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Author Topic: [Assets] Sources of graphic content  (Read 25472 times)
eleazzaar
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« on: March 11, 2009, 07:59:16 PM »

UFO: AI has a lot of pretty good textures and models of everyday stuff and military stuff.  Of course the futuristic and alien content wouldn't apply to our project.

Be careful though, because a year or so ago they were still trying to sort out graphics with unknown licenses.


I bet there are other free projects with suitable content we could borrow to jumpstart our project.  Suggestions?
« Last Edit: November 12, 2009, 01:48:52 PM by Gaspard » Logged
Lamoot
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« Reply #1 on: March 12, 2009, 11:47:20 AM »

* For models, we'll probably have to make most of them ourselves.

* For textures, we can use Blender's materials and procedural textures for some things. A large GPL collection of materials can be found here: http://matrep.parastudios.de/index.php Some are very useful, like this camo material (pure procedural textures used) by a shamless pimp Lamoot.

* For image textures we'll scavenge whatever we can. Search other OSS projects and similar. For now I only know of one, the YoFrankie game http://www.yofrankie.org/ . I have the DVD with all production files which are free to use. It contains very nice and useful stuff. Further research for other projects is  always welcome Smiley

* The rest of the image textures we'll make ourselves. Simple really: take a photo of an interesting surface, use the GIMP Texturize plugin and voila.

* Using an image editor, we can take existing textures and combine them in such ways to create new ones. Recolour them, add details etc.

The final plan is to create a properly licensed collection of models, textures and all needed things, to be used for many PARPG things.

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Lamoot
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« Reply #2 on: March 12, 2009, 12:46:10 PM »

* http://forum.freegamedev.net/index.php?t=msg&th=2327&start=0&S=fb3e0a8dcb7733a91eb6c1c6766482ab

* http://alientrap.org/nexuiz/

* http://dungeonhack.uesp.net/wiki/Main_Page
« Last Edit: March 12, 2009, 12:49:17 PM by Lamoot » Logged
qubodup
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« Reply #3 on: March 12, 2009, 04:19:00 PM »




Free 3D and 2D art and audio resources @ FGD Wiki
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zenbitz
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« Reply #4 on: March 12, 2009, 06:22:54 PM »

mod - you should sticky this thread.
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Lamoot
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« Reply #5 on: March 12, 2009, 07:18:17 PM »

Took me a few moments to remember I was the mod.
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eleazzaar
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attempting lucidity


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« Reply #6 on: March 12, 2009, 08:09:04 PM »

* For models, we'll probably have to make most of them ourselves.

Sure, ultimately, but it's a lot better to grab something that's not quite right and get things started quickly than to make everyone else wait around for the art department to make new content from scratch.  Old art can always be swopped out for better art.  Artists have a lot more incentive to make new art when they see what it will replace ingame.
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Lamoot
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« Reply #7 on: March 12, 2009, 09:34:42 PM »

Once we have the work pipeline defined, of course. Definitely not in March, probably in April.
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Lamoot
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« Reply #8 on: March 13, 2009, 07:59:23 PM »

Forgot to mention that for a capable modeller it can be easier to produce stuff by themselves rather than to search the net looking for appropriate models released under appropriate licenses.

Anyway, can anyone look into these sites and see under what kinds of licenses these assets are available?

* http://www.blendernation.com/2008/12/26/game-texture-database/

* http://www.openfrag.org/

* http://cg-india.com/free_textures.html

* http://www.texturearchive.com/

Many thanks if anyone decided to look into this Smiley
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Lamoot
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« Reply #9 on: March 13, 2009, 08:56:19 PM »

http://yorik.orgfree.com/tutorials/treemaking.html
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eleazzaar
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« Reply #10 on: March 13, 2009, 10:05:04 PM »

Forgot to mention that for a capable modeller it can be easier to produce stuff by themselves rather than to search the net looking for appropriate models released under appropriate licenses.

Maybe, but the average project has a lot more people capable of scouring the web than capable of modeling.
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Lamoot
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« Reply #11 on: March 17, 2009, 09:39:36 AM »

To each his own I say. People who wish to browse the web for models can do so, while others can make them themselves. We won't be strict towards any of these approaches, as long the the licenses are proper.

More sources:

http://www.flickr.com/search/?q=texture+%22public+domain%22+-james&z=t&l=commderiv&ss=2&ct=0&page=2

http://forums.wz2100.net/viewtopic.php?f=5&p=23155

http://forum.freegamedev.net/index.php?t=msg&th=1764&start=0&S=fb3e0a8dcb7733a91eb6c1c6766482ab

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qubodup
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« Reply #12 on: March 17, 2009, 11:13:32 AM »

the first has no license mentioned (imho "free" is not good enough a description)

the second one has a no-sublicensing license which makes it useless for an open source project with freely licensed media.
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maximinus
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« Reply #13 on: March 22, 2009, 03:29:44 PM »

Here are a few texture sites:

http://www.textureking.com/
ttp://mayang.com/textures/
http://www.cgtextures.com/
http://www.katsbits.com/htm/textures.htm
http://berneyboy.planetquake.gamespy.com/textures.htm
http://www.openfootage.net/?cat=3
http://www.freeseamlesstextures.com/texture_gallery/index.htm
http://www.absolutecross.com/graphics/textures/
http://infinitefish.com/textures/index.php?page=1
http://www.flickr.com/photos/torley/collections/72157594588432564/
http://www.ozone3d.net/media/textures_2d/pack01/index.php
http://www.stock-textures.com/

Sorry, but I didn't trawl through all the license options, but they are all free-friendly, if you understand my meaning
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qubodup
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« Reply #14 on: March 27, 2009, 12:53:20 PM »

thanks for the links maximinus, but none of these seem usable right away because of terms of use

http://www.textureking.com/ - no commercial use
ttp://mayang.com/textures/ - no resell
http://www.cgtextures.com/ - no redistribution
http://www.katsbits.com/htm/textures.htm - personal use only
http://berneyboy.planetquake.gamespy.com/textures.htm - distributor is not author of all textures, copyright status of some textures unknown
http://www.openfootage.net/?cat=3 - redistribution is prohibited
http://www.freeseamlesstextures.com/texture_gallery/index.htm - ccby2.5 means incompatible with gpl and possibly ccbysa3.0, additional permission required
http://www.absolutecross.com/graphics/textures/no redistribution allowed
http://infinitefish.com/textures/index.php?page=1 - perhaps ok, needs clarification if any use is allowed though
http://www.flickr.com/photos/torley/collections/72157594588432564/ - "just don't resell as-is — and let me know if you make somethin' kewl with 'em" is non-free, without that, gpl compatibility would need to be asked
http://www.ozone3d.net/media/textures_2d/pack01/index.php - educational use only
http://www.stock-textures.com/ - terms of use not defined

The aim of this project is most likely not to sell anything, but to be 'free as in freedom' all of the project's content needs to be allowed to be re-sold.
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