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Author Topic: WIPs - "Sirren" AKA Stefano's Characters Dump  (Read 33597 times)
Gaspard
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« Reply #30 on: May 15, 2009, 11:42:58 AM »

We could try then. I don't know story-wise.. Since those who were born after the disaster never knew about gorillas then it may fit.

if you saw a huge hairy thing in the street ripping off limbs from a fellow pedestrian in a blizzard, would your first thought be 'Oh it's probably just a gorilla from the zoo'

after seeing and hearing about ugly miscarriages and perhaps dead babies with crazy mutations that are becoming a norm a person starts believing anything's possible. or the person who saw the gorilla doing it's thing (eating people) had read a companion to a sci-fi/horror novel just before stepping out of their igloo and witnessing the beast. OR the witnes might have been in a high fever and partly hallucinating. fever from the wounds inflicted by the beast... etc
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Sirren
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« Reply #31 on: May 15, 2009, 12:41:53 PM »

Then let's propose it in the "Call for ideas" thread. I think we're looking for similar stuff.
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maximinus
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« Reply #32 on: May 15, 2009, 03:55:17 PM »

We could try then. I don't know story-wise.. Since those who were born after the disaster never knew about gorillas then it may fit.

You might assume thought that since we are only 20 years PA that their parents - who may only be in their 30's - would know all about these creatures  Undecided
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Sirren
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« Reply #33 on: May 16, 2009, 11:02:41 PM »

New creature: a wolf.
I thought the reindeer was hard, this one was a fight..


* Default_Pass_Main.1.png (3.65 KB, 140x140 - viewed 340 times.)

* Wolf.png (38.68 KB, 401x288 - viewed 428 times.)
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Gaspard
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« Reply #34 on: May 17, 2009, 08:12:05 AM »

this is really great, Sir ! I can already imagine this leaning back for a jump and then leaping forward into melee to bite, arrr   Roll Eyes

(sort of like this, but looking up a little with a snarl (which we wouldn't see much in-game, but in essence, right) and back legs bent a little for leaping, head not so down, couldn't find a better image Sad)


* wl_23.jpg (82.93 KB, 550x550 - viewed 415 times.)
« Last Edit: May 17, 2009, 08:28:04 AM by Gaspard » Logged
Sirren
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« Reply #35 on: May 17, 2009, 03:20:02 PM »

Don't worry, I managed to get a lot of reference, both images and video. It looks dificult to animate, but not THAT difficult..
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qubodup
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« Reply #36 on: May 18, 2009, 02:28:36 PM »

looks good in isometric style, but could it be that head/ears are a little bit too small?
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Sirren
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« Reply #37 on: May 18, 2009, 02:46:28 PM »

I actually modelled this wolf after a photo. I'll check its head width, but probably it's only the small resolution. The neck looks massive instead..
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mvBarracuda
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« Reply #38 on: June 02, 2009, 04:40:26 PM »

Hmm the wolf looks good to me! We could try to get the current version in SVN to use it for animation testing purposes if you don't mind Sirren :-)
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Sirren
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« Reply #39 on: June 02, 2009, 06:37:35 PM »

Do you mean single frame Stand Idle or an actually animated wolf? The thing is rigged but I haven't animated anything yet. I can upload the reindeer animation if you want something fast and furious.
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mvBarracuda
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« Reply #40 on: June 02, 2009, 07:05:11 PM »

The reindeer gets my vote then :-) Having an animated agent that runs around randomly on the map would be nice.
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Sirren
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« Reply #41 on: June 02, 2009, 07:09:09 PM »

Got it. I'm starting the walk animation. I hope I'll be able to post it in 24 hours.
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Sirren
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« Reply #42 on: July 11, 2009, 11:35:06 PM »

The animation screwed..
A rapid prototype by reusing base meshes. Texturing will have to wait. Anyway, Gaspard's farmer:


* Farmer.PNG (73.73 KB, 372x604 - viewed 417 times.)
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Sirren
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« Reply #43 on: July 12, 2009, 03:39:20 PM »

Here's some texturing. A viewport capture and approximately what players would see. Enjoy.


* Farmer_Huge.PNG (119.46 KB, 340x526 - viewed 402 times.)

* Farmer_Test.png (11.74 KB, 152x205 - viewed 389 times.)
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Gaspard
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« Reply #44 on: July 12, 2009, 04:01:52 PM »

haha, awsome, Sirren  Grin
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