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Author Topic: Call for ideas  (Read 27009 times)
egalor
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« on: May 06, 2009, 01:18:03 PM »

I think it might be reasonable to have some sort of "Ideas Dump" (along with Useful Material Dump that we have) where everybody could drop a few lines describing their own ideas concerning the setting and the story. No need to go into details, just a few hooks, requests, wishes, views, visions etc. I will try to develop them and implement them into the story.

Here is an example, that I always wanted to  incorporate somewhere:

Imagine a large megapolis, centre of which had collapsed years ago. Since then the centre has been rebuilt from the bottom of a large pit in the ground, and was called "downtown", which was perfectly reflecting what it was now actually...
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Sirren
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« Reply #1 on: May 06, 2009, 03:01:10 PM »

Honestly speacking this is an idea of mine which I like, but it was already refused by the guys of Fallout: BG&E. I'm somewhat adapting it:
This story should take place in early/mid game.
The player hears about an untold cache of trasure buried somewhere. In a fairly dangerous place of course.
Or: I hear there'll be yetys in game. Let's assume they're mutated humans, and still intelligent. A tribe gives the player the task to retrieve what's considered a treasure. Buried within the territory of another tribe.
Anyway, the player locates the spot, clears opposition and starts digging in the ice. He finds an entrance leading to what seems to be the remains of  a library, or even better a book shop. No technical manuals, only literature. In short: nothing related to immediate survival.
At this point the PC will have a few options:
Fetch what he/she can to the yetys, maybe trying to convince them that knowledge is the real treasure.
Try to find something which could interest the former humans... Porn, dare I say it?
Seal the entrance permanently or destroy books/magazines out of frustration.
If the idea of the time capsule will make it then destroying/saving the books will make a difference.
Any comments?
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Dave Matney
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« Reply #2 on: May 06, 2009, 09:00:40 PM »

With society falling into a post-apocalyptic version of Victorian / Medieval city-states, it wouldn't be too far of a stretch for every city-state / region to have it's own set of superstitions.  20 years after the world was pretty much wiped out, most people alive wouldn't remember anything before the war, and those that do would probably still be suffering from post-traumatic stress disorder.

It is no longer the Age of Information.

Much like in the movie, The Village, things outside the safety of town walls, or at least town clearings, should be terrifying to people who have never ventured too far out of them, especially after dark.

A few rough ideas come to mind; expanding on the Yeti plot, perhaps one, or all, of the tribes could be inbred (fact) cannibals (rumored).

And, another idea would be to haunt a large area of ruins with "ghosts," similar to Robin Hood: Prince of Thieves.  They'd be ordinary people, but they take any measure within their means to maintain the air of being ghosts, including kidnapping or killing people that come into their domain.  The cliche route to go with this idea would be to have a weaker NPC wander into the ruins, and never come out. The PC would be asked / hired by the nearby village to go in and hopefully rescue the NPC before it's too late.
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Sirren
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« Reply #3 on: May 06, 2009, 10:01:08 PM »

I was going to suggest an alliance between some yety scoundrel and some non-honest human medicine man, something like this: the yety starts stealing stuff/killing heards, the shaman tames the beast with his "magic", the two of them share an extra ration of food... Too much clichè in my opinion. Let's add some other.
What follows isn't an idea of mine, it comes from a south american comic of the late '70s/early'80:
An alien race invades the Hearth by mass bombing it. The human race gets back to the stone age. To gain control over the survivors the aliens build robots which are disgused like fierce bear like creatures. These robots cause mayhem amongst the survivors. After a while shamans are kidnapped. They recover theyr senses with a robot next to them. These robots obey to the shamans. After the shamans gain the survivors' trust the aliens show themselves. They convince the shamans they're gods and so on...
If there's a hig tech faction in game they could use a similar robot to spy on the enemy/disrupt food productio or something similar. The PC could be involved in a couple of "stop the swindle" miniquest, then... BANG, surprise!
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egalor
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« Reply #4 on: May 15, 2009, 11:13:59 AM »

On subways:

I'm for the tunnel system, but with a side note that it has to be thought through as to where it is going to be put and how and whether it was finished and operable as with trains and everything at the time when the bombs started dropping.

quick thought: If the tunnel's construction was interrupted by the war then perhaps in game the tunnel would be a dead-end. The protagonist could find or be given the blueprints for the tunnel as a map to a specific location but when they're finally in the tunnels, find out that the tunnel's a dead end and another way should be looked for.
But at the end of the tunnel should be a prize of some sort that would outweigh the trouble the player goes through the first run through the game, so the area would still be attractive.

As already stated I'm for the subway. I thing this underground system should be designed as both a subway and a nuclear shelter. It should help the player feel that the world knew what was coming.. And did it just the same.
« Last Edit: May 15, 2009, 11:22:24 AM by egalor » Logged
egalor
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« Reply #5 on: May 15, 2009, 11:14:55 AM »

A marooned Soviet sub (by Gaspard):

http://forums.parpg.net/index.php?topic=202.0
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egalor
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« Reply #6 on: May 15, 2009, 11:21:53 AM »

Considering the snow across the land might be too dirty to melt&drink, water traders faction might emerge who would operate near lake Ulemiste by melting/mineralizing clean water from the frozen lake.

(c) Gaspard
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Gaspard
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« Reply #7 on: May 15, 2009, 11:37:04 AM »

haha, hey, you don't have to copyright every thought anybody comes up with, I'd think. many things might get scrapped altogether or be changed significantly anyway during discussions. In the end it's team effort no matter what  Cheesy
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egalor
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« Reply #8 on: May 15, 2009, 11:54:20 AM »

haha, hey, you don't have to copyright every thought anybody comes up with, I'd think. many things might get scrapped altogether or be changed significantly anyway during discussions. In the end it's team effort no matter what  Cheesy

Sure, that's teamwork and everything is scrappable Smiley But I still prefer to note the author, just out of fairness.

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Gaspard
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« Reply #9 on: May 15, 2009, 02:03:40 PM »

Quote
haha, hey, you don't have to copyright every thought anybody comes up with, I'd think. many things might get scrapped altogether or be changed significantly anyway during discussions. In the end it's team effort no matter what  Cheesy

Sure, that's teamwork and everything is scrappable Smiley But I still prefer to note the author, just out of fairness.

all's fine .)


copied the following post from Sirren's yeti&creatures thread under Graphics:
Quote
We could try then. I don't know story-wise.. Since those who were born after the disaster never knew about gorillas then it may fit.

if you saw a huge hairy thing in the street ripping off limbs from a fellow pedestrian in a blizzard, would your first thought be 'Oh it's probably just a gorilla from the zoo'

after seeing and hearing about ugly miscarriages and perhaps dead babies with crazy mutations that are becoming a norm a person starts believing anything's possible. or the person who saw the gorilla doing it's thing (eating people) had read a companion to a sci-fi/horror novel just before stepping out of their igloo and witnessing the beast. OR the witness might have been in a high fever and partly hallucinating. fever from the wounds inflicted by the beast... etc
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zenbitz
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« Reply #10 on: May 18, 2009, 08:55:36 PM »



copied the following post from Sirren's yeti&creatures thread under Graphics:
Quote
We could try then. I don't know story-wise.. Since those who were born after the disaster never knew about gorillas then it may fit.

if you saw a huge hairy thing in the street ripping off limbs from a fellow pedestrian in a blizzard, would your first thought be 'Oh it's probably just a gorilla from the zoo'


I am going to amend this and suggest we have the following actual series of events/conversation occur:

/huge hairy thing jumps out of the shadows, rips limbs off of a pedrestrian, grabs the body and disappears back into the snow
NPC1:  HOLY SHIT did you just see that!
NPC2:  Yeah, what the fuck was that....  some kinda yeti?
NPC1:  Yetty... what's a yetty?
NPC2:  You know, like an ambonoombile snowman. (misspelling intentional)
NPC1:  Nawww... it was like a polar bear!
NPC2:  I'm tellin you... it was a Yeti!
NPC3:  DUDE, did you see that!
NPCs1&2:  Yeah... savage.
NPC3:  You think it's maybe a gorilla that escaped from the Stockholm zoo?
NPC1:  Fuck if I know what it was.   But  I ain't hanging around here to find out.
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Sirren
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« Reply #11 on: May 28, 2009, 11:20:18 AM »

This came out in my "General environement/buildings look" thread and it's the result of brainstorming:
Ice is so thick that only multifloored buildings are accessible. People dig holes in 3rd+ floor and uses those buildings.
In areas where ice is particularly thick somebody managed to reach the soil and sells it to grow mushrooms an/or cannabis.
Or maybe: somebody managed to dig out a good portion of soil, covered it and managed to heat it enough to grow something.. Vegetables maybe?
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Dave Matney
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« Reply #12 on: May 28, 2009, 02:19:09 PM »

Selling drugs would be a lucrative profession in a world as depressing as PARPG, but if they have the ability to grow organic drugs, they could also be harvesting fruits and veggies and stuff.  Also a really lucrative profession. Smiley
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mauli
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« Reply #13 on: May 29, 2009, 09:12:53 AM »

The question is, if - in a post apocalyptic world - humankind spend their time growing psychedelic plants in a commercial way.

Maybe it is more like shrooms growing at dark, warm/cold places and selling them is a kind of sideline to earn money (or to gain influence in local political decisions or to get access to ressources).

What I ask myself at this point is if there is a monetary system already established after a WW III?



BUT, I for myself like the idea of drugs, mainly as a way of avocation from the hard every-day life.

I think there would be also a way to let those drugs have influence on the characters attributes, like he's getting slower but has more charisma or sth. like that.
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Cain
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« Reply #14 on: June 22, 2009, 02:29:41 PM »

Wow, thats a lot of yeti talk!

If everything is scrappable, that means that the society is just post-apocalyptic?

So it doesn't have to be nuclear?

Several things that could make for an interesting PA society:
  • Bio-hazards that (no not I AM LEGEND or Resident Evil) kill large portions of the population not immune.
  • Massive EMP blast (Electro-Magnetic pulse) it fries pretty much all technology turned on.
  • The theoretical neutron-bomb.
  • An unexplained decline in birth-rates and increase in death-rates only to be discovered over the extent of the game.
  • An act of a deity (flood or vanishing groups of people.)
  • The discovery and use of an ancient artifact that incurred some biblical style wrath.
  • A post critical global climatic change (events following an ice age meltdown, could explain an increase in yeti population.)

Quite a few of those ideas allow for structures to remain intact, so the setting doesn't have to be one continuous junk yard or desolate major city.  The neutron bomb theory would eradicate all matter in a certain range of density, in this case it could primarily be organic allowing buildings to remain intact.

If anybody likes some of those ideas let me know and I can elaborate a little farther into a small scenario.
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