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Author Topic: [OGA-Archived] Guns - extraneous sounds  (Read 14915 times)
Gary
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« Reply #15 on: July 31, 2009, 12:01:36 AM »

Wow that's great Gary :-) Do you have a collection of weapons at home or how could you record them? If you don't mind, I'll convert the sounds to ogg vorbis and add them to our SVN repository including the README file.

Thanks Barra! 

Yes, those four firearms are my personal collection.  I hope to add a Mini-14 to the collection soon.  Smiley  The shotgun belonged to my paternal grandfather and is over 55 years old so it's a family keepsake.  The .22-Mag is my son's target rifle, the 30-06 is my target rifle, and the .45 is my peacemaker.  Wink

I don't know if there will be muzzle-loaders in the game, but my grandfather has his grandfather's musket from the Civil War.  If there's a need, I can probably record it as well.
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Suzi
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« Reply #16 on: July 31, 2009, 12:07:20 PM »

Thanks Suzi - the 30-06 is a big rifle with a manual bolt giving it a deeper sound and lacking the "smack!" that the automatics have.  All of them were recorded acoustically in my studio using the same equipment and without effects.
Ah yes, that`s exactly what i meant.

This is just my guess, would you like to see those weapons in the game you own? Don`t know if they fit into the setting but some photos of them would make texturing really easy.
« Last Edit: July 31, 2009, 12:09:10 PM by Suzi » Logged
Gary
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« Reply #17 on: July 31, 2009, 08:11:55 PM »

Ah yes, that`s exactly what i meant.

This is just my guess, would you like to see those weapons in the game you own? Don`t know if they fit into the setting but some photos of them would make texturing really easy.

Here's the 30-06:  http://en.wikipedia.org/wiki/Remington_700
Here's the .45:  http://en.wikipedia.org/wiki/M1911A1
Here's the .22 Mag:  http://www.marlinfirearms.com/Firearms/22WinMagnum/982.asp
Here's the 12-ga:  http://www.browninga5.com/
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Suzi
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« Reply #18 on: August 10, 2009, 06:19:30 PM »

I`m no gun expert but i think there`s a good possibility that some of these weapons may end up in Norway, Finland -area. Then another thing to discuss is if to use weapons from real life maybe some problems could occur because of the trademark and being open source etc (except for the AK-47, who cares). Would like to see them but these problems have to be discussed and solved, a realistic setting without realistic guns will take a small piece of atmosphere away.
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zenbitz
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« Reply #19 on: August 12, 2009, 09:56:57 PM »

I am not a lawyer, but I am 90% sure there is no problem with representing commercial products in a free game.  It's like free advertising.
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mvBarracuda
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« Reply #20 on: August 12, 2009, 11:24:06 PM »

Nope, I disagree. Check out this usual FAQ, written by Tom Sloper, an industry veteran:
http://www.sloperama.com/advice/faq61.htm

(Seach for "trademark")
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shevegen
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« Reply #21 on: August 13, 2009, 12:32:44 AM »

I dont think you can trademark a sound effect from a reallife camera or other device recording sound. It seems absurd to me that any trademark issue could ever exist for a sound of an AK-47, or a tank, or similar combat machinery for that matter. I also dont recall any law suit concerning this.
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qubodup
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« Reply #22 on: August 13, 2009, 01:38:48 AM »

Um.. are we talking about using real gun sounds or using real gun names?

If it's about the names, I think that using them might be a problem, if they are currently protected by trademark. I found one resource: http://www.joystiq.com/2008/11/27/lgj-the-name-game/

mvBarra: wow, what a FAQ. Awesome.
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mvBarracuda
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« Reply #23 on: August 13, 2009, 02:25:20 AM »

I was talking about avoiding to use real gun names in PARPG. You can't trademark the sound of a weapon.
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Suzi
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« Reply #24 on: August 13, 2009, 08:43:12 AM »

I think sound should be pretty clear that it`s allowed.
But what makes a gun a gun? First of all the name and of course the model itself, how it looks etc.
So if we change the name then one problem is solved but the gun will still look like the original one. If you model a Ferrari it`ll stay a Ferrari, no matter how you call it.

Realistically the worst thing which can happen is that somebody sues us and forces us to take em down, optimisticaly no one notices/cares.
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mvBarracuda
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« Reply #25 on: August 13, 2009, 09:10:15 AM »

I wouldn't worry about copying the look of a weapon too closely. In the end it will be pretty hard to prove for anyone that we meant a specific weapon just because it looks similar, especially if we used a different name.
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zenbitz
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« Reply #26 on: August 13, 2009, 08:57:34 PM »

wow that is stupid.  especially the part about if you use the ACTUAL item (in, say, a movie) as opposed to a computer reproduction of it, it's legal.

My recommendation is the following:

1) make a very short list of in-game guns  (<20)
2) make identical models of guns, save them.  make tiny modification to the identical ones; use them for now.
3) make fake names for the guns, use them with the modified models.
4) if we ever actually get that far, ask manufacturers for permission to use their trademarks.

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mvBarracuda
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« Reply #27 on: August 17, 2009, 01:46:52 PM »

The sounds are now in SVN. I've converted them to flac so we got them as lossless versions. We'll need to transcode them to Ogg Vorbis for the ingame versions later. But lossless versions are great if further sound editing is needed. The flac versions about 33% of the size of the PCM WAV versions:
http://parpg-trac.cvsdude.com/parpg/browser/trunk/media/audio/sound_fx/weapons
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qubodup
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« Reply #28 on: June 24, 2012, 03:35:02 PM »

I uploaded these nice sounds to OGA: http://opengameart.org/content/handling-guns
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