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1  Development / Audio / Re: WIP Ambient Track (hi btw) on: January 16, 2010, 08:04:04 PM
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which forces me to use Windows sadly)

why Sad

It's a firewire device, and even a not very common one, too, hence why there are no Linux drivers for it.

My graphics card (a GF7950GX2; so it's no miracle) has died completely today, which leaves me without a possibility to finish my work for a while. I'm sowwy Sad I hope that I'll be able to ship the polished version ASAP though.
2  General Category / Introduce yourself / Re: Swedish first timer on: January 09, 2010, 01:29:43 PM
Welcome!

I'd recommend pythonic idioms though Smiley
3  General Category / Off topic / Re: White much? on: January 08, 2010, 05:43:02 PM
Some small bits of snow have fallen on Zurich - not much though. Even less than last year! Switzerland is embracing the climate change right now Tongue
4  General Category / Introduce yourself / Re: Cullie - Game Audio SFX on: January 05, 2010, 03:43:26 PM
Moo and welcome! Smiley Whee, SFX Cheesy
5  Development / Audio / Re: WIP Ambient Track (hi btw) on: January 05, 2010, 01:02:12 PM
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What recording rig are you using?

I just have a Tapco Link.Firewire (which forces me to use Windows sadly) into which I usually plug the guitar, bass and keyboard. I'm still waiting for my XLR cable in order to use my new mic (an AKG C1000s =) ) to eventually record amp sound, acoustic instruments and vocals Smiley The software I'm using is Mackie's Tracktion (included with Tapco stuff), which has a pretty rubbish GUI and stuff, yet it's better than anything FOSS for Windows (Audacity - No; Traverso DAW - No routing, no plugins; Jokosher - Incomplete, no routing, buggy) Wink
6  Development / Audio / Re: WIP Ambient Track (hi btw) on: January 03, 2010, 02:11:49 PM
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I only have one very very minor nit-pick, that is I'd say the guitar sound is a bit thin (And I only say that because I'm a guitar player myself of the last 20 years).

I'm playing the high g-b-e strings only, tuned in g-b-b, playing the first two as drone strings to make it sound a bit archaic, more like a tambura or a cifteli, or even a small kantele (effin' incomplete Wikipedia articles^^). That's why it sounds "thin", however it's on purpose Smiley

I will upload a slightly reworked version of the track in the next few days. Smiley
7  General Category / Introduce yourself / Re: Sindwiller on: December 29, 2009, 07:21:42 PM
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Haven't you been with us for awhile?

Not really^^ I had been following some of barra's news posts only, before timong suggested that I could contribute my music to PARPG.

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Have you compiled the game succesfully?

Not yet. I'm too lazy to do that on Windows atm and I'm too lazy to boot up Linux as well. Cross your fingers Tongue However, I did once compile FIFE from SVN correctly. If that counts. Grin

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Where are you from? I'm always curious about it.

I'm from Bulgaria, however I'm born in Switzerland and still live there Smiley
8  General Category / Introduce yourself / Sindwiller on: December 29, 2009, 03:07:27 PM
Hi, I'm Sindwiller and I make music and other random stuff. I also have a Blog, which serves the purpose of being the preferable medium for my stuff and also what I hope shall become a full-fledged game design document for a X-style space sim.
9  Development / Graphics / Re: [WIP] enviro art on: December 29, 2009, 12:55:12 PM
Nice - I like your style Smiley
10  Development / Graphics / Re: CGtextures on: December 28, 2009, 08:03:50 PM
There were several discussions about CGTextures on FGD and the bottom-line is and stays: Their licensing model is not compatible with the GPL and/or CC-by-SA ways. I think you should stick to Q_x's list; I recommend using and contributing to burningwell.org (it's on the list, too).
11  Development / Audio / Re: WIP Ambient Track (hi btw) on: December 26, 2009, 01:34:13 PM
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Btw do you need barra to commit this to svn?

Well, I'd need his consent anyway, and the consent of the rest of the audio team I guess, besides the fact that I don't have rights to commit to PARPG SVN Smiley

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I think it is perfect for outside-settlements. Inside a pub it is probably not too good hehe.

A pub is out of question, obviously. However, I thought we settled on it becoming the track for the main menu? I think it would fit as the main menu background track, at least looking at the mockup. ^^
12  Development / Audio / Re: WIP Ambient Track (hi btw) on: December 25, 2009, 09:22:39 PM
A little late merry christmas to everyone!

As the lazy bastard I am, it took a little more time than normally to do this. Anyway, here's the second WIP version, which I think will be (with some tweaks) the final version if you don't mind. I tried to make the mixing bearable for the ears, tell me if it isn't so. The arrangement is pretty much the final version - I might add some finishing touches here and there to stretch it a bit.

http://rgames.tuxfamily.org/wp-content/snow_may_never_end_wip2.ogg

C&C welcome Smiley
13  Development / Audio / Re: Way of playing ambient music on: December 12, 2009, 09:19:43 PM
The first part of this thread seems like a REALLY good idea.  Multiple tracks that are "appropriate" for the various locations, to break up the monotony that can come from hearing the same songs over and over again, with each location given it's own playlist.

I, too, endorse this!
14  Development / Audio / Re: WIP Ambient Track (hi btw) on: November 29, 2009, 07:02:08 PM
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The pace of the track is rather slow/calm.

That's because I thought of it being played when the player just walks around in the wilderness or through a camp or something, to augment the impression of isolation... and stuff.

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The guitar is a tiny bit too dominating, I think (but I may be wrong)

Ya, the mixing between all those elements has yet to undergo some changes Smiley

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- there is a sudden very strong change. The beginning is cool, it would perhaps be nice to extend the calm start? Right now, after the guitar interferes heavily, it continues to be extremely calm ... I am not sure if such a sudden change is good.

Yep, that is my main concern right now. I'll try to add a few more tips here and there and just basically make the track much more longbreathed than before.

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But I was wondering about something else - how about a track that, from the very beginning, is rather "wild"? As in something that could be used for action/fast running?

Hm, I'd love to take suggestions for an appendant action/battle track Smiley
15  Development / Audio / [OGA-Archived] WIP Ambient Track (hi btw) on: November 29, 2009, 02:20:23 PM
Hello everyone -

I have been following PARPG's progress from the beginning (I think), at least when barra posted his announcement on the Freegamedev forums. I'm a regular #parpg idler and I'd be happy to contribute if I can Smiley

I have been messing around lately and came up with the idea of an ambient-ish track which could fit into some game, which I later on thought would be PARPG.

http://rgames.tuxfamily.org/wp-content/snow-may-never-end.ogg

What I have so far I think fits the nuclear winter environment of PARPG pretty well, however keep in mind that it's far from the final version, as the mixing is pretty horrible still and I have to substitute the distorted guitar part (which you should immediately ignore) with something more decent; and there's more that has to be done, apart from the fact that the track is still pretty short and would totally break the mood if looped with something else.

Anyway, I have a keyboard, a cheap guitar, bass guitars (which I haven't used in this track) and a firewire audio recording interface at my disposal.

C&C is welcome Smiley
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