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Author Topic: Material of interested composers  (Read 16381 times)
mvBarracuda
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« Reply #15 on: March 17, 2009, 09:59:39 PM »

And yet another interested composer:
http://tylerschmahl.com/

As always: feedback appreciated.
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Lamoot
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« Reply #16 on: March 17, 2009, 11:38:11 PM »

Quote
And yet another interested composer:
http://tylerschmahl.com/

As always: feedback appreciated.

Listened to all of them. He seems like a skilled audio artist, definitelly with a potential to add cool contributions to PARPG.
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NineOfHearts
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« Reply #17 on: March 18, 2009, 07:30:06 PM »

Quote
And yet another interested composer:
http://tylerschmahl.com/

As always: feedback appreciated.

Listened to all of them. He seems like a skilled audio artist, definitelly with a potential to add cool contributions to PARPG.

Agreed. The music sounds great.
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freepower
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« Reply #18 on: April 27, 2009, 12:13:44 AM »

Tyler sounds great. I myself would be happy to add what I can the game, although I wouldn't be half as skilled as he is. You can here my stuff here - http://profile.ultimate-guitar.com/Freepower/music/albums/

I must say though, the free PA music blog is awesome!
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mvBarracuda
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« Reply #19 on: April 27, 2009, 12:34:21 PM »

Heya freepower :-)

Just took a peek into your portolio and I really like "Do you like snow" & "Mermaid".

I have replied to Tyler's advert but not reply yet. Would you mind contributing to PARPG in the audio department freepower?
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freepower
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« Reply #20 on: April 27, 2009, 05:47:14 PM »

I would love to contribute, but I can't commit to the whole soundtrack (yet).

I'd like a few pointers for direction, and I might do up some demo pieces for you to try some ideas and sounds. I have access to a decent recording studio but I'd need to get talking to some chaps before anything concrete can be said. Smiley

By the way, the main language for scripting quests and such will be python, is that correct? I've actually done loads of modding in python for Mount and Blade, I might even be able to do some real work.  Tongue

I've actually got some good ideas for this now, I'm off to phone some people. Smiley
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maximinus
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« Reply #21 on: April 28, 2009, 08:15:23 AM »

By the way, the main language for scripting quests and such will be python, is that correct? I've actually done loads of modding in python for Mount and Blade, I might even be able to do some real work.  Tongue

Whilst the game code is in Python, scripting using Python may be a little dangerous. The best method is to READ the game script and not to EXECUTE it.

But in any case, we are some way to getting to that part yet. Rest assured we'll try to make it as easy as possible and flexible to boot (an impossible goal - I imagine it may have to be pick two: flexible, powerful, easy).
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freepower
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« Reply #22 on: April 29, 2009, 04:19:35 PM »

An idea that could be good whether or not I get involved - when you travel around the world map there'd be a simple snowscape background noise, but each area would then have it's own themes that would be associated with world map zones and they would fade in over the snowscape as the party moves.

So travelling through the proud pre-war villages brings some bold isolated brass themes, travelling through the dense yeti filled forests has faint strings building tension, abandoned industrial zones creak metal and watery drips, etc etc. Smiley

Just adds a little something to the world map that could be really neat if done in a understated way. Smiley
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Lamoot
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« Reply #23 on: May 03, 2009, 06:39:45 PM »

Quote
I'd like a few pointers for direction, and I might do up some demo pieces for you to try some ideas and sounds. I have access to a decent recording studio but I'd need to get talking to some chaps before anything concrete can be said. Smiley

These are my personal ideas for what kind of music we could have in PARPG. (and since nobody else posted any ideas of their own I proclaim them official PARPG music guidelines! Tongue )
http://wiki.parpg.net/User:Lamoot#Musicz_I_likez_section
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Dave Matney
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« Reply #24 on: May 04, 2009, 11:57:27 PM »

As this project stands, is it still looking to be single player?  How large of a world are you looking to build?

The reason I ask is that I, too, am a composer, and I would like a chance to work on this game.  However, having listened to the other composers, I'd hate to take away experience from any of them (that is, if you're only selecting one composer, and you went with me).

If the game is large enough, might I suggest, maybe, a team of composers?  That, in itself, would be a challenge, but it could be rewarding to have a handful of different styles to accent the different areas.

Check out my music here: http://www.myspace.com/davematney
« Last Edit: May 05, 2009, 02:40:25 AM by Dave Matney » Logged
mvBarracuda
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« Reply #25 on: May 05, 2009, 11:14:04 AM »

The project is still singleplayer and there are no plans to change that. An picture of the world map can be found at the wiki:
http://wiki.parpg.net/Draft:Setting#Theatre

I've been in contact with a bunch of composers but for some odd reason (maybe I'm tackling things wrong; I haven't worked with any composers except one in my FIFE time) they haven't got back to me yet. I'll give your songs a shot later and get back to you here at the forums.
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mvBarracuda
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« Reply #26 on: May 05, 2009, 12:43:06 PM »

Heya Dave :-)

Just listened to your songs and while I like the style in general (rock, pop), we're more looking for rather eletronic music. I'm personally rather fond of the soundtracks of the first two Fallout games and would like to see a similar style of music in PARPG as well. You can legally download the soundtracks of both games at NMA:

Fallout 1: http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1115
Fallout 2: http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1116

Do you think you could come up with slightly more electronic sounding tracks?
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Dave Matney
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« Reply #27 on: May 05, 2009, 07:42:37 PM »

I'll definitely give it a shot.  Even if you don't end up going with me as the composer, the experience of writing something outside my current box will be good for me.
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qubodup
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« Reply #28 on: May 19, 2009, 10:50:31 AM »

Hey,

I wrote to likantropika a week ago, letting them know about parpg, hoping for them to get inspiration from the concept art and text.

I received a very positive reply:
Quote
Thanks to you for thinking about us.
This project seems interesting, d'you want that we realize some original ideas or prefer something definitive??. What's your atmospherical idea about soundtrack? ...

I'll start a music brainstorming thread soon so we have some 'music track concepts' available Smiley

(I will also inquire about licensing, as likantropika's latest releases were -NC-licensed
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mvBarracuda
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« Reply #29 on: June 02, 2009, 04:30:36 PM »

That great news Qubodup :-)

Thanks for the efforts
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