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1  Development / Writing and Quests / Re: Idea for extra content/backstory on: June 29, 2011, 11:19:31 AM
There has been at least a couple of events when nuclear war could happen in the 80-s. From what I understand, a single event could simply trigger it for real. Some examples:

So, I think that not much we need to change in actual history, the conflict alone seems to be pretty quick with some scenarios already written. We don't have to reinvent the wheel. Just assume that war has happened. Doom first and some smaller conflicts as long/as soon as there is any reliable monetary system.
As for the areas and population - we need to consider Baltic sea region only. Also assuming there will be not much of a civilization anywhere. Also not much radio communication, nor telephony.

Plagues... Basically bad food or the lack of it will cause bad health. Just forget about scurvy and start worrying about calories intake (without ability to hunt people will starve faster than recuperate.
However, people would not stop starving after the time passes. It's just not the case. Problem is the winters are getting harder each year, in 20 years climate will change to tundra-like (that is presumptive here, at least from what I understand, problem is how much colder it can get in 20 years).

Stabilizing population - may take a couple of years (in case of deaths caused by starvation), may take longer (diseases like smallpox), and as much as 10 years (cold causes less wildlife, not much of a sustainable, dependable food sources).

It is all not a matter of what is realistic, but what will make attractive game in the first place.

Sorry, I'm not sure I fully get what you are saying. Are you saying that nuclear war happens first and then there are smaller conflicts? I think it would happen the other way round, with smaller conflicts escalating into nuclear war, which would be the last thing. This is what is outlined in the wiki, which I broadly think is plausible. Moreover, it is probably important to establish a few facts. For instance, how/why does the nuclear conflict spread over the globe?
2  Development / Writing and Quests / Re: Idea for extra content/backstory on: June 28, 2011, 11:41:39 AM
Yes, I don't know how important the backstory is in the grand scheme of things, other than being an interesting academic matter.

From piecing together what is written in the wiki about setting and history it seems that the war started out as a conventional war (in around 1985) and then escalated into nuclear (around 1990) between the US and USSR (and also France, England, India and China to a lesser extent).

I think it might be interesting to establish what/who gets destroyed first, and what survives longest. It seems that the US and USSR move their governments and populations to other areas, spreading the war further across the world. I imagine the last thing left (or the last thing to be destroyed) would be the military-industrial complex that supports the war. Once that is gone then its over. What/who will have survived is anyone's guess, perhaps small pockets of population in more remote parts of the world.

Then again, what is written in the wiki is not set in stone Wink
3  Development / Writing and Quests / Re: Idea for extra content/backstory on: June 27, 2011, 10:53:23 PM
Wow, you seem to know a lot about publising!

But I think it depends on how the war is meant to have happened. In the Setting wiki it says it lasts for 10 years, suggesting that industry, economy, infrastructure, etc. doesn't collapse immediately.

However, this is probably something that needs more discussion. As you say, in most Cold War writing about nuclear war it is assumed that both sides would be destroyed very quickly.
4  Development / Writing and Quests / Re: Idea for extra content/backstory on: June 27, 2011, 05:59:11 PM
Hey MrWillis, is that you from GOG?

Q_x: I see your point, but there could be books left-over from before civilisation collapsed (from my understanding the war was meant to last for 10 years between 1985-95, in which time there could still be publishing).

But, of course, whether/how we do this is an open question.
5  Development / Writing and Quests / Idea for extra content/backstory on: June 27, 2011, 12:16:21 PM

Here's an idea. In Morrowind there were dozens of books one could read, detailing the history, races, magic, etc. of the world. These added extra depth to the game, but were optional. Would we like to see something like this in PARPG?

For instance, a history of the nuclear wars. This could be a virtual book the player could read if they like.

There seems to be plenty of people willing to write for you and plenty of good ideas, so I don't think you need anymore help in this regard. The advantage of my idea is that people can add extra content to the game without it interfering with the storylines or treading on anyone's toes. Indeed, they could be written independently, and included in the final game if the community gives the OK.

Moreover, I feel I am well qualified to write some of this stuff (sociology degree, academic writing, etc.).

What do you think?

6  General Category / Introduce yourself / Possible new contributer on: June 27, 2011, 11:27:51 AM

I've just found out about this project on GOG.com and it looks really good so far (and I loved games like Fallout and PS:T). I would like to get involved in some way, however I am not sure how much time I will be able to contribute.

Just a little about myself:
I've just finished a sociology degree, but I'm interested in getting into the games industry in some way. I know some C, SDL, Curses and Inform (an IF language), but I don't imagine I am competent enough to contribute in the programming department.

However, my degree might suit some sort of role in the writing department. Because I may not have enough time to write and maintain entire storylines - and nor do I wish to tread on anyone else's toes - I could be used as a sort of consultant (if that isn't too pretentious a title Tongue) on issues such as politics, society, culture, of which I have some knowledge. I could then make (hopefully) positive contributions to this project without interfering with people who have invested more time and who probably know more about making games than I do.

In this vein, I would like to make a suggestion (which I will also post in more detail on the writers' board). I could write some backstory (perhaps in the form of essays and academic books) to this world, which could be included in the game as books that the PC could read at his/her leisure should he/she find them (like in Morrowind). For instance, I could do a history of the nuclear wars that preceded this time period. This would allow me to contribute in a way that uses my knowledge, without interfering with the storylines (they would be extra content, if you like).

Sorry that's rather long-winded, but I would like to know what you think.

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