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 on: June 02, 2012, 06:21:57 PM 
Started by Q_x - Last post by qubodup
The project isn't "frozen". It's being actively ceased, and that's a major difference.
I think this is a good thing.

In two months from now I'll try to break into our cashed artwork and scavenge whatever is scattered around forums, and move it (whatever is re-usable) to OGA. It will be probably my last major contribution - not really to the project, but to it's authors. (of course I'll help with the last release as well).
I would love to assist you on this, if I can be of use! I will tell my calendar to bug you in two month's time unless you ask for my assitance first. Smiley
qubodup on freenode, but often not paying attention, feel free to just write: qubodup@gmail.com

(before reading this, I uploaded http://opengameart.org/content/zippo-click-sound )

 on: June 02, 2012, 05:23:39 PM 
Started by dawith - Last post by qubodup
Hi all! I was fooling around with a mic (a shure SM 58) and recorded myself opening and closing a zippo lighter. Well, one of the clicky sounds that I recorded sounded nice enough to me for a sound of opening the main menu while in game or the like. Anyway, do whatever you wish with it, here it is in flac format.
It is a very nice click sound and I should know, I have heard more than one! Wink

I took "do whatever you wish with it" to heart and uploaded it to opengameart under cc0/public domain:

 on: June 01, 2012, 08:10:32 PM 
Started by Q_x - Last post by Q_x
Just my two cents (or whatever you guys use where you live):

The project isn't "frozen". It's being actively ceased, and that's a major difference. It'll vanish by the end of this year (that's the plan - of course a miracle may happen), so nobody is pushing things forward for a good reason. We planned to release our "final version" and summarize our achievements, failures and personal experiences to wrap up the project completely before closing.

We have to change it heavily to be able to continue after that, current development model doesn't seem to work properly. Leave behind some lead weight, throw away all the excess baggage, take some stuff we like, and some souvenirs maybe, and start a new adventure (or quit the journey). I know what Beliar tackles into the future is our code. I see him programming steadily for a good couple of years now, and I must say I'm really impressed with what he has done so far. If you want to code what will be a game, or a game module, in the future - I'd say help him.

In two months from now I'll try to break into our cashed artwork and scavenge whatever is scattered around forums, and move it (whatever is re-usable) to OGA. It will be probably my last major contribution - not really to the project, but to it's authors. (of course I'll help with the last release as well).

 on: June 01, 2012, 06:39:27 PM 
Started by Q_x - Last post by skeet70
It really looks like the project is frozen as is. If you'd like to help out though I would suggested taking a look at Beliar's fife module or just helping out with fife in general.

 on: May 22, 2012, 06:38:31 PM 
Started by h3X - Last post by mvBarracuda
I would call it "not in active development anymore".

This said: feel free to hack around the source and in case you want to not hack alone on it: join the IRC channel and get in contact with Beliar. He's the only former dev who's still doing some semi work on the project.

 on: May 19, 2012, 06:22:54 PM 
Started by h3X - Last post by Q_x

Please, try to contact with Beliar before doing anything serious.
From what I understand, he is currently restructuring whole our codebase.

As for "dying" - it's not quite accurate.
I'm trying to think about it more like "maturing", advancing one level higher. Of course, we will lose our mortal shell during the changes, but not all will be lost. 

The sad truth is, the community focused around free game development after the "credit crunch" is barely carrying the major projects - that is Wesnoth, Freedroid, 0 AD and various "remakes" in many stages of development - big stuff in general. There's no flock of people here, as it was a couple of years ago. Though there always was, is and will be no sufficient manpower to push PARPG where it was planned to be pushed.

 on: May 18, 2012, 11:14:40 PM 
Started by h3X - Last post by h3X
I just thought I'd let you know I've started attempting to fix some bugs in settings.py.
Getting a lot of tracebacks in my run log when I first attempted to run the game, so I set out to fix the broken settings menu which doesn't save settings.
Turns out it was trying to pass objects as file names. Did an ugly hack there for now and I'll keep trying to get it to run without errors before writing some real code. Hope someone appreciates my effort even though as I've understood the project is dying. Maybe if we can at least get it to run, more people would be interested enough to contribute.

 on: May 18, 2012, 08:34:58 PM 
Started by Q_x - Last post by h3X
If someone is still interested in keeping this project from crashing I would be very interested in lending a hand at coding. I'll be finishing my exams in early June and will have a lot of free time. I will probably quit school to care for my son full time for a while, so much coding time can be had. I'm currently in college (computer science).

 on: May 10, 2012, 11:18:50 AM 
Started by Knitter - Last post by Beliar
Just a note: Since my computer has finally decided to not start anymore - at all, and the one I am using atm is not fit for programming i won't be able to do anything on parpg/fife-rpg. I already got a replacement but this will probably take a few days until it arrives.

 on: May 07, 2012, 12:14:39 PM 
Started by Knitter - Last post by Q_x
Life's been a bit bitter to me, so I took a break from the project to swim a bit forward life-wise. I've wrote that on forums.  That's why you haven't seen me lately. I'm still looking for work, slowly and steadily. I have plenty of free time, but it was time to stop lying to myself - earning 1700 euro per year (no typos here) is in fact a road to nowhere, doesn't matter if the project will succeed or fail - I'd lose anyway. I'm 30, not in teens, or in twenty-something, with my own budget on my head. It used to be better, now it's bad, and this is how it is when one is a freelancer. It may still all change if the place I work for will turn around somehow and offer me more work.

To solidify my plans a bit: I'll be back for two more, rather long windows, that is early summer (July? June?) and autumn (starting from October) this year.
During first period I wanted to try to move our source 3D models and other stuff to OGA repository, also asking authors what they think about licensing with GPL as well, and providing contact information together with their work. During second period I planned to help to dismantle and move the project wherever it needs to be moved.

After that - probably I'll be quitting the hobby of computer game development entirely. I'd be glad to provide traditional artwork - that is graphics, scanned drawings, photos and so on, to any project I adore, along with artwork-related duties, but I have to refuse to be swamped the way I was swamped here - the situation basically lead to wanting to do everything, yet achieving very little.

And, just to be completely straight with everyone, I can only blame myself for allowing that to happen.

From what I understand, latest Beliar undertaking is transforming PARPG to become a fife module (a kind of RPG plugin) without destroying our file formats - so that PARPG will be the same, as it is now. It doesn't look like ending, more like beginning, almost like a fresh start, level higher in terms of benefiting the community, level higher in maturity.

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