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Author Topic: WIPs - "Sirren" AKA Stefano's Characters Dump  (Read 40512 times)
mvBarracuda
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« Reply #60 on: October 14, 2009, 01:44:15 PM »

Some Russian flash programmer created a little demo application to show your player character walking animation in action, for the ones who are not eager to try to compile FIFE: http://lab.dragonnoid.ru/flash/isometry/
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shevegen
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« Reply #61 on: October 14, 2009, 02:44:24 PM »

Aaaah its cool
Would be nice if it is possible to make the char "run" or "duck" to pick something up... or "throw" something
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mvBarracuda
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« Reply #62 on: October 14, 2009, 03:53:54 PM »

Neither duck or throwing animations are planned for the techdemo shevegen. The current set of animations is: running, walking, using, picking something up & standing around idling.
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zenbitz
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« Reply #63 on: October 14, 2009, 06:08:59 PM »

maybe we should just do the whole game in flash...
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shevegen
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« Reply #64 on: October 14, 2009, 06:42:19 PM »

ah i see

too bad, i wanted to try my luck at a "/emote" command to trigger this already, did sound like an easy thing to try in python  Cheesy
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mvBarracuda
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« Reply #65 on: October 15, 2009, 11:59:19 AM »

maybe we should just do the whole game in flash...
Not sure if this was meant to be a serious suggestion?

Furthermore question to all developers: one guy from NMA brought up the suggestion to give the (N)PC models a more rugged, rought and dirty look. Something similar to the Fallout models? What do you think? For the ones who are not familiar with the Fallout models, take a look here:
http://www.rpgamer.com/games/fallout/fallout1/graphics/screens/fallout1.gif
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Sirren
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« Reply #66 on: October 15, 2009, 12:15:14 PM »

That's what I was reading.. I think the guy has a point, to tell the truth. I also think that art of the problem lies in lack of details.
At this point I think I'll address this after techdemo1: I'm still to render two characters and if I'm doing more work on them for now I'd focus on run/walk. I saw them in the demo and I'm definitely not satisfied. I hope to finish the guard tower in a few days, then I'll look into this.
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mvBarracuda
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« Reply #67 on: October 15, 2009, 12:22:38 PM »

Sounds good to me Sirren :-) Keep up the good work.
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shevegen
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« Reply #68 on: October 15, 2009, 12:36:18 PM »

Quote
maybe we should just do the whole game in flash...

Perhaps he was not serious, but we could tease the FIFE guys with it ... :-)
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mvBarracuda
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« Reply #69 on: October 15, 2009, 12:52:52 PM »

And lose the currently involved Python programmers while switching engines? Sounds like a bad idea to me.
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zenbitz
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« Reply #70 on: October 15, 2009, 05:07:39 PM »

just joking! 
I think the (N)PC models could be rougher and more detailed... but it's only the first batch.

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mvBarracuda
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« Reply #71 on: October 16, 2009, 01:32:12 PM »

It would be great if we have all the source models of renders that ship with the first techdemo release in SVN around the time of its release. Could you commit the character models into SVN at some point Sirren?
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Sirren
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« Reply #72 on: October 16, 2009, 11:02:15 PM »

Definitely so. Not the building textures, I'm still using CGtextures material..
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