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 11 
 on: June 24, 2012, 08:14:40 PM 
Started by qubodup - Last post by Beliar
Here are some:

http://parpg-svn.cvsdude.com/parpg/branches/media/

 12 
 on: June 24, 2012, 04:19:46 PM 
Started by Q_x - Last post by qubodup
EDIT: the blend (etc) files that we need to backup on OGA are at:

http://parpg-svn.cvsdude.com/parpg/branches/media/

Code:
svn co http://parpg-svn.cvsdude.com/parpg/branches/media/ parpg-media-sources



PS: I changed the logo on wiki, forum and blog. I can't remember my trac login data and there is no recovery form (not that improtant).

 13 
 on: June 24, 2012, 04:19:24 PM 
Started by qubodup - Last post by qubodup
Does anybody know where the .blend files etc are?

They are not on http://subversion.assembla.com/svn/parpg-assets/trunk/

 14 
 on: June 24, 2012, 03:36:23 PM 
Started by mvBarracuda - Last post by qubodup
I believe I added all the audio we had in PARPG to OpenGameArt.org.

I thought we had more sounds. Did we not ever have any in our art repo?

The following audio I did not include because I was not sure that they match OGA's quality requirements:

I'm waiting for permission by Matthew Pablo on his tracks.

 15 
 on: June 24, 2012, 03:35:02 PM 
Started by Gary - Last post by qubodup
I uploaded these nice sounds to OGA: http://opengameart.org/content/handling-guns

 16 
 on: June 24, 2012, 02:29:41 PM 
Started by timong - Last post by qubodup
the track now is on OGA: http://opengameart.org/content/fatal-twist-ambient-death

 17 
 on: June 24, 2012, 02:25:54 PM 
Started by Sindwiller - Last post by qubodup
I added this to OGA: http://opengameart.org/content/snow-may-never-end . Thanks for the track!

 18 
 on: June 24, 2012, 09:41:22 AM 
Started by mvBarracuda - Last post by qubodup
I contacted Matthew using the contact form on his site, asking for permission to upload these tracks under ccbysa3 to OGA.

 19 
 on: June 24, 2012, 08:00:35 AM 
Started by mvBarracuda - Last post by qubodup
As part of the cease of PARPG dev, I will start going through all sound submissions and putting them on OpenGameArt when possible.

I will mark threads with [OGA-Archived] when finished.

 20 
 on: June 07, 2012, 09:51:13 PM 
Started by Q_x - Last post by skeet70
The project isn't "frozen". It's being actively ceased, and that's a major difference.

I realize this, and I think it's good as well. My "frozen" word usage was in relation to the code, which was what he was asking about. Beliar has essentially forked portions of the code into a separate project, but the code for the project has essentially been "frozen" in it's current state, i.e. it is no longer actively developed.

Just so you guys know, considering my lack of experience with fife/nuts-and-guts game programming in python and the "ceasing" of the project, I've decided to try to pull some of the concepts from this game and make a RubyOnRails or Django webapp game (like Die2Nite or similar), since that's my expertise. Hopefully I can be true to the spirit of this game, and make something everyone would enjoy playing! After having that experience I may be more qualified to help beliar out or something, I just don't think I have enough experience with all the components to really help him out right now.

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