mvBarracuda
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« on: April 08, 2009, 04:45:31 PM » |
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Interested artists can post links to their portfolio in here! INSTRUCTIONS: All interested artists ! A) Post in this thread a link to your portfolio and a couple of images as samples of your work (for the lazy ones, who do not feel like clicking through alien websites) B) OR start a new Topic at the Graphics forum titled as follows: Portfolio - *your name here* I'll start with one 3d modeler who recently sent me a mail. Let's hope he gets involved, looks quite good to me :-) Scott's portfolio: http://bewilderbug.com/
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« Last Edit: November 11, 2009, 10:32:46 PM by Gaspard »
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maximinus
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« Reply #1 on: April 08, 2009, 05:23:40 PM » |
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 looks great to me, +1 to hoping he gets involved!
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Science is open-source religion
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maximinus
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« Reply #2 on: April 08, 2009, 05:25:02 PM » |
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(it's all on level, so he'll understand the current status of PARPG as well  )
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Science is open-source religion
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shrew81
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Do it
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« Reply #3 on: April 28, 2009, 03:40:53 PM » |
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Hello, my name is Eli and I am officially working on the game now. thought id put up my porfolio anyways http://sites.google.com/site/cg3deli/cheers!
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maximinus
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« Reply #4 on: May 01, 2009, 05:11:20 PM » |
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Your artwork looks great, as I said before. Glad that you are part of the team!
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Science is open-source religion
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bhayden
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« Reply #5 on: May 11, 2009, 09:36:06 AM » |
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All you kids with your artistic talents... I'm jealous!  Seriously, though, I like what I see!
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dazdaryl
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« Reply #6 on: June 09, 2009, 04:21:37 AM » |
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maximinus
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« Reply #7 on: June 09, 2009, 04:34:11 AM » |
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That fish is great! Good work.
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Science is open-source religion
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mvBarracuda
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« Reply #8 on: June 09, 2009, 08:05:54 AM » |
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Looks good to me :-) I really liked the guy who said: "GUNS"; made me smile.
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d3rail3d
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« Reply #9 on: August 06, 2009, 08:37:52 PM » |
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I only just registered today, so, I'm not a part of the team yet. But I'd love to lend what ever talents I have that may be useful to the project. here is my online gallery. www.darolle.comI also do 3D but i only know 3D Max and a little Z Brush. If Blender can import .obj files I can help with props and environment assets later in the development cycle. Honestly though, 2d is where my heart is... And can any of the devs point me to a current time line for the game? I understand people are still being gathered, but I just wanted to get a general idea of the out look and organization progression. Like I said in my introduction thread post, I really just want to work on a project to build on my portfolio and experience (and for the fun of the process). Cheers
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mvBarracuda
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« Reply #10 on: August 06, 2009, 08:46:08 PM » |
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What kind of timeline are you looking for? Something like a story / setting timeline (what happened when, when did game history branch off of real history?
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d3rail3d
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« Reply #11 on: August 06, 2009, 09:30:59 PM » |
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I posted that before I did any real digging, but I meant your outlook for when you were shooting on seeing the game development reach certain milestones. I can see you guys are still working out the story, so I'm guessing you'll want to work on that once you have a better idea of the scope of the project.
But, now that you mention it, a time line of the back story setting in one place would be nice. Anything more or less concrete so far. I just don't think I have time to cobble through all the ideas from the different threads going back to the start of the project. Heh. I think you mentioned elsewhere there were two main directions the game may wind up going. Anyone summarized the two of them yet?
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d3rail3d
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« Reply #12 on: August 06, 2009, 09:33:46 PM » |
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I'm looking through the writing section of the wiki now...
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mvBarracuda
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« Reply #13 on: August 06, 2009, 09:42:39 PM » |
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I posted that before I did any real digging, but I meant your outlook for when you were shooting on seeing the game development reach certain milestones. I can see you guys are still working out the story, so I'm guessing you'll want to work on that once you have a better idea of the scope of the project.
We have no hard deadlines in this sense but there are milestones defined. The main problem is that we got a bunch of different roadmaps right now. There has been a general one written by me: http://wiki.parpg.net/RoadmapThere is a more detailed list of tasks for milestone 1 here: http://wiki.parpg.net/Milestone_1However these roadmaps need updating. We would especially need feedback from each department what they think are realistic goals for milestone 1. So far the programming department came up with a more detailed and updated roadmap, but I'm hoping that the other departments will get inspired and come up with a similar plan: http://wiki.parpg.net/Programming_RoadmapWe should discuss the different roadmaps at some point. Right now the situation is a bit confusing, especially to new developers who just joined the project, sorry for that.
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qubodup
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« Reply #14 on: August 16, 2009, 01:16:24 AM » |
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tidbit (who is not interested in joining teams, but likes to help out now and again) is in the process of modelling some props after I suggested that he could do some work for PARPG. 
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