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1  General Category / General Discussion / Re: What will be a blog post on: February 13, 2012, 01:24:46 AM
What's up? Is this project still alive?
2  General Category / General Discussion / Re: IT IS DAMN COLD HERE on: February 13, 2012, 01:22:19 AM
In Vienna it is damn cold

Around -6 down to -14 °

Oh please. -6 to -14? We had -30 to -40 here in Finland a few days ago.  Angry
3  General Category / General Discussion / Re: the state of the project on: October 23, 2011, 10:57:19 PM
What's up? I've been away for some months, anything new? And by new I mean actual development, not just concept art and writing.
4  Development / Graphics / Re: Gaspard's critters (finished stuff in the first post) on: July 30, 2011, 06:12:42 PM
Your stuff just keeps getting better and better.  Wink
5  Sprints / Ongoing sprints / Re: map editor and quest mess on: July 30, 2011, 06:11:22 PM
A game like this doesn't need a ton of programmers. You can easily make a game with just 1 or 2 programmers (engine and tools).

The problem with you guys seems to be that you're all about "pipelines, management tools and synergy methods" and all that crap, and you lack a real code monkey who simply gets stuff done.

 Roll Eyes
6  Sprints / Character customization / Re: User Story: Character Selection (as opposed to creation) - In this sprint? on: February 14, 2011, 10:36:09 PM
Does anyone really use premade characters?  Huh  Shocked
7  Development / Writing and Quests / Re: More Writing-Based Ramblings. Oh, Good, Just What You Wanted? on: January 20, 2011, 10:30:04 PM
By the way, if you wish to keep the setting realistic, then there's no water except below extremely thick ice. 20 years of winter is enough to freeze the entire Baltic Sea. The Gulf of Finland alone freezes every winter and icebreakers are needed to keep the ship lines open.
8  Development / Mechanics / Re: Trading and haggling, bartering and bargaining on: January 20, 2011, 09:52:39 PM
I am still looking for a solution to the logical problem of moving all the way south way off the game world map.

How about the south is

A) Badly irradiated, or it's not but the people think it is
B) Occupied by soviets, slavers, cannibals or other dudes bad enough to keep people from wanting to go there
C) The player starts from south and moves northward. It's up to the player whether he wants to convince the northeners to move south or try to rebuild in the north

9  Development / Mechanics / Re: Batteries! on: January 20, 2011, 09:42:50 PM
Make two types of batteries; charged and depleted. If you find a generator and have fuel, you can recharge them. This means you'll have to spend some precious fuel but you can use the charged batteries to use electronic devices or sell them at relatively high price. Towns could also have shops that recharge batteries if you can cough up the squirrel skins.
10  Development / Audio / Re: potential soundtrack pieces on: January 20, 2011, 09:32:31 PM
I'd prefer just some ambient tracks.
11  Development / Mechanics / Re: Currency AND/OR Basic unit of value measurement on: January 20, 2011, 11:41:34 AM
NPCs should have a list of needs, making them value those type of items more when bartering.
12  Development / Mechanics / Re: Trading and haggling, bartering and bargaining on: January 20, 2011, 11:37:53 AM
A side note on population: as soon as colder climate kick in lead to a famine (high priced foods) situation, people will migrate to southern warmer lands. Why would they want to remain in a freezing areas like that. Population will drop like waterfall down to the number supportable by fishing, hunting, animal husbandary, and limited arable land. It's not a question of massacre or war casualties.

One of the ideas zenbitz had for the plot involves the idea of characters contemplating moving south, but the thing is that 20 years into the winter there's really no warmer lands. Food production has become practically impossible and people eat mostly canned food they have scavenged from the ruins of civilization.  Roll Eyes
13  General Category / General Discussion / Re: Display Screen Resolution Survey on: January 19, 2011, 09:22:58 PM
14  Development / Mechanics / Re: CALL FOR PROPOSAL: Action Points on: January 19, 2011, 06:30:19 PM
There  are two good reasons: we only clone things when necessary, and we can make it better (plus we will have fun doing it)

I seriously doubt that. Didn't you suggest that we shouldn't even have lighting ?
15  Development / Mechanics / Re: Trading and haggling, bartering and bargaining on: January 18, 2011, 04:05:44 PM
The currency needs to be something that has real value anywhere you go. In the 80's everything worked with electric batteries so how about using them as the general unit of value measurement?

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