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31  General Category / General Discussion / Re: photos from "after the end" on: February 05, 2012, 12:05:31 AM
Photos (most of) were made during -10C, calm weather. Now it's -15 (down to -20-something at night), and hardly any snow. But it's nothing uncommon to have -25C during daytime in my place (c'mon, it's almost Russia!).

Most of problems related to cold I currently have, are caused by the damn flat I live in, it gets cold really easily and quickly. No one lives under us, over, behind any wall - excluding 1,5m long fragment that is more or less covered by our stove anyways.

In Jan 2006 I've seen frost developed on the wall just above the mattress I was sleeping on.  It was bloody cold back then.
32  General Category / General Discussion / Re: Zombie survival game we may take some ideas from on: February 04, 2012, 11:57:02 PM
Well, now it's all a matter of data volume more than anything else. Thinking of strategy games only - they can squeeze a week of good fun into few MB of flashy file.

Good game keeps occupied longer, than good-looking 3GB of god knows what Wink
33  General Category / General Discussion / Zombie survival game we may take some ideas from on: February 04, 2012, 11:34:58 AM

Good stuff:
Character creation,
Overal look (excluding map buildings)
Music (!)

Overall mood kinda sucks due to mixing in cartoonish graphics on the map (de gustibus non est disputandum, as they say in invalid Latin), but the game is really easy to enjoy. And probably quite low budget too Wink
34  General Category / General Discussion / photos from "after the end" on: January 30, 2012, 04:18:39 PM
As I wrote earlier, I live in pretty much post-apo world, at least partially.
Poland was first robbed by Nazis, later by Red Army, sold to Soviets, incorporated into Soviet Union with real government in exile (http://en.wikipedia.org/wiki/Polish_government-in-exile) rich West forgot to help us with Marshall Plan as well.

Things changed from bad to worse in 89 in Poland, after we liberated ourselves from the Russian occupation. We've had some wild-west type of capitalism - basically mass robbery and enslavement to punish poor people with other's (communists) debt and work for the rich. Now it's even more funny - like the case of Catholic Church presenting papers (some  false http://spoleczenstwo.newsweek.pl/wraca-sprawa-komisji-majatkowej--jest-akt-oskarzenia,86441,1,1.html) to get money for the properities taken by communists (Russia). All this is doing, is hurting small people only. It's obviously much more than that, corruption reaches up to our ex presidents and prime ministers, but let's put it aside - the context is important, but the subject - even more.

Some places since 89 are nearly untouched, left by Russian soldiers, left by other owners due to general mess (eg. owner bankrupted) or property problems (owner is missing or died during or after WWII). Other places are queued, waiting for budget to clean it, finally some were actively demolished between "photo sessions".

I'm putting together a bunch of "after the end" photos, taken now or scavenged from the deep slumber of my archive. Not spectacular, not intended as such, but I hope it's a vital example of how things can look. I live slightly south (150 km) from where our game is planned to take place. Feel free to do whatever you wish - look, use it as a concept art, extract textures, or check out what type of roof was most popular behind the Iron Curtain in bad, cold war times.
I'm trying also to pinpoint other "post-apo" objects or landscapes, a bit more common - things that were left for various reasons, other than "big problems". Sometimes they're devastated, sometime - just covered with moss.
Here's the link (expect updates, descriptions etc.)
35  General Category / Introduce yourself / Re: Hi, great project but I had some problems running... on: January 07, 2012, 03:01:53 PM
Hi! Welcome! Zdrastvujtie!

As for ease of installation - on sourceforge ( http://sourceforge.net/projects/parpg/files/snapshots/ ) we have some pre-compiled files. Using it is not straightforward, due to some strange filesize restrictions that were somewhere in our dev. toolchain. For linux systems installation is a bit harder, but it's easier, than installing anything "from the repo" on windows.

In general - this is how it looks when you actually make things happen in software. You have to follow the hard way to really cooperate in terms of code creation. Working on installers, bundling things together is pretty much pointless from dev. point of view. Sure, it's important or the audience, it just doesn't push things forward. But, from what I understand, Beliar actually made a "build system" to provide those files, and it looks to me like it works.

We work in a steady, slow speed. If you feel in a mood to do something for us, you will probably work faster than we do - shoot, do what you feel you like. I can help you with 2D graphics, Beliar is the person to ask if you want to have your hands dirty with code, shevy is our caretaker.

Just don't let anything impede you, eg. you probably won't need latest revision to write a dialogue or make GUI graphics.
36  General Category / Introduce yourself / Re: New User Basic Questions on: January 06, 2012, 10:56:45 AM
We don't have any plans - we can't have any - this is how the community is working. We may be blessed with a dozen of interested people this year, we may be cursed with people leaving.

Sad truth is we really need more people around. Beliar, the only active programmer at this moment, is just unable to push the project forward fast enough to make anything happen in near future. No one expects a single person would do things like that - this is big, ambitious project and we're all busy with real life issues. We had a better times not that long ago, but not much happened and people just scattered afterwards. Now this is a steady progress, just really slow.

Playability (testability) is also a result of this big development road that every game more or less follows: code > test > provide SDK > test > create content > create more content. And we're still at step 1.

You can help us though, simply by hanging around and telling people we're here, and more or less alive.

In short: we need good programmer(s) to make things happen soon.
37  General Category / Introduce yourself / Re: New User Basic Questions on: January 05, 2012, 10:36:14 PM
Hi Dave!

We are at pre-alpha stage. Sure - you can walk around, we have like two small locations, chatting with NPCs and basic inventory handling is implemented, along with a fairly quick quest - you'll be able to complete it in under two minutes. And that's all, basically. Not much entertainment, so I'd say it's not playable if you expect to have any fun. If you want to watch - check out our media gallery:

If install is easy or not, it depends on scale you measure problems with. Not so easy for a common user, quite ordinary for indie devs. Exact procedure depends on your OS - it varies a lot.

38  General Category / Introduce yourself / Re: Hello there everyone on: December 28, 2011, 08:49:18 AM

It's your first project.
Hold tight, as weird things are about to happen.
IRC is the right place in case of "installation" problems. In any case TBH.
39  General Category / General Discussion / Re: where is the repo ? on: December 21, 2011, 09:23:35 PM
shirish - the project was left in a state you've been experiencing by it's former leading coder, and, as you see, it's not that easy to untangle the heavy magic involved into migration that took place in the past. While migrating we were all assisted to have things working, now it's not that easy.
However, I believe frustration is the worst enemy here.
If you want to check things out - reach for what's on sf, we're at slow speed now. There is not much of a game to play, not much fun. We're at pre-alpha, and, as you might have seen - there is plenty of things that are waiting for showing them some care (not frustration).

shevy, if you want to take the migration on your shoulders - please do so.
However, while migrating we were considering github as well, and it was discarded. Coders decided, as they use VCS most often, and Mercurial was chosen prior to looking for project space.
Migrating to Github may help with attracting coders - I can't deny it.
Just keep in mind that no matter where we go and what we do, it's an awful lot of job in terms of:
setting accounts
moving stuff - that's not codebase only, also assets, tools, media sources and trac tickets
testing if nothing is borked
waiting if any problems occur for anyone
changing and reviewing whole documentation
taking care for fixing new issues (spam, for example)

I'd rather see the energy put elsewhere (like in cleaning things after this migration), in other fields, but if you think you'll make it, and you think it will help, and no one (or nothing, including github's free plan possible limits) has any issues with putting our stuff into git - just do it.

As I said before - faving toy X over toy Y alone will not help, we did it once before and it only got worse during that.
40  General Category / General Discussion / Re: where is the repo ? on: December 20, 2011, 07:59:28 PM
Rick was able to download and test things quite recently, so I guess it's not all completely screwed.

PPARPG is completely different project in terms of codebase.

If you have any problems - please make sure you have installed subversion. There is some heavy magick involved in hooking things together and subversion was used. 
Finally try to bog someone on IRC for help.
I was never a master of installation, so I may be completely wrong.
41  Development / Audio / Re: Zippo click sound on: December 19, 2011, 09:22:15 AM
Sounds good Smiley I guess we could use it. Certainly it's better than what I've done Wink
42  Development / Mechanics / Re: General Brainstorming: In-game Camera, Menus, Map, etc. on: December 16, 2011, 01:26:44 PM
I'm all for having comfortable scrolling, auto-centering map option easy to turn on and off and really big maps, possibly even endless, generated on the fly.

Problem is, as often - I'm not only one here that may want something, and I'm incapable of coding things. I'd rather do what I do best, than try things I know I'll fail and take other's time while trying.

We're really far from finish. We're even far from beta. The game only looks and feels better with time, but it usually takes eons to polish a project like this - no matter if we're talking about code, world design, mechanics, writing, graphics or music.
That's both good and bad. Bad is you can't really enjoy nothing in the game as a consumer, good is you can actually make something.
More you make - more chances for success the project has.
43  General Category / General Discussion / Re: What will be a blog post on: December 15, 2011, 08:19:30 AM
Thanks a bunch!
And welcome to the team Smiley

Update - to keep an informal tradition, I'll post at Monday, 19th
44  General Category / General Discussion / What will be a blog post on: December 14, 2011, 04:58:26 PM
I've been telling this like two months ago on IRC... Write a bit to feed the blog, keep writtn record...
Here it is, incomplete, inaccurate, partially naive:


Please, if you feel in a mood to do it: read it, boost errors, make it longer and more complete, even rewrite it fully - no problem. I'll attempt to post it during the weekend, most probably on Sunday. If somethings goes wrong on my side - feel free to post it anytime next week.
45  General Category / General Discussion / Re: Where is our inspirational thread? on: November 22, 2011, 08:01:37 AM
You will need a time to learn those. We will have characters that are anywhere between 15 and 45 years, and those who are 15 will not be better than Wardle, really. Scared, starving, no book with edible plants by hand.

And it's not about being an outdoors noob or not. It's about what can happen to the body and mind when living the life this way.
Check out "cabin fever" for just one of aspects of being alone. Look how much Ed is crying by the end of his adventure - and those are brave man's (he was on the north pole and climbed Mt. Everest before the show) sincere tears there, he was fair enough to tape it.

70 years old Dick you can know from similarly named "Alone in the Wilderness" performed week-long hikes in the middle of alaskan winter just to entertain himself and avoid going crazy.

I'll try to reply your mail today, I just ended a major job y-day.
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