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1  General Category / General Discussion / Re: Status of all things PARPG? on: September 10, 2012, 06:57:44 AM
Hey. I've checked back here regularly since checking the project out early on. It's a pretty sad ending if this is where it does in fact end.  Sad
2  General Category / Introduce yourself / Re: Cullie - Game Audio SFX on: January 09, 2010, 09:56:09 PM
Ok. Now let's start looking at what we need for TechDemo.
3  General Category / Introduce yourself / Re: Cullie - Game Audio SFX on: January 08, 2010, 06:19:40 PM
Well, I'm assuming one or more of the programmers is going to be handling audio integration. First off, it'd be a good idea to speak to him in regards of what formats/file-sizes are running. Also as important is what amplitude you want all the SFX saving to.

A to-do list would be a good idea. When one's up I'll start noting creative ideas on a log sheet.
4  General Category / Introduce yourself / Re: Cullie - Game Audio SFX on: January 07, 2010, 06:17:33 PM
So who are the active audio people? Smiley
5  General Category / Introduce yourself / Re: Cullie - Game Audio SFX on: January 06, 2010, 07:59:08 PM
Sounds brill. I'm working this IRC business out now Cheesy
6  General Category / Introduce yourself / Re: Cullie - Game Audio SFX on: January 05, 2010, 03:48:29 PM
Could do with a mini-project to demonstrate what I can do... apparently we are in this snow for a full week!
7  General Category / Introduce yourself / Re: Cullie - Game Audio SFX on: January 05, 2010, 01:46:26 PM
Ah, I never thought of it until now, but I suppose I could upload the SFX I created for it without the video. Yes, they're all original, created and recorded by myself but occasionally blended with existing sounds. I'll get some of the sfx up for demo purposes up, though it might have to be after the snow has calmed down. No transport running anywhere around here now!
8  General Category / Off topic / White much? on: January 05, 2010, 10:53:58 AM
Anybody else in the UK at the moment? Crazy snow! More SFX fun Smiley
9  Development / Audio / Re: Realistic aims for milestone 1 & techdemo 1 on: January 05, 2010, 04:53:04 AM
What is the tech-demo status right now?
10  Development / Audio / Re: List of sound effects needed on: January 05, 2010, 04:42:34 AM
/cast Revive on thread

Quick note on te SFX wiki:

It might be worth adding a frequency key to the list of sound effects. The key could perhaps explain how often a sound would be expected to be heard.

I was thinking:

[Occurence]            [Example]
VC - Very Common (Footsteps, Menu Click)
C - Common           (Door Open/Close)
M - Moderate          (Radio Power-on)
R - Rare                  (Certain Animal Sounds)
VR - Very Rare

Is this worth considering or am I just being anal about things?

Should probably expect to have to redesign some sounds, in the case of unfortunate masking (frequencies covering one another and detracting from the aural presence).

A few more blind suggestions for SFX:

- Bag ruffling (if there's an inventory/hotkey)
- Map unravelling (if there's a map/hotkey)

Hope this helps the project!
11  Development / Audio / Re: WIP Ambient Track (hi btw) on: January 05, 2010, 04:03:00 AM
I like the track. I do agree that the abrupt change needs to be massaged in and out a bit better, but I'm really digging the mood.

What recording rig are you using?
12  General Category / Introduce yourself / Cullie - Game Audio SFX on: January 05, 2010, 03:40:31 AM

Greetings, I'm Cullie

I'm 22 years of age, I'm a guy and I live in England, South Yorkshire. I'm passionate about games, and music. I also love RPGs.

I think your current game project looks fantastic! How is the progress of the audio in your game?

I'm interested in sound design/SFX. I'm currently a student in the field of audio, with experience in recording equipment, mixing and mastering audio and creating SFX. I also have access to some of the best equipment in the industry. My current goal is to gain experience with ambitious people such as yourself, with realistic yet challenging goals.

Unfortunately, I don't have a demo reel or website yet, as my project thus far is inconveniently prohibited for any kind of upload/distribution due to potential copyright infringement. But if you must know, it's a complete SFX redo of the WoW: Wrath of the Lich King cinematic trailer Smiley. Check out the original: http://www.youtube.com/watch?v=PcRg_O9TNjU

I hope you'll consider me as a choice. Either way, I'm extremely eager to see how the game turns out! Good luck!

Thanks for reading,
Cullie
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