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Author Topic: List of sound effects needed  (Read 9019 times)
Dave Matney
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« on: June 09, 2009, 02:49:53 AM »

This is really just a checklist so I don't forget anything. (Yeah, there are duplicates)  Feel free to add things.

Edit:  List moved here: http://wiki.parpg.net/Required_Audio

Please add ideas here, in the forum, and I'll add them to the list if they seem appropriate.
« Last Edit: June 09, 2009, 09:12:24 PM by Dave Matney » Logged
maximinus
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« Reply #1 on: June 09, 2009, 02:55:44 AM »

A few more:

Electrical hums
Running motor sounds (i.e. for a generator)
Wind
Static for non-working radios
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Dave Matney
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« Reply #2 on: June 09, 2009, 03:29:45 AM »

Static for non-working radios

That one will be easy; I can even go period specific with it.  I have a couple vintage radios, both tube and solid state (what musician doesn't collect odd sound equipment?).
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Gaspard
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« Reply #3 on: June 09, 2009, 05:27:17 AM »

  • breaking wooden crates, doors and furniture (like cupboards, closets..)  Wink
  • getting hit sound (grunt ? wet splatter ? crack of bones for critical ?)
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maximinus
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« Reply #4 on: June 09, 2009, 08:20:56 AM »

-Inside submarine

Wouldn't that just a large amount of harsh reverb? OpenAL might be able to handle that.
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qubodup
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« Reply #5 on: June 09, 2009, 12:01:17 PM »

Wouldn't that just a large amount of harsh reverb? OpenAL might be able to handle that.
I think 'submarine engine sound' is meant.
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Dave Matney
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« Reply #6 on: June 09, 2009, 02:53:40 PM »

Wouldn't that just a large amount of harsh reverb? OpenAL might be able to handle that.
I think 'submarine engine sound' is meant.

I meant that, as well as something completely different.  I have an idea, don't worry, and I -think- it will turn out well.
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qubodup
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« Reply #7 on: June 09, 2009, 08:39:47 PM »

Footsteps: http://www.pdsounds.org/sounds/forest_track_2 http://www.pdsounds.org/sounds/forest_track_3 http://www.pdsounds.org/sounds/forest_track_4

Machines, fans, engines: http://obiwannabe.co.uk/html/toys/machineomatic/machine-o-matic.html

I have audacity problems... otherwise I'd try to extract some snow footsteps I recorded a while ago..
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Dave Matney
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« Reply #8 on: June 09, 2009, 09:18:09 PM »

Footsteps: http://www.pdsounds.org/sounds/forest_track_2 http://www.pdsounds.org/sounds/forest_track_3 http://www.pdsounds.org/sounds/forest_track_4

Machines, fans, engines: http://obiwannabe.co.uk/html/toys/machineomatic/machine-o-matic.html

I have audacity problems... otherwise I'd try to extract some snow footsteps I recorded a while ago..

Great finds, qubodup!  I'm not sure how to use the machine program, though.
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qubodup
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« Reply #9 on: June 10, 2009, 12:59:03 AM »

Great finds, qubodup!  I'm not sure how to use the machine program, though.
You would have to install pure data to use the Machine thing. I probably can help with installing/configuring it if needed, just /ping me on irc Smiley
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shevegen
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« Reply #10 on: July 14, 2009, 01:17:24 PM »

On that wiki can we do something like [done] if this is already implemented somewhere, so that visitors can find out what would be missing?

Or, phrased differently, is there a way I can check which game effects are already available? (Then I could update the wiki)

I dont even know where the sound is kept in the data of parpg ... Tongue
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Dave Matney
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« Reply #11 on: July 14, 2009, 07:18:17 PM »

We sure can impliment stuff; unfortunately, other than the music for the demo level, there's nothing else done.  I've been fighting with my computer, and struggling financially, too much to really make any headway on sound effects that will require me to buy mics.
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qubodup
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« Reply #12 on: July 18, 2009, 02:07:21 PM »

wooden door: http://opengameart.org/content/door-open-door-close
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shevegen
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« Reply #13 on: August 31, 2009, 05:47:10 PM »

Just for later reference - I think it might be cool to have a short list of objects used 1950-1980 and audio effects.
I.e. a tape recorder or cassette recorder, if you push that button there is a specific sound effect.

Also, does anyone know of a webpage where audio effects can be reused cleanly under a license we can accept?
I feel that this is an area where open source games could share, and I think there are a few sites out there that do exactly this, but i forgot where i read about it...
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qubodup
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« Reply #14 on: September 06, 2009, 05:21:02 PM »

Also, does anyone know of a webpage where audio effects can be reused cleanly under a license we can accept?
I know only one:
Let's see.

http://pdsounds.tuxfamily.org/
http://forum.freegamedev.net/index.php?t=msg&th=2285

US Military audio/video material can usually be used for scrapping gun sounds.
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