Welcome, Guest. Please login or register.

Pages: 1 2 3 [4] 5 6
Print
Author Topic: The Concept Art and Ideas Thread  (Read 63167 times)
mvBarracuda
Admin
Community member

Posts: 1308



View Profile Email
« Reply #45 on: May 08, 2009, 01:57:59 PM »

Looks great to me Sirren :-) Just one question: why does she wear two different kind of boots?

EDIT: concerning Zimble's question about clothes: ATM FIFE does NOT support layered rendering of moving objects. So an (N)PC would have to be rendered with everything that (s)he should carry ingame: armor, weapons, backpacks, etc.
« Last Edit: May 08, 2009, 03:05:36 PM by mvBarracuda » Logged
maximinus
Community member

Posts: 694



View Profile Email
« Reply #46 on: May 08, 2009, 03:40:53 PM »

Looks great to me Sirren :-) Just one question: why does she wear two different kind of boots?

Things get desperate when it's -20C outside and the economy has been royally screwed by a few dozen hydrogen bombs!
Logged

Science is open-source religion
shrew81
Community member

Posts: 60


Do it


View Profile Email
« Reply #47 on: May 31, 2009, 07:01:17 AM »

ok, ok, just screwing around, and having fun Roll Eyes


* reaper.jpg (66.47 KB, 1024x804 - viewed 571 times.)
Logged

I hate signatures.
maximinus
Community member

Posts: 694



View Profile Email
« Reply #48 on: June 01, 2009, 02:05:39 PM »

Now you are getting silly! Is he looking for predators or somthing?
Logged

Science is open-source religion
mvBarracuda
Admin
Community member

Posts: 1308



View Profile Email
« Reply #49 on: June 02, 2009, 04:45:52 PM »

Silly indeed :-) But it was at least entertaining!
Logged
maximinus
Community member

Posts: 694



View Profile Email
« Reply #50 on: July 02, 2009, 10:47:24 AM »

Old thread to be bumped, I know, but I need some help (and it could be good for PARPG).

To cut a long story short, I have a met a Chinese 3D animator who is also a Fallout fan. He's offered to rig and animate the main PC character for us, but he needs the obj file, or whatever you need. He currently works with Maya 3d and his work (at least, what of seen of the animations) is good.

So is there any chance of getting the original 3d files from anyone? It seems that Sirren hasn't been around for a while...
Logged

Science is open-source religion
mvBarracuda
Admin
Community member

Posts: 1308



View Profile Email
« Reply #51 on: July 02, 2009, 10:56:03 AM »

I've mailed Sirren yesterday and pointed him to the graphics department roll call thread. Hopefully he let's us know about his current whereabouts soon.
Logged
Sirren
Community member

Posts: 365


View Profile Email
« Reply #52 on: July 02, 2009, 01:51:05 PM »

Still here, alive and kicking. I haven't touched CG for a whole month, but I'm checking the forums regularly. In short: i'm operational again.
Logged
maximinus
Community member

Posts: 694



View Profile Email
« Reply #53 on: July 02, 2009, 03:16:52 PM »

Hi Sirren!

What format is the raider in? My Chinese friend uses MAYA, if thats any help, an obj is just fine. But he's not too sure what format to pass it back in (he doesn't know blender at all).
Logged

Science is open-source religion
Sirren
Community member

Posts: 365


View Profile Email
« Reply #54 on: July 02, 2009, 04:00:07 PM »

I partially remade the male raider to make it look less like a "fantasy" character. I can export it to max, maya and obj. Fbx causes problems.
Logged
maximinus
Community member

Posts: 694



View Profile Email
« Reply #55 on: July 02, 2009, 04:28:30 PM »

Well, he was happy with obj format. Can you mail it to me so he can get to work on it?
Logged

Science is open-source religion
mvBarracuda
Admin
Community member

Posts: 1308



View Profile Email
« Reply #56 on: July 02, 2009, 05:37:42 PM »

Actually we should consider putting all these models into SVN, shouldn't we? Otherwhise all work is easily lost; I'm just thinking about which format to use for the SVN version. Any suggestions by the others?
Logged
maximinus
Community member

Posts: 694



View Profile Email
« Reply #57 on: July 02, 2009, 05:48:41 PM »

Whatever the original artist used would be a good starting point (not the best, but a start)
Logged

Science is open-source religion
mvBarracuda
Admin
Community member

Posts: 1308



View Profile Email
« Reply #58 on: July 02, 2009, 06:22:53 PM »

Yep, think so as well. The original idea was to use the assets software for this purpose but I still haven't had the time to look into it in detail yet. So simply putting them into SVN for now (trunk/source/models maybe?) should be the best option.
Logged
Sirren
Community member

Posts: 365


View Profile Email
« Reply #59 on: July 04, 2009, 07:12:37 PM »

O.K, I uploaded 5 models with textures. They are the valmet rifle, the woman in green with the fur gown, the male and female raiders currently used in game and the wolf. Models are .objs and textures are .pngs. The there are a few presets materials, but only for details. Heads are xsi presets, but I have a commercial version.
I said I was not going to do more weapons but here's a wip: the steyr 69 sub machine gun.
Apart from this I really, really need more concept arts for characters.. Pleeeeaaase...


* Steyr69.png (11.7 KB, 302x254 - viewed 555 times.)
Logged
Pages: 1 2 3 [4] 5 6
Print
Jump to: