map format specs, see:
http://wiki.fifengine.de/Map_Format#Object_File_StructureObjects are basically prototypes of "things" or "entities" that reside on a map. Whenever you place an object on a map, it will automatically become a (map) instance (via definition). So I think we should stick with the object name for the top folder, because that's the name FIFE uses as well.
If we stick to the objects name for the top level directory, we should try to find a better term for the objects directory within trunk/game/objects. Right now a bunch of smaller "things" reside in there, e.g. walls, crates, barrels, beds, etc.
Any suggestion for a better name for this directory? E.g. objects/props? I appreciate every proposal.