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Author Topic: [Assets] Sources of graphic content  (Read 26141 times)
maximinus
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« Reply #15 on: March 27, 2009, 01:49:37 PM »

thanks for the links maximinus, but none of these seem usable right away because of terms of use

Aw shucks. I also build maps for 3D shooters so I just filled in what was in my bookmarks page, like I say I didn't check the license. Good work on the research, sorry that it came up empty handed!
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qubodup
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« Reply #16 on: May 18, 2009, 02:32:59 PM »

I want to point out that TraK has made some neato texture sets that are ccbysa/gpl licensed. http://trak.mercenariesguild.net/node/3

I talked to him on irc (I wanted to know if I could use more modern versions of the licenses for being able to add them to opengameart.org) and he said yes. If you like to hear more than my word (i'll take no offense!) I'll ask him to make this info public on his page (write that all the ccbysa/gpl stuff can use the version 3 of these licenses.
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shevegen
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« Reply #17 on: July 09, 2009, 03:10:05 PM »

Pretty cool textures. Does he have "ice" textures too? :-)
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qubodup
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« Reply #18 on: July 09, 2009, 04:08:48 PM »

Pretty cool textures. Does he have "ice" textures too? :-)
Don't know, never checked out his sets completely. Some (non-tilling) snow is at http://www.burningwell.org/gallery2/v/textures/ground/otherground/?g2_page=2 and two (non-tilling) ice at http://www.flickr.com/photos/qubodup/3192579666/ and http://www.flickr.com/photos/qubodup/3191728285/
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Gaspard
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« Reply #19 on: July 09, 2009, 07:52:47 PM »

But you could basically tile them when you use a larger image and then cut it up into smaller ones. Though, one large texture should then correspond to a whole map area (or most of it)
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mvBarracuda
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« Reply #20 on: September 02, 2009, 02:29:37 PM »

Nice find by MaximB: http://free3dstextures.com/

They're all licensed under Creative Commons. You still need to check on a case by case basis if commercial usage as well as remixing (= modifying) them is allowed though.
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MaximB
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« Reply #21 on: September 15, 2009, 03:25:31 PM »

Another one of FREE Textures : http://opengameart.org/blog
You got Textures, models, music, sounds and lots of other FREE art there...
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shevegen
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« Reply #22 on: October 10, 2009, 05:36:21 PM »

On http://wiki.parpg.net/Graphics:Tools we have a nice collection.

I think that, one day, we should also tell artists what is the preferred way to use..
or more specifically, what formats we prefer. Right now it is not important but I
figured it might simplify the life of new visitors slightly
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mvBarracuda
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« Reply #23 on: October 17, 2009, 07:40:25 PM »

Sindwiller just pointed us to http://www.burningwell.org/gallery2/v/textures/ today.

Burningwell has been mentioned here in the past but I just wanted to emphasize that a bunch of nice textures can be found there.
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Sirren
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« Reply #24 on: October 17, 2009, 07:49:43 PM »

This one seems good. I favourited it.
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Warbringerd
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« Reply #25 on: October 20, 2009, 04:18:34 AM »

Here is another sight that has good textures....

http://www.mayang.com/textures/
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shevegen
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« Reply #26 on: October 20, 2009, 06:32:51 AM »

Ah that one seems nice, Brick and stones combined for buildings Cheesy
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mvBarracuda
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« Reply #27 on: October 20, 2009, 08:17:02 AM »

Nice link warbringerd.

Caution: the mayang textures are not CC 3.0 BY-SA compatible either, at least we would have to modify them quite a bit before we could release them under CC 3.0 BY-SA as the license section of the websites states:
Quote
You cannot use the textures for anything that directly competes with us.  This includes, putting the textures on your own website, selling them, or giving them away.  This restriction includes the textures themselves, as well as any minor modifications, for example, you may not make our texture seamless or tileable and then sell them.

But as said: artists should simply document what textures sources they've used for their PARPG models. We can simply ship the first release with some non CC 3.0 BY-SA assets but they need to be clearly documented. Hopefully we can replace these assets with totally "free" versions (read: released under CC 3.0 BY-SA) with the help of the community sooner or later.
« Last Edit: October 20, 2009, 08:19:02 AM by mvBarracuda » Logged
Gaspard
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« Reply #28 on: November 11, 2009, 09:29:10 PM »

3D Package


Gmax: free version on 3ds max now distribute by TurboSquid. I need to recheck but i'm not sure there's a renderer.
http://www.turbosquid.com/gmax
--License Issue With PARPG--
 
Maya PLE: Free version on Maya Complete but with Watermarked renderer..

XSI ModTool: Free... you got the point. I guess its Watermarked too.
http://www.softimage.com/products/modtool/
--License Issue With PARPG--

Milkshape Modeler & animator only
http://chumbalum.swissquake.ch/

Art Of Illusion
http://www.artofillusion.org/

Image Editor

-Paint.Net
http://www.paint.net/

-The Gimp
http://www.gimp.org/



Extenal Renderer.

Kerkythea:
Compatible with: 3dsMax/Gmax. Blender, Sketchup
OS: Win, OSX, Linux
http://www.kerkythea.net/joomla/
Tested. work fine, easy workflow


Indigo Not sure if this one is still free. It was but i need to recheck the license.
Compatible with: 3dsMax Blender, Sketchup, XSI, Cinema4D, Maya
OS: Win, OSX, Linux
http://www.indigorenderer.com/
Tested. work fine, easy workflow

Lux
Compatible with: Maya, XSI, Cinema4D,  Blender
OS:OS: Win, OSX, Linux
http://www.luxrender.net/
Not Tested

Sunflow
Compatible With: 3DS Max, Maya, XSI, Blender
OS:Win,
http://sunflow.sourceforge.net/index.php?pg=down
Not Tested

Toxic
Compatible with: seem like every package that can output OBJ ( not sure...)
OS:Win,
http://www.toxicengine.org/download.php
Not Tested
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mvBarracuda
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« Reply #29 on: March 15, 2010, 01:04:12 PM »

Blender models website:
http://www.blendswap.com/
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