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Author Topic: WIPs - "Sirren" AKA Stefano's Characters Dump  (Read 38190 times)
mvBarracuda
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« Reply #45 on: July 12, 2009, 06:33:30 PM »

Looks good to me :-) Nice work Sirren!
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shevegen
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« Reply #46 on: July 13, 2009, 02:06:08 AM »

you know what? the yetis could still be used... not as yetis, but as disguised humans
yes yes it is some kind of 13th warrior ripoff... but hey, wouldnt it be cool if the player thought "whoa wtf yetis!" and later it turns out they are just crazy humans...

btw i love that reindeer, the frontlegs seem a bit awkward when it binds down in the animation (the rest looks cool), but i mean i immediately recognize it as a reindeer!

last but not least... how about a polar bear. i love those guys hehe :-)
perhaps i should try to model one, with wings3d i managed to build a simple house years ago!
« Last Edit: July 13, 2009, 02:09:11 AM by shevegen » Logged

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Sirren
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« Reply #47 on: July 13, 2009, 01:40:12 PM »

First of all thanks to everyone for your appreciation.
Gaspard's last two characters will have to wait for some days. I'm going to make a better base model, the one I'm using bends 90% correctly, but I have a few problems with the shoulders area (the one in the yety model is what I'm aiming for).
I actually had to shelf the raindeer for a while. The model is too high in the hips area. In addition to this XSI base quadruped rig really isn't what I need. It's a movie fit rig, simply not what I need.
You're right about the front legs, Shevegen: they bend in the wrong direction.
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zenbitz
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« Reply #48 on: July 13, 2009, 08:52:38 PM »

you know what? the yetis could still be used... not as yetis, but as disguised humans
yes yes it is some kind of 13th warrior ripoff... but hey, wouldnt it be cool if the player thought "whoa wtf yetis!" and later it turns out they are just crazy humans...

Did you even read the the original Yeti thread?  That would work too - probably better than furry albino gorillias that escaped from the zoo...
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Sirren
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« Reply #49 on: July 19, 2009, 07:04:36 PM »

New base mesh, new character: Gaspard's traveller. HIGLY wip.

img src="http://img149.imageshack.us/img149/9575/travellertest.png" border="0" alt="Image Hosting"></a>
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Zimble
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« Reply #50 on: July 20, 2009, 08:10:25 AM »

Ah, good! More characters!  Smiley
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mvBarracuda
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« Reply #51 on: July 25, 2009, 05:51:48 PM »

Looks like a good start to me Sirren :-) Keep them coming.
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Sirren
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« Reply #52 on: July 30, 2009, 09:32:16 PM »

Not a real update, anyway..
A new version of the raider currently used as PC in the demo. This is the version I uploaded to the repository:
http://yfrog.com/0cpcraiderp
Enjoy.
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Border
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« Reply #53 on: July 31, 2009, 01:13:28 AM »

whoa, thats what i call a neat improvement!!  Shocked
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mvBarracuda
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« Reply #54 on: July 31, 2009, 02:12:20 AM »

Yep, that looks like a huge improvement to me :-) Nice work Sirren!
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Suzi
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« Reply #55 on: July 31, 2009, 11:41:39 AM »

Looks good yes.

Sirren a question, just theoretically speaking because you`ve got some experience in that field, how long do you estimate it takes to render everything out for standing animations (each direction, different gun types, different armor types, reloading animations, etc. (let`s take fallout for reference))?
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Sirren
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« Reply #56 on: July 31, 2009, 01:46:22 PM »

To tell the truth I really don't know.. Once animations are ready I think a character can be rendered in a day. Part of the process can be sped up via scripting, so that one has not to rotate the character by hand and (hopefully) animations are not loaded manually. That's the fastest part however. Animations really are the lenghtiest - and hardest part.
A day for a single character isn't that long anyway. Since everything is driven by .XML files we don't have to assemble animations in a dedicated format like I have for Fallout critters. And that is a big plus, trust me.
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Sirren
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« Reply #57 on: September 17, 2009, 11:35:54 PM »

Ok, it has been a long time..
I felt the need to relax for a bit..
New female character:



I feel it does work, even if I really don't know how to rig this thing.
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Sirren
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« Reply #58 on: September 19, 2009, 02:21:22 PM »

Quick male version. Some tweacking also applied to the female one:
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mvBarracuda
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« Reply #59 on: October 01, 2009, 05:18:44 PM »

Nice work Sirren! Can't wait to see them ingame; your character models come along quite nicely.
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