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1  Development / Audio / Re: a quicker track, maybe for combat... on: March 08, 2011, 10:10:59 PM
well, ok, discussing on irc, probably it could be added as a site specific track, like a post-punk bar music, while player walks in that place, if therell be any such.

updated with todays progress: http://www.box.net/shared/47x0trn5r7 enjoy Cheesy

Hey! I haven't heard from anyone in a while... I can make a track that is extremely close to this with some guitar and drums. I promise it can be professional quality since I do all my recording in a pro studio


Like I said before, I can "water-down" some of that intense battle music that everyone thought was a little over dramatic.
2  Development / Audio / Re: Two new audio tracks by new composer on: February 07, 2011, 12:19:49 PM
This probably sounds stupid:

Irradiated Dreams sounds like hope. Too much hope.. too optimistic? I think of TES4: Oblivion when listening.

Wasteland Showdown sounds awesome. But I see fantasy worlds when listening. A bit of squad tactics comes to my mind as well.

Both tracks are of high quality and I am clearly biased by other games' soundtracks into thinking that neither fits PARPG.

I just wrote what I was inspired to do. As I was writing I did feel like it was too much to really fit PARPG. Both pieces have their moments that do fit the game well, but I never stop myself when I'm so inspired to write something. I will however, water or "dumb" down either of these pieces if and when they need to be. I've done game soundtracks for a lot of games and this usually happens where I have to do that. Like I said in my other post, it's easier to take it down a notch when there's too much rather than having too little and I would have to add more.
3  Development / Audio / Re: Two new audio tracks by new composer on: February 06, 2011, 08:35:43 PM
Hello everyone! I'm glad you all got a chance to listen my music! Personally, I feel the title music is just fine and I agree with most of you for the battle music. I understand that you probably won't hear this track the way you're hearing it right now. That's because it's basically a "palette" of ideas I will be using to make variations of battle music. Some tracks will be more intense than others, but I understand that it's to be more minimalistic.

I hope everyone understands that. Also, if anything is way too dramatic for certain scenarios I can always make the proper adjustments. It's a lot easier to have to make things less dramatic than having someone tell you it's not dramatic enough.
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