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Author Topic: Portfolio thread for interested artists  (Read 15182 times)
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« Reply #15 on: August 16, 2009, 03:24:23 AM »

hey thats some of my concept, cool!
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qubodup
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« Reply #16 on: August 16, 2009, 11:01:43 PM »

tidbit (who is not interested in joining teams, but likes to help out now and again) is in the process of modelling some props after I suggested that he could do some work for PARPG.

hey thats some of my concept, cool!
With some textures!
« Last Edit: August 16, 2009, 11:04:13 PM by qubodup » Logged
mvBarracuda
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« Reply #17 on: August 17, 2009, 12:39:27 AM »

Looks cool to me :-) Thanks for posting qubodup.
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qubodup
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« Reply #18 on: August 17, 2009, 11:19:16 PM »

one more

the radiotion sign might be a bit over-the-top Smiley
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shevegen
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« Reply #19 on: August 19, 2009, 01:34:33 AM »

I do have one question, because I notice that models usually are in perfect shape. How are damaged buildings done? Would one just apply a different texture on it, or model holes, carvings etc... into the 3D model?
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« Reply #20 on: August 19, 2009, 02:30:05 AM »

it would need to be modeled since texture damage wont be very visible from the camera view.
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qubodup
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« Reply #21 on: August 20, 2009, 06:00:45 PM »

tidbit released his models: http://opengameart.org/node/2577
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mvBarracuda
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« Reply #22 on: October 23, 2009, 01:07:14 PM »

Portfolio of interested 3d artist: http://www.moddb.com/members/mythander

I've sent him an email and hinted him towards the introduce yourself board. Hopefully he decides to get involved.
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shevegen
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« Reply #23 on: October 23, 2009, 03:56:59 PM »

Btw should we use http://opengameart.org/node/2577 for something? I guess it could be part of the mall.

Is it in PARPG svn?
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mvBarracuda
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« Reply #24 on: October 23, 2009, 09:41:04 PM »

It's not in SVN shevy. If we find a place for it, sure, I don't know why we should't use it. On the other hand the models are rather low poly so maybe we could rather use some more detailed models if we need such objects?
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shevegen
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« Reply #25 on: October 24, 2009, 04:40:58 PM »

Hmmm good point about the low poly...

I see that qubodup was last active on 11.october so perhaps he is not completely inactive
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Gaspard
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« Reply #26 on: October 29, 2009, 07:56:28 AM »

About the artists submitting the portfolios - It's not bad or anything, but I think I'm starting to see a trend that whenever an artist just posts a portfolio link, they have a larger likelyhood of disappearing altogether.

So I propose that any concept-y artist who's actually interested in joining the PARPG art team, should also post 1 or 2 drawings-paintings specifically done for PARPG, doesn't have to be anything fancy and they could look for inspiration at the Wiki Techdemo articles at this point and other similar articles later.

3D artists, likewise, should model something, nothing fancy again, but there should be enough stuff listed at the wiki, there's a desperate need for scenery items already. Most of those who stayed got cracking on something of their own and PARPG straight on.

You do that and, well, you're pretty much on the team Smiley
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shevegen
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« Reply #27 on: November 01, 2009, 02:25:42 AM »

Good idea, let's try that.

I think the most important thing is that the artists should speak a little bit more - not everyone is like Gaspard who writes a lot of stuff on the forum. Wink

If you see a victim, shout loudly I am gonna join and together we get them INTO PARPG hehe

It very much depends on the guy though, the "EGO" guy for example jumped right into forum, IRC _and_ used google sketchup whereas others just are silent after posting once or twice...
« Last Edit: November 01, 2009, 02:28:01 AM by shevegen » Logged

Cleaning away the bureaucracy in PARPG to make our life easier.
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