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1  Development / Graphics / Re: Gaspard's critters (finished stuff in the first post) on: July 16, 2011, 07:44:40 PM
As someone pointed out - Maxim Gorky, anyone ?

EDIT: another one

2  Development / Graphics / Re: Gaspard's critters (finished stuff in the first post) on: July 05, 2011, 07:42:22 PM
here's one more


3  Development / Graphics / Re: Gaspard's critters (finished stuff in the first post) on: July 03, 2011, 06:47:57 PM
A kid who's managed to salvage a medic's outfit and gear.

4  Development / Graphics / Re: Gaspard's critters (finished stuff in the first post) on: July 03, 2011, 03:10:09 PM
Always trying something new...

5  Development / Graphics / Re: The Concept Art and Ideas Thread on: July 03, 2011, 01:05:27 PM
some military gear/apparel photos:
http://www.colemans.com/index.php
6  General Category / General Discussion / Re: Going to be away for quite a while on: April 18, 2011, 01:32:57 PM
Good luck barra !
Also - I'm also having my end-of-semester and after that exams õ_õ
7  Development / Writing and Quests / Re: Will'o'wisp: Adapted Glow worms in the 21st century. on: April 03, 2011, 10:43:59 AM
It would be a rather interesting Wilderness encounter, if it does not get included in a side-plot. It would add some very specific "color" to the world.
8  Development / Writing and Quests / Re: Will'o'wisp: Adapted Glow worms in the 21st century. on: March 31, 2011, 09:13:10 AM
Even if it is not a death-trap-like situation, it sound awesome, and I would be delighted in any game by such an encounter
9  Sprints / Character customization / Re: SPRINT OVER on: March 19, 2011, 01:11:28 PM
@rowanthepreacher - understood


could anybody that was on the sprint have the time to formulate a blog post from the feedback from the sprint devs, and also - the progress made during this sprint ? qubodup ?
10  Sprints / Character customization / Re: SPRINT OVER on: March 15, 2011, 03:05:51 PM
Congratz !

also - what happened to barra ?
11  Development / Writing and Quests / Re: More Writing-Based Ramblings. Oh, Good, Just What You Wanted? on: February 03, 2011, 04:36:07 PM
Hm, I instantly grew a liking for the Sins. Are you thinking of them as a pure-blood Inuit/Eskimo peoples or mixed with post-war wanderers ?
12  General Category / General Discussion / Re: Adult content in PARPG on: January 31, 2011, 07:50:53 PM
Hm. Personally  I would be less politically correct and rather make something I would enjoy making myself. Or what this community would enjoy making, instead of worrying what some other people might think about it.

The Net is big, there are always people who like this or do not like that - it is an impossible and a very distracting and unnecessary task - catering to all those possible needs.
13  Development / Writing and Quests / Re: Outline of my main stories/questlines on: January 30, 2011, 03:04:14 PM
There's a compelling reasons for brothers and sisters all over the place.

Well, I'm an only child - it is very hard for me to sympathize.

Quote
And the idea that players wanting to play loner is a factor. True, some just dont want any tie at all so that they can kill everyone.

Having no ties does not mean I want to kill everybody, it doesn't even mean I'd want to kill abybody or kill at all - it can man that I might not want to care about anybody but myself.
If I had survived the WW3 I'm not sure I would care any more if some stupid gangbangers kill my partner - I might accept that as part of the horror the cruel world had become and thus give up on any thoughts of vengeance because I might not see the point õ_õ
14  Development / Writing and Quests / Re: More Writing-Based Ramblings. Oh, Good, Just What You Wanted? on: January 29, 2011, 01:34:34 AM
I'm not so sure it should. THat would essentially lock you into some things, which sounds a bit... like a class.

why class ? if you're an oldster then you're "from before" and doesn't matter whether you're a car mechanic or a peddler (more of a class class) - you're still an oldster. I would think it interesting if certain characters take that into account when dealing with you.

also - what zenbitz said - it's up to the writers how much effect the origin has on any given situation or dealings with a given char
15  Development / Writing and Quests / Re: More Writing-Based Ramblings. Oh, Good, Just What You Wanted? on: January 28, 2011, 05:41:35 PM
I haven't the time right this moment to reply, but just to have it out in the writing forums:
I think the character origins could (should) have an impact throughout the game - as dialogue options + else.
Like in Fallout 2 the NPCs addressed the PC as "tribal" 'til the very end of the game, sadly it had no real effect on gameplay...
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