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Author Topic: WIPs (3D) - Small city style ( Kaliningrad)  (Read 23375 times)
Border
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« on: July 09, 2009, 02:55:27 PM »

hello,
i got to the point i start doing concept art and research for the Dev of the game. After multiple search on the wiki and Google i found some pretty interesting pic of Scandinavia, Sweden and such. So anyways i though it my be a good idea to start a small town. I saw some disparate art asset laying here and there but i would like to find some style even if its early, i think that might be good to start playing with it.
So i will post here the dev of this small project of mine. I guess it might be realistic to say I'm looking to finish it for next milestone or the next if the milestone is next week Cheesy
Before starting i need to find some reference since I'm from Canada. Scandinavia architecture and panorama are unknown to me.
-What town  can i start with and do you have some reference on which i can start?
for instance you would like so see a version of Stockholm and have some wonderful photos of your last trip there Grin

Also i plan to create most asset of it ie Building (destroyed or not), rock, tree, garbage bin,vending machine and such.
Naturally, in a way that all or at least most asset can be reused all the way through t the project.I will post
I will post a list of what i plan to do to fill the city. but don't expect too much to start. Maybe 3-4 building and some stuff to fill the street plus the ground tile. No resident or monster for the moment, mostly inanimated stuff

Its a big project but its always a big kick in the ass, wich will feel good Cheesy
« Last Edit: November 11, 2009, 09:08:19 PM by Gaspard » Logged
mvBarracuda
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« Reply #1 on: July 09, 2009, 03:22:35 PM »

Hmm that's actually a bit tricky as we've got a few alternative story drafts at this point. I'll report back after the writing department meeting tomorrow; hopefully we got an idea what the main storyline of the game will be and can start fleshing out towns, quests and NPCs that suit this storyline.
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Border
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« Reply #2 on: July 09, 2009, 03:47:09 PM »

yeah thats what i thought. But like i sayed, any starting idea will do. Ideally it would be to create useable material but right now its just to get the ball rolling.
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zenbitz
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« Reply #3 on: July 09, 2009, 05:44:37 PM »

well, I wanted to have "Hell, Norway" but the artist wouldn't let me move the map that far north.

Hmm... here is a cool university in Otaniemi, Finland:
http://members.virtualtourist.com/m/p/m/15841c/

http://www.greatbuildings.com/buildings/Dipoli_Conference_Center.html
http://www.greatbuildings.com/buildings/Otan_Univ_Library.html
http://www.greatbuildings.com/buildings/Otaniemi_Technical_Univ..html


Otaniemi is on the coast, on the outskirts of Espoo, which is like the 2nd or 3rd largest city in Finland.  That means it was nuked... however these buildings could have been far enough from the blast radius to retain most of their structure.  There is also a ferry across to Talinin, in Estonia.

There you go.



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« Reply #4 on: July 09, 2009, 06:21:29 PM »

Zenbitz: Awesome! that right what i was expecting. The Otaniemi  will be the first. Naturally, don't expect a realistic urban representation of it ...
Anyways it wouldnt make any sense, especially game wise because of the size. Cheesy
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Border
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« Reply #5 on: July 10, 2009, 04:26:30 AM »

Just to mention. I made a bit more of exploration on the wiki en fell on wished location and i founded a lot f image on Kaliningrad. It look like an awesome start plus the picture i founded are perfect.
More to come soon.
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mvBarracuda
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« Reply #6 on: July 10, 2009, 08:13:02 AM »

Coolio :-) Keep us updated Border!
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Border
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« Reply #7 on: July 14, 2009, 01:40:36 PM »

Just for the record. does FIFE support elevation? i guess for outside environment yes but for building? If i remember correctly from FO all multi level building were closed. ie vault, cave or anything you could'nt see outside. right?
So for PARPG all building,house etc shall be one level high.
I think we should stay with ground level for simplicity sake ATM
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zenbitz
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« Reply #8 on: July 15, 2009, 12:40:14 AM »

I believe the answer is "not really" although there is a Z-axis.  I think I would like to shoot for 2.5D where you would have elevations or pseudo elevations, but no "stacking".    So, 2 coordinates would techically specify your location on any given map, but you might be drawn higher or lower depending on that coordinates z-level... further discussion to Programming forum please.
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shevegen
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« Reply #9 on: July 16, 2009, 06:15:14 PM »

Quote
Just for the record. does FIFE support elevation?

I figure with enough momentum FIFE evolves faster too so perhaps we could say... FIFE will one day support elevation definitely Wink
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« Reply #10 on: July 16, 2009, 09:43:28 PM »

zenbitz: Thanks, no need to go on the programming forum ATM. It it only for designing purpose right now. I don't what to loose too much time creating 10 level building for nothing Grin

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Dave Matney
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« Reply #11 on: July 16, 2009, 09:47:46 PM »

zenbitz: Thanks, no need to go on the programming forum ATM. It it only for designing purpose right now. I don't what to loose too much time creating 10 level building for nothing Grin

But you could create the outside, then map every individual inside level. Just because Z-level isn't something we're currently doing doesn't mean it's not something we're incapable of emulating.
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mvBarracuda
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« Reply #12 on: July 17, 2009, 03:10:24 PM »

I figure with enough momentum FIFE evolves faster too so perhaps we could say... FIFE will one day support elevation definitely Wink
I seriously doubt it: right now not much is going on FIFE-development-wise. The engine is pretty much in the hands of the community so we might need to add new features ourselves if we would like to use them for PARPG.

EDIT: And zenbitz is right. While FIFE supports multiple elevations in theory, the pathfinding code does only take paths on the same layer into account. Therefore we should aim for the Fallout solution: separate faked elevations. Adding multi-layer pathfinding to FIFE will be _much_ more complicated than that, I don't see an easy solution that wouldn't take weeks or even months to implement and it might turn out to be not properly working anyway. We should go for the faked elevations.
« Last Edit: July 17, 2009, 03:13:07 PM by mvBarracuda » Logged
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« Reply #13 on: July 17, 2009, 04:10:58 PM »

that's cool, cuz I'm working on a small hotel which have 4 floor or so. So i when I'll do the inside I'll model the level too. Or we could use the "So sorry the stair are collapsed, you can't go upstairs..." Grin
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mvBarracuda
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« Reply #14 on: July 17, 2009, 04:19:17 PM »

Fallout used the fake approach for the casinos in New Reno (FO2). I don't see a reason why we shouldn't go down the same route.
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