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1  Development / Graphics / Re: Where are the .blend files? (and other sources) on: June 24, 2012, 08:14:40 PM
Here are some:

http://parpg-svn.cvsdude.com/parpg/branches/media/
2  General Category / General Discussion / Re: Status of all things PARPG? on: May 10, 2012, 11:18:50 AM
Just a note: Since my computer has finally decided to not start anymore - at all, and the one I am using atm is not fit for programming i won't be able to do anything on parpg/fife-rpg. I already got a replacement but this will probably take a few days until it arrives.
3  General Category / General Discussion / Re: Status of all things PARPG? on: April 12, 2012, 05:40:32 PM
Well, I would not mind if someone wants to help with fife-rpg. Just ask to join the project on bitbucket, or just fork the project there and make pull requests.

I'll create an account and request to join or do you prefer I create a fork? Also, any task I can do to start slowly on the code?

[...]

I don't care if you join or create a fork, whatever works best for you. And there are not set tasks atm., the current goal is to get the functionality PARPG has. Either by just copying the code and/or rewriting it.
4  General Category / General Discussion / Re: Status of all things PARPG? on: April 11, 2012, 09:37:53 PM
Well, I would not mind if someone wants to help with fife-rpg. Just ask to join the project on bitbucket, or just fork the project there and make pull requests.

And, btw., I think the problem with hg-git is that the PARPG repo uses subrepositories. I think git does not have something like that and hg-git can't emulate it.
5  Development / Programming / Re: Unable to run on: April 08, 2012, 07:31:18 PM
Should be fixed now.
6  Development / Programming / Re: Unable to run on: April 08, 2012, 07:21:18 PM
Ah, yes, I forgot to update PARPG with the newest modifications for bGrease. I'll fix that right away.
7  General Category / General Discussion / Re: Status of all things PARPG? on: April 06, 2012, 01:52:42 PM
[...]
[...]
Does that mean PARPG will have no one developing any code in the near future?
Well, the plan is that it will be using the same file formats as PARPG does currently. So, if there is still interest for PARPG it can be easily made to run with it.

Edit:
Fixed not closed quote tag.
8  General Category / General Discussion / Re: Fallout for free on: April 06, 2012, 11:49:33 AM
Nice. While I do have Fallout already I "only" have the german version.
9  General Category / General Discussion / Re: Still unable to run PARPG, now with "too many opened files" error on: April 06, 2012, 07:45:41 AM
I thought about that problem today and I realized by what it might be caused.

While the files should be closed when the file variables are deleted this may not happen instantaneous as python is using a garbage collector. So if a lot of files are opened in short order they might break such limits as it may take some time until they are closed.

This is only a guess, though.
10  General Category / General Discussion / Re: Status of all things PARPG? on: April 06, 2012, 07:38:55 AM
About Mercurial/Git:

I don't have any problem with either of them, also there are, at least for mercurial, plug-ins that allow it to work with svn/git repositories and only using mercurial locally. Anyway, unless there is a good reason - trac integration in codesion might be one, I don't see why we should change.

Also, I should probably mention that I will concentrate my efforts on this project for a while, which might help PARPG in the long run: https://bitbucket.org/Beliar/fife-rpg
11  General Category / General Discussion / Re: Still unable to run PARPG, now with "too many opened files" error on: April 02, 2012, 08:48:58 PM
I really wish I could help you, but I have no idea what the problem could be.

Can you run the fife demos?
12  General Category / General Discussion / Re: Restructured repositories on: March 20, 2012, 02:08:10 PM
I just change the state of parpg-app to archived as the svn subrepository is causing to many troubles.

I moved the parpg.py and settings-dist.xml files to the bin directory of the parpg-core repository.

This change means that the main repository to clone is again parpg-core and that you have to checkout the data files manually and set the path to them in the settings.xml.
13  General Category / General Discussion / Re: Can't run PARPG, pargp.py says he can't find FIFE on: March 15, 2012, 12:35:24 PM
I just tested with the newest fife trunk, it still works for me.
14  General Category / General Discussion / Re: Can't run PARPG, pargp.py says he can't find FIFE on: March 15, 2012, 12:20:11 PM
Hmm, don't know why it fails with that message.
It could be that a recent fife change broke things again, though. My current checkout is at revision 3863. I will try to update it and see if i get the same message.
15  General Category / General Discussion / Re: Can't run PARPG, pargp.py says he can't find FIFE on: March 15, 2012, 07:47:00 AM
PARPG must be able to find the fife directory, which has the fife.py module inside. If you are using fife from svn you must use "<FIFE>/engine/python/"

As for the editor, i don't really know any else besides these 2.
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