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Author Topic: Cliches  (Read 23857 times)
readlock
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« Reply #30 on: June 27, 2009, 07:31:06 PM »

As someone mentioned in another thread, consider adding "self-contained undeground vault" to the cliche list.
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shihonage
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« Reply #31 on: June 29, 2009, 07:02:33 PM »

I think you can make a type of betrayal completely unexpected and completed devoted NPC that you interact with (a girlfriend or wife) who tries to stab towards end game would be an example.

I call that "Jack Bauer Season One" syndrome. Everyone remember what happened there ?

It was 100% lame and unearned, and made it clear to the viewer that they wrote it in at the last moment, for a cheap shock.

If you do make an NPC betray the player, there has to be subtle foreshadowing or reasons for them to do so. But then again, you'd have to find ways to distract the player from zeroing in on that NPC specifically.
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jambonilton
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« Reply #32 on: August 10, 2009, 04:33:27 PM »


Hey, if we have rat eating, can we have cannibalism too?  It would be good as a last resort, and it could lead to some interesting ideas.
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zenbitz
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« Reply #33 on: August 11, 2009, 08:41:06 PM »

yes, cannibalism.
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monkeyface
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« Reply #34 on: August 17, 2009, 07:59:22 PM »

Raiders. A faction who's sole purpose is to run around looting and killing and spreading fear. Personally, I just don't find it very intriguing. Even worse when they have some kind of agenda; "Liberate the wasteland from faction/people X".

To make such a faction believable, you need nuances within the faction lines, different motivations for different people. Evil factions are tiresome. The only reasons a person would join such a group would be the group cohesion, the protection they offer and the possibility to secure your and your relatives future. As you'd think those of such a group would be lacking in "moral values", maybe separate members of a raid party would pertain to particularly heinous acts, such as rape, execution and/or humiliation of their victims. Most of them would only be interested in getting the supplies and getting out of there.

Unless it's about strategy. But then it'd be a more extreme group than simple raiders. Raiders aren't politically or ideologically motivated. To be sure an "opposing" faction is hurt/destroyed, they could make it an idea to kill every single one, or to focus on one kind of group; children and women. http://news.bbc.co.uk/2/hi/africa/8181969.stm It's undeniably cruel, but there's a purpose to it, to hit them where it hurts. Killing the women and children will make sure the group suffers in numbers, whatever they'll do next. However, extreme groups are ALSO a cliche. But that's all about craftsmanship. It could be an interesting cliche, and it could not. It's all up to the writers.
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DK
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« Reply #35 on: August 21, 2009, 12:32:52 AM »

Raiders. A faction who's sole purpose is to run around looting and killing and spreading fear. Personally, I just don't find it very intriguing. Even worse when they have some kind of agenda; "Liberate the wasteland from faction/people X".

To make such a faction believable, you need nuances within the faction lines, different motivations for different people. Evil factions are tiresome. The only reasons a person would join such a group would be the group cohesion, the protection they offer and the possibility to secure your and your relatives future. As you'd think those of such a group would be lacking in "moral values", maybe separate members of a raid party would pertain to particularly heinous acts, such as rape, execution and/or humiliation of their victims. Most of them would only be interested in getting the supplies and getting out of there.

Unless it's about strategy. But then it'd be a more extreme group than simple raiders. Raiders aren't politically or ideologically motivated. To be sure an "opposing" faction is hurt/destroyed, they could make it an idea to kill every single one, or to focus on one kind of group; children and women. http://news.bbc.co.uk/2/hi/africa/8181969.stm It's undeniably cruel, but there's a purpose to it, to hit them where it hurts. Killing the women and children will make sure the group suffers in numbers, whatever they'll do next. However, extreme groups are ALSO a cliche. But that's all about craftsmanship. It could be an interesting cliche, and it could not. It's all up to the writers.

100% agree on this one..further note was watching the discovery programs "colony" today and they have marauders based upon mad max bikers who have no motivation but "evil" it seems, or rather their evil is supposed to be a choice to survive but it just comes across as these people are mad gang members intent on making your life hell rather than surviving themselves.
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zenbitz
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« Reply #36 on: November 10, 2009, 01:01:18 AM »

Just found this "chart" on Bioware games:

http://hellforge.gameriot.com/blogs/Hellforge/Bioware-RPG-Cliche-Chart
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zenbitz
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« Reply #37 on: November 11, 2009, 06:52:57 AM »

Top split as it's way off cliches now:
http://forums.parpg.net/index.php?topic=542.0

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We are not denying them an ending...
We are denying them a DISNEY ending - Icelus
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