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Author Topic: List of sound effects needed  (Read 8031 times)
cullie
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« Reply #15 on: January 05, 2010, 04:42:34 AM »

/cast Revive on thread

Quick note on te SFX wiki:

It might be worth adding a frequency key to the list of sound effects. The key could perhaps explain how often a sound would be expected to be heard.

I was thinking:

[Occurence]            [Example]
VC - Very Common (Footsteps, Menu Click)
C - Common           (Door Open/Close)
M - Moderate          (Radio Power-on)
R - Rare                  (Certain Animal Sounds)
VR - Very Rare

Is this worth considering or am I just being anal about things?

Should probably expect to have to redesign some sounds, in the case of unfortunate masking (frequencies covering one another and detracting from the aural presence).

A few more blind suggestions for SFX:

- Bag ruffling (if there's an inventory/hotkey)
- Map unravelling (if there's a map/hotkey)

Hope this helps the project!
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maximinus
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« Reply #16 on: January 05, 2010, 07:02:52 AM »

A few more blind suggestions for SFX:

- Bag ruffling (if there's an inventory/hotkey)
- Map unravelling (if there's a map/hotkey)

Hope this helps the project!

I like these ideas a lot.
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shevegen
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« Reply #17 on: January 16, 2010, 11:43:19 AM »

Good idea.
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