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Author Topic: [OGA-Archived] Depths part 1 and Solitude part 1 - pack with license  (Read 4961 times)
timong
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« on: November 17, 2009, 10:18:20 PM »

So here they are, as project needs in ogg format 192kbits, those two tracks I've already posted here at the forum:

Zip file: http://www.box.net/shared/2brg3tfyki


You can have a listen again here:

http://www.box.net/shared/pq5iiakt2s
http://www.box.net/shared/opo9nb4y97

Later I will try to provide flac too.
Licensed under CC-BY-SA 3.0.
« Last Edit: June 24, 2012, 01:55:21 PM by qubodup » Logged

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Gaspard
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« Reply #1 on: November 17, 2009, 11:01:42 PM »

I think I've missed the other topics, but the ruins1 I like very much.
The preview1 has this cool old-school vibe to it - like you just walked into a town to chew bubble-gum and kick some butt. And you're all out of bubblegum !
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superfluid
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« Reply #2 on: November 17, 2009, 11:07:05 PM »

This sounds great man! I specially like the crunchy bass-guitar sounding bits and the disjointed reed-sounding instrument. It gives it a dark, gritty feel.

In the first track, if I had to give any criticism, and I'm no musician, but I could do without as much of that splash/crash cymbal throught the piece... not sure what that technique is called, you hear it at the beginning. Sounds like cymbal making a progressively more defined ssssshhhhhhHHHHHHH sound. But aside from that, I really like it. Smiley
« Last Edit: November 17, 2009, 11:09:20 PM by superfluid » Logged

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zenbitz
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« Reply #3 on: November 17, 2009, 11:21:26 PM »

The preview1 has this cool old-school vibe to it - like you just walked into a town to chew bubble-gum and kick some butt. And you're all out of bubblegum !

Reminds me to put in some cheesy "They Live" references.   
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timong
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Hmm, where will this appear?


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« Reply #4 on: November 18, 2009, 12:01:12 PM »

Hey there!

Thanks, Am glad you like the tracks.

I have made them some months ago before digging deep in jClassicRPG again (but that release is out so) now I have a bit more time to relax and pay my old dues, like posting an ogg version with license here.

Well, that swooosh effect is a bit overused, with a fresh ear I can agree on that. But probably in the game it will work out well, giving it a 'cold breeze sweeping through the empty barren buildings and streets'.

I plan to fire up my composition environment again, I have swapped MoBo and CPU so ATM my cubase is wracked. Will fix it l8r.
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shevegen
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« Reply #5 on: November 29, 2009, 05:16:16 PM »

Hey you should listen to Sindwiller's track too, you two have a slightly similar style (if I am not wrong). Almost feels as if PARPG already got an "audio style" hehe
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qubodup
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« Reply #6 on: January 16, 2010, 06:59:05 PM »

I like the sounds/instruments/noises used in both tracks a *lot*!

ruins1 is really great by how it first made me believe that this is going to be an action-encouraging track and then it stops and turns all serious. Then it does it again. Cheesy

I get the impression from preview1 that the instruments/sounds are placed on a grid, they don't fade into each other, they are separate and follow a simple pattern. I think it would be better if they were used more sparingly (meaning the total sum of different sounds), if they would have longer fade outs and a less monotone pattern.

EDIT: now on OGA:
http://opengameart.org/content/solitude-part-1-parpg-tracks
http://opengameart.org/content/depths-part-1-parpg-track
« Last Edit: June 24, 2012, 03:21:06 PM by qubodup » Logged
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