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91  General Category / General Discussion / Re: PARPG team Gaming?? on: June 04, 2009, 03:31:41 PM
I personally can't stand Skype--it manages to get choppy and disconnect. My vote is to meet up on the IRC.
True. MSN's voice chatting feature is actually a lot more stable.
92  Development / Audio / Re: General thoughts on sound and score for PARPG. on: June 04, 2009, 03:18:08 AM
1)  Well, survivor games don't necessarily need to be filled with horror. On a personal note, I've always been fond of complex plots which drive characters to every possible brink on an emotional standpoint. For example, there's no clearcut evidence of what is "good" or "evil." Why not have characters who are "good" have to force themselves to do things that they don't want to do? Things that would make their conscience go to the brink. Force them into bitterness and depression because of the things they'd never thought they'd have to do to survive. Which in turn would leave them sour, cold, and unable to trust anyone. That would add more of an emotional-based drama into the mix. Perhaps some elements of horror. But perception of a scenario is always different depending on who depicts it. If this is a world of extreme natural selection, then there shouldn't be any uplifting, or joyous moods. I would almost say that this would be a dark drama. No matter where you turn, somebody or something is out there to kill you.

2)  I'm kind of a fan of "on the run" styles, so I wouldn't imagine that characters would want to spend an awful lot of time in any area. They'd have to move around from one city, to out in the wilderness, to caverns, dungeons, what have you. A sense of urgency, with no time to rest, would always have to be on the move.

MUSIC) A couple of character pieces wouldn't be a bad idea, or in events where a high level of drama is involved. But if we're going for a Fallout-type style, the consensus is to go with tribal percussion, some chant, amongst other different arrangements. If that's the case, perhaps emphasis would be more on strings and percussion that it would be on woodwinds and brass. Of course, this depends if you are actually composing a score, or mixing a track with a sequencer. But the two can certainly co-exist if there's a general agreement on the type of instrumentation that can be used from one piece to another.

MUSIC and SOUND) I'm not really a fan of having environmental sounds being inserted into the music, as it can cause a bit of a distraction. If there are certain atmospheric elements that ought to be brought forth, then perhaps the use of other instruments would be heavily downplayed.

SOUND) It's a strange time in a strange environment. Realism for obvious sounds would be expected, but why not twisted, processed, bizarre sounds as well?
93  General Category / General Discussion / Re: PARPG team Gaming?? on: June 04, 2009, 01:36:00 AM
Conversely, if there's a spare mic lying around, we could always hook up via conference calling on Skype. It's free!  But I imagine we all live in completely different time zones.
94  Development / Audio / Re: Material of interested composers on: June 04, 2009, 01:30:59 AM
I'm also interested in contributing to this project. Some samples are available via streaming on my Youtube page: http://www.youtube.com/user/MattiasXL

I also have a website/blog: mxpress.ca. I don't update it often, as I don't really have enough interesting things to write about a lot of the time. There are also some older works that can be found on the site, but they're in the dreadful MIDI format.
95  General Category / Introduce yourself / 'Ello on: June 04, 2009, 01:21:56 AM
Found out about this project from the GameDev forums. I haven't visited in awhile, and a lot of projects I've been involved with have either gone stagnant, or there's not much work for me to do at the time. So here I am.

For the most part, I'm 25, live in Southern Ontario in Canada, and I'm a composer. Mostly self-taught, a lot of my style is compared to film scores and video game scores which tend to suit the RPG genre. I'm very excited to be starting a Masters in the Fall where I'll be studying and developing different tastes of music. In other words, it's music which falls into the academic side of things (in other words, really strange stuff that you wouldn't just crack back with a book and listen to). I've done a couple of projects in the past, some of them finalized, some of them in beta, and others that have completely stalled in development. So, I've been a bit gun shy about exploring other projects, as there would be a few pieces being composed for pretty much nothing. But this project looks like it has lots of promise, and I've been annoying some of the developers by asking some piercingly annoying questions. Wink

In the IRC channel, I'm Meinmartini. For those who have Skype, I go under Meinmattias.

Nice to meet you all. Any other composers/musicians in the house? Smiley
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