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Author Topic: Map layout etc...  (Read 36925 times)
Kaydeth
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« Reply #45 on: August 19, 2009, 02:30:24 PM »

I skimmed through the discussion and really didn't see anything concrete about why indoor separate maps would be that much easier.

In my opinion this should be more of a decision for the mechanics/graphics departments. I think us programmers can adapt to either decision. I'm going create a Trac ticket to investigate the feasibility of removing a buildings roof and we'll see if we can scrap a prototype together.
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zenbitz
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« Reply #46 on: August 19, 2009, 11:04:19 PM »

Well, from Mechanics perspective, I find it vastly more "tasteful" to have people in buildings able to shoot out into open areas.
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GarmGarf
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« Reply #47 on: September 11, 2009, 02:04:22 PM »

It would also make certain quests and day-to-day mechanics flow better with NPCs being able to walk out of buildings and such.
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