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Author Topic: News update thread  (Read 23968 times)
shevegen
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« Reply #15 on: August 23, 2009, 10:09:28 PM »

Now it needs be in game as next step for the actor to shoot down enemies Wink
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mvBarracuda
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« Reply #16 on: October 06, 2009, 02:18:08 PM »

Long awaited and now finally here:
http://blog.parpg.net/2009/10/day-of-unity/
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mvBarracuda
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« Reply #17 on: October 18, 2009, 07:20:46 PM »

Next news update scheduled for tomorrow. List of topics to cover: http://wiki.parpg.net/User_talk:MvBarracuda#List_of_topics

If you got additional suggestions, let me know and I can try to include them.
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mvBarracuda
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« Reply #18 on: October 20, 2009, 04:42:09 PM »

One day late, but there you go:
http://blog.parpg.net/2009/10/taylor-made-sic-strategies/
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mvBarracuda
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« Reply #19 on: November 01, 2009, 08:51:00 PM »

Next news update scheduled for tomorrow :-)
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mvBarracuda
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« Reply #20 on: November 02, 2009, 06:33:31 PM »

And there you go:
http://blog.parpg.net/2009/11/mirror-mirror-on-the-wall/
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mvBarracuda
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« Reply #21 on: November 16, 2009, 02:55:45 PM »

News update scheduled for tomorrow. Unfortunately updating the FIFE Win32 devkit ate up more time than planned but now it's finally released, so I can take a look into my PARPG tasks tomorrow. If you got any suggestions for the news update, drop me a line here.
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mvBarracuda
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« Reply #22 on: November 17, 2009, 03:16:50 PM »

And there you go: http://blog.parpg.net/2009/11/obstacle-2/
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mvBarracuda
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« Reply #23 on: November 30, 2009, 02:04:06 AM »

News update coming today (Monday). If there are any specific topics that I should cover in this one, let me know!
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mvBarracuda
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« Reply #24 on: December 01, 2009, 01:38:56 PM »

One day too late, but here we go: http://blog.parpg.net/2009/12/tear-you-apart/

Next update scheduled for some day between Christmas and New Year's Eve.
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mvBarracuda
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« Reply #25 on: January 04, 2010, 01:09:19 PM »

Unfortunately slight delayed again, but I'll try my best to update the blog today and bump our adverts around the net.

EDIT: and there it is:
http://blog.parpg.net/2010/01/the-jonestown-portrait-massacre/
« Last Edit: January 04, 2010, 02:53:09 PM by mvBarracuda » Logged
meinmartini
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« Reply #26 on: January 09, 2010, 01:32:23 AM »

I showed the video to a friend of mine, and she thought it was the final product. I had to convince her that it's just a sample of the engine in development, haha.  Grin
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maximinus
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« Reply #27 on: January 09, 2010, 08:40:07 AM »

I showed the video to a friend of mine, and she thought it was the final product. I had to convince her that it's just a sample of the engine in development, haha.  Grin

I was once a database programmer for a small company (SQL integration with a GUI front-end, these were the days before the web). We knocked up a demo of a project (it had all the buttons and sliders etc...) linked with some dummy data to show a client, unfortunatly the client decided we would be too slow since he could see that we actually had a finished product, so why would it take 2 months to build the rest (i.e, the entire damn back end and logic??).

Now I'm on a roll.... I was explaining my job to somebody once, when we at my computer. Since he seemed to grasp the concept quite well, I showed him a slice of C code I had been working on at the time. His eyes went straight to the comments of my code - and he then exclaimed how easy it must be to do this. YOU JUST TELL THE COMPUTER IN PLAIN ENGLISH!! No amount of further conversation could convince him of the truth, and so he always thought I had the easiest job in the world.
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shevegen
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« Reply #28 on: January 09, 2010, 09:31:43 AM »

lol

that's a pretty hilarious story. Well, actually both are. But the first one makes me a bit sad, because a client assumes that "it is so easy to create it, why spend two months with it".

The second story is however really great. Using plain english would be pretty cool - "comments is data is code" Cheesy
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maximinus
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« Reply #29 on: January 09, 2010, 02:44:33 PM »

It was a 2d board game written in Python, so I probably had comments like

# work out shortest path to enemy and move along that path
# update the map and draw mini map
# save game and inform player

Grr that encounter made me a little mad because he took the piss all night!!!  Angry  Thought he was genius as well, since he 'worked out my secret' so fast!
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