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Author Topic: Proposal - Animation editor / rendering script proposal  (Read 6099 times)
mvBarracuda
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« on: August 19, 2009, 05:44:22 PM »

As outlined in the walk cycle thread: having an animation editor for the artists would surely ease your work. I've started to compile a list of notes what functionality would be useful to have for such an editor. We might actually need two tools for the purpose:
1. Rendering scripts for the supported 3d modeling packages
2. The animation editor itself

Right now the article is not really consistent but I wanted to get early feedback on the topic, so there you go:
http://wiki.parpg.net/Tool:Animation_Editor

Feedback appreciated. Especially by Sirren as he had to do a bunch of XML file editing by hand AFAIR.
« Last Edit: November 11, 2009, 09:09:53 PM by Gaspard » Logged
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« Reply #1 on: August 19, 2009, 06:13:04 PM »

i'm still working on my rendering script for 3DS MAX. so thats one.
From what i read on the wiki, it can be possible to extend it so it convert the animation editor and the XML part.
but if someone offer to create it externally i won't mind, plus it might help to contourn the 3d package issue.
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Atomic
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« Reply #2 on: August 20, 2009, 12:40:26 AM »

Howdy,

I'd be happy to work on the animation tool once we get all the features finalized.  My one sugguestion, have everything start at 0 instead of 1.
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Sirren
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« Reply #3 on: August 20, 2009, 11:15:48 AM »

I gave a look at the xml tool proposal and I thin it's good.
Since all animations require 8 xml files, would it be possible to automatically generate a file for each rotation? Directly in the proper folder, maybe?
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mvBarracuda
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« Reply #4 on: August 20, 2009, 11:24:17 AM »

Yep, that's the plan Sirren :-)
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Sirren
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« Reply #5 on: September 27, 2009, 05:06:51 PM »

Any news about this task?
A feature I'd like to see: each sprite orientation has a .XML file defining the animation delay. Would it be possible to edit eight existing files at once? It'd be handy.
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mvBarracuda
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« Reply #6 on: October 01, 2009, 05:24:26 PM »

No news AFAIK. I could try to create a mockup over the weekend if you like, that might help the programmers to get an idea what kind of tool we're aiming for. Should I go for it?
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Sirren
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« Reply #7 on: October 01, 2009, 09:23:27 PM »

Personally I can do without such a tool for Techdemo1, but I'm sure we'll really need it for production. If you have enough spare time to do a mockup then please do it. I'd give priority to the techdemo, though.
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shevegen
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« Reply #8 on: October 13, 2009, 04:53:45 AM »

Ok perhaps no programmer saw it, will mention it on IRC tomorrow.

each sprite orientation has a .XML file defining the animation delay

Gonna see what they say and post updates here.
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mvBarracuda
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« Reply #9 on: October 13, 2009, 11:38:45 AM »

There is already trunk/utilities/agentxmlgen.py shevegen :-) It takes care of automating most of the tedious work.
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shevegen
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« Reply #10 on: October 13, 2009, 02:16:16 PM »

kk all the better, question answered!
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