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1  General Category / General Discussion / Re: Still unable to run PARPG, now with "too many opened files" error on: April 04, 2012, 09:04:24 AM
Could you check your system setting on how many concurrent open files are allowed?
launchctl limits
(in a console)

I checked this on a mac osx of a coworker and it said only 256 files are allowed.
maybe that's the problem.
2  General Category / General Discussion / Re: PARPG Meeting (urgent and important) on: January 28, 2010, 10:02:06 PM
Although I'm really curious how things are going in parpg (obviously not so well Sad ) I can't make it to the meeting.
Sister's birthday and acquiring some new vic...customers on some fair keep me busy the whole weekend.

Best wishes, Zimble
3  Development / Graphics / Re: Tutorial: creating 3d art for PARPG? on: October 30, 2009, 05:05:34 PM
I added (hopefully) all the information I found in the basic blender rendering setup to the wiki: Manually_creating_the_rendering_setup

I'm not sure if this is of any use for people with other 3D software and if your able to create a copy of the blender setup with it. But worth a try.
4  Development / Graphics / Re: Steno's Buildings Dump. on: October 16, 2009, 07:28:23 AM
Woop, looking nice Sirren.  Smiley

Since this is a watchtower I would suggest to make a hole in the walls where there is no window.
People have no ammunition, just spears and maybe arrows so the enemy needs to come close. So if it's a really lucky enemy he may reach the unprotected areas of the building and take cover.

Chimney! Frozen guards are bad guards.

just my 2 cents
5  General Category / General Discussion / Re: Public relations: the next level - attracting a bigger audience on: October 15, 2009, 07:14:12 AM
Yay \o/  Grin
We made it to NMA!

Zimble pulls out a red marker and updates his CV
6  General Category / Introduce yourself / Re: 3D animator/modeler/texturer and rigger on: October 15, 2009, 07:07:04 AM
Wow, your work looks amazing. I especially like this steampunk touch to it like on the reaver or the castigator.
Would be an honour to have you aboard.

Currently we're working towards techdemo1. Characters are nearly done but the other stuff in the Draft is missing.

I also think we've got still no snow floor tiles. But I could be wrong - was M.I.A. some time.

Hope you enjoy your stay here Smiley
7  Development / Graphics / Re: Tech demo - art needed on: October 14, 2009, 12:05:48 PM
Damn, I started a list in the wiki with props needed before I realized that Zenbitz has all things allready mentioned in the Draft

Anyway, I would vote for english signs for the techdemo. The player should be able to understand whats written without using a dictionary. And we have one thing less to worry about.

Later on we could implement some finish stuff like logos/trademarks which are not entirely necessary to understand but add to the atmosphere.
8  Development / Graphics / Re: Zimble's 3D stuff on: October 10, 2009, 10:12:54 PM
Sorry guys for leaving without saying a word.

Had this spontaneous idea of bying an ATV and this resulted in the idea to build a gps tracking system which drew my full attention which then led to... Boys and their toys.
Furthermore I recently got my hands on a Incubation Collectors edition once again. So I started to play around with ogre3D.
Then, SpaceHulk...I mean Alien Assault finally came out... man I'm really a person that can be easily distracted...  Roll Eyes

Long story short - I'll try to contribute some stuff to PARPG again. The mall proposal looks promising. I'm none of these creative guys so these concepts and proposals help a lot.

PS: thanks for the poke, shevegen Wink
9  Development / Graphics / Re: Making tiles: hands-on experience on: July 29, 2009, 05:19:31 PM
Hi Suzi,

nice that you take on the difficult task to create some tiles.

Actually, the Rendering Setup in the Tutorial has the camera setup at the right position and angle and there's already a 1x1 tile.

You can find it one Layer 3 in the blend file.
Just open up the file, select Layer3 (press 3). The camera should be centered at this tile.

If you want to make a 2x2 tile just select the tile in object mode, scale 2x (s + 2).
Now select the camera and double the camera scale under Editing(F9)
Last step is to also double the output render size (F10)  (see http://wiki.parpg.net/Graphics:Workflow#Rendering_setup for camera vs. render size)

Now just apply a texture and play around a little bit with bump-mapping (Materials->Map-To->Nor).

What you may also whish to do is to add some bumps to the mesh.
Just select the tile, go into edit mode (Tab) and subdivide the surface a few times(w -> Subdivide).
You can now grab some of the vertices and move them along the z-axis to give a bumpy look. What also helps is to turn on the proportional edit mode (Alt-O). With this turned on the adjacent vertices to the one you're moving are also affected.

No offense, but you mentioned that you've got no blender experience. So I hope this might help a little bit.
10  Development / Graphics / Re: Blender user can help on: July 21, 2009, 08:29:04 AM
Uh, that looks good. You really need to teach me some tricks, when you have the time.

I need to catch you on irc and then you're doomed to answer my stupid questions Tongue
11  General Category / Introduce yourself / Re: Kaydeth on: July 21, 2009, 08:15:13 AM

P.S. - Good to see so much C/C++ experience!  Schools aren't really teaching it much any more, unless you're specifically into embedded stuff.  I'm taking classes at San Jose State University right now, and they offer but a single class that uses C and *none* that use C++.  Sheesh!

I work at an IT school and we have a hard time teaching the students C# and PHP, let alone C. It's not like 10-15 years before when you had a class full of nerds. Today everyone who knows how to turn on a computer joins the gang until he realizes, that IT is not Counterstrike...  Undecided
12  Development / Graphics / Re: Blender user can help on: July 20, 2009, 09:31:27 AM
Unfortunately I have to admit, that we have no tiles that I know of. I tried to make some snow tiles but had no luck so far.
Seamless snow tiles seems to be a real pita. My attempts so far can be found here

Hopefully you have more skill.

13  Development / Graphics / Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal. on: July 20, 2009, 08:10:25 AM
Ah, good! More characters!  Smiley
14  Development / Graphics / Re: Graphics application on: July 20, 2009, 08:09:04 AM
That looks good to me. Really nice.
What's missing is some kind of handle for the other hand to hold this monster. Otherwise it would just cut up your fingers.

Enough nitpicking... now get this thing textured  Cheesy
15  Development / Graphics / Re: Zimble's 3D stuff on: July 20, 2009, 07:57:11 AM
Could you upload your 3d models somewhere Zimble? I would like to add them to SVN. We should set up an SVN account for you in the long run if you don't mind :-)

Ack! Will do when I'm back home. Was on vacation and recently had a little lack of motivation (and reactivated my eve-online account...  Roll Eyes )

still searching the other stuff...
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