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Author Topic: Quest engine  (Read 3275 times)
Vaporice
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« on: October 27, 2009, 01:14:55 AM »

Here's the quest engine script, I've attached the diff file to this thread

There's a few things that have to be changed in the dialogue script and or1andov and I already discussed:
- The check line shouldn't be called twice
- There needs to be some sort of execution line in the dialogue files

Just apply the diff file and run dialogue_demo.py if you want to try it out =)


EDIT: forgot one file in the diff, I attached the new diff patch


* quest.diff (16.55 KB - downloaded 216 times.)
« Last Edit: October 27, 2009, 08:50:09 PM by Vaporice » Logged
amo-ej1
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« Reply #1 on: October 28, 2009, 09:21:51 AM »

Hmmz, in my opinion diffs belong in trac. trac offers better online visibility on these diffs.

I would suggest creating a ticket for what you're working on in trac and attaching your diff t here and placing a pointer to the diff in the forum.
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mvBarracuda
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« Reply #2 on: October 28, 2009, 09:32:48 AM »

Seconded. I think the best way to handle this is to rather post all diffs at trac and rather post a link to them at the forums in case you want to have the attention of the programmers.
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Vaporice
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« Reply #3 on: October 28, 2009, 01:03:20 PM »

Done, it can be found here now:
http://parpg-trac.cvsdude.com/parpg/ticket/126
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superfluid
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« Reply #4 on: October 28, 2009, 04:30:54 PM »

Hey Vaporice, your patch looks good. I've applied it to trunk along with some minor changes to fix stuff that broke. Thanks for your patience and your help Smiley
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aka or1andov on IRC
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