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Author Topic: [OGA-Archived] Guns - extraneous sounds  (Read 14887 times)
Gary
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« on: July 02, 2009, 04:18:47 AM »

Dave (or whoever is collecting the audio tracks),

What format do you want the audio samples in?  I just finished recording sounds for chambering, cycling, loading, etc. various firearms:

.45 ACP long slide [M1911A1]
12-ga semi-auto shotgun [Browning Belgian]
.22WMG bolt action [Marlin]
30-06 "sniper rifle" [Remington 700]).

I recorded everything a couple of times dry (with no effects).

Gary
« Last Edit: June 24, 2012, 03:35:17 PM by qubodup » Logged
Dave Matney
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« Reply #1 on: July 02, 2009, 04:34:00 AM »

Way to go, Gary.

Ogg is the format FIFE plays, so that'll work. Smiley
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qubodup
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« Reply #2 on: July 02, 2009, 09:18:27 PM »

That's great
Ogg is the format FIFE plays, so that'll work. Smiley
Ogg/Vorbis is the format used by the engine, but we want lossless if it's available to be safe.

Can you upload the original file (in the format you recorded it in) to, for example, box.net? If it's a wav, put it in a zip or convert to .flac. If you think the original is not worth the trouble, please save edited (cut and normalized I assume?) versions in a lossless format (wav or flac). The ogg files will be created for the engine, but the lossless versions need to be kept for having best quality available at hand.
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Gary
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« Reply #3 on: July 03, 2009, 01:41:27 AM »

Right now the tracks are all in wav (Sonar/Cakewalk) which is how I'll get them to you guys.

I didn't know if you guys wanted the files normalized or modified in any way (filters, etc.).  Unless I hear otherwise, I'll separate out the raw clips and place them on my server (no filtering or anything).  Will let you know when she's done.  In the mean time, I'm going to go light some fireworks!  Smiley
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Dave Matney
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« Reply #4 on: July 03, 2009, 05:13:06 AM »

I'd prefer the raw tracks, anyway, so I can go back and give the game a final master when we get all the audio tracks, giving everything a similar feel.
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qubodup
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« Reply #5 on: July 03, 2009, 11:47:19 AM »

I'd prefer the raw tracks
I'll remember that!

I extracted some weapon sounds from us army videos (because they're us government-made, they are public domain) - perhaps you'd like to pick out the stuff that does not suck Smiley http://www.freesound.org/packsViewSingle.php?id=4366
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maximinus
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« Reply #6 on: July 03, 2009, 04:24:04 PM »

Good work qubodup!

(btw, what is your avatar?)
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shevegen
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« Reply #7 on: July 03, 2009, 07:02:59 PM »

Quote
(because they're us government-made, they are public domain)

That is pretty cool, I never thought about it that way. Would be interesting for finnish or
russian guys - i mean, so that PARPG could have such a weapon from that area _with_
proper sound effect ... Wink
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qubodup
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« Reply #8 on: July 03, 2009, 09:22:16 PM »

Good work qubodup!

(btw, what is your avatar?)
Thx!

I'm a fan of http://www.blastwavecomic.com/



That is pretty cool, I never thought about it that way. Would be interesting for finnish or
russian guys - i mean, so that PARPG could have such a weapon from that area _with_
proper sound effect ... Wink
you never thought about *what* which way? Cheesy I don't know if north east european government organizations have much shooting weapons on-line and whether their laws make these videos compatible with our license choice. Or russian gov. orgainzations for that matter
« Last Edit: July 03, 2009, 09:23:50 PM by qubodup » Logged
shevegen
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« Reply #9 on: July 03, 2009, 10:10:17 PM »

Quote
you never thought about *what* which way?

Well I did put the part in quotes and thought it was obvious, but I guess I have to pinpoint:

My thoughts were
-> "cool, public taxpayer money, public video, free to use!"

Quote
whether their laws make these videos compatible with our license choice.

I dont know the US law but hey - if the US army has no problem with that (and we all know
that they may be paranoid about terrorists here and terrorists there) - I wouldn't
understand why european armies would make any fuzz about sounds extracted from
videos. Not as if sound of a weapon is anything super secret Tongue

I guess the real point of the little revelation I had was that we could basically take every
sound! If it is public, we can use all the youtube audio stuff too
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qubodup
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« Reply #10 on: July 04, 2009, 01:10:10 PM »

I wouldn't
understand why european armies would make any fuzz about sounds extracted from
videos. Not as if sound of a weapon is anything super secret Tongue

I guess the real point of the little revelation I had was that we could basically take every
sound! If it is public, we can use all the youtube audio stuff too
Unfortunately this is not true. US Army material is safe to use because of the laws on the copyright status of work by the U.S. government. Most things that are publically available are protected by copyright (automatically). We can't assume that someone is ok with our use (re-distributing/using under GPL3&CCBYSA3). We have to ask. Often it is hard to find out who the original copyright holder is too.
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Gary
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« Reply #11 on: July 24, 2009, 05:23:41 AM »

Okay, finally got around to dumping these into separate wav files.  Sorry for the delay.
The text file describes each file's contents and where those particular sounds occur
for each of the following firearms:

.45 ACP long slide [M1911A1]
12-ga semi-auto shotgun [Browning Belgian]
.22WMG bolt action [Marlin]
30-06 "sniper rifle" [Remington 700]).

http://other.fossilrecords.net/parpg/PARPG_Audio.txt
http://other.fossilrecords.net/parpg/12ga_dry.wav
http://other.fossilrecords.net/parpg/12ga_load_chamber.wav
http://other.fossilrecords.net/parpg/22_mag.wav
http://other.fossilrecords.net/parpg/30-06_accessories.wav
http://other.fossilrecords.net/parpg/30-06_bolt.wav
http://other.fossilrecords.net/parpg/30-06_load.wav
http://other.fossilrecords.net/parpg/45_add_rounds.wav
http://other.fossilrecords.net/parpg/45_unload_rounds.wav
http://other.fossilrecords.net/parpg/45ACP_Loading.wav
http://other.fossilrecords.net/parpg/45ACP_slide.wav

Let me know if one of the files doesn't work - I probably futzed the filename.

EDIT:  Everything was recorded dry so that appropriate effects could be added later.
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Suzi
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« Reply #12 on: July 29, 2009, 03:13:33 PM »

All files seem to work.
Some very impressive pieces my ears had the pleasure to hear.
The 30-6_bolt sounds a bit different in comparison with the the others.
Though no idea how the real one looks/how it sounds/etc. Just wanted to let you know.
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mvBarracuda
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« Reply #13 on: July 29, 2009, 08:54:39 PM »

Wow that's great Gary :-) Do you have a collection of weapons at home or how could you record them? If you don't mind, I'll convert the sounds to ogg vorbis and add them to our SVN repository including the README file.
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Gary
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« Reply #14 on: July 30, 2009, 11:55:37 PM »

All files seem to work.
Some very impressive pieces my ears had the pleasure to hear.
The 30-6_bolt sounds a bit different in comparison with the the others.
Though no idea how the real one looks/how it sounds/etc. Just wanted to let you know.

Thanks Suzi - the 30-06 is a big rifle with a manual bolt giving it a deeper sound and lacking the "smack!" that the automatics have.  All of them were recorded acoustically in my studio using the same equipment and without effects.
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