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1  Development / Programming / Re: Doing some bugfixes, thought you'd wanna know... on: May 22, 2012, 06:38:31 PM
I would call it "not in active development anymore".

This said: feel free to hack around the source and in case you want to not hack alone on it: join the IRC channel and get in contact with Beliar. He's the only former dev who's still doing some semi work on the project.
2  General Category / General Discussion / Re: What will be a blog post on: February 16, 2012, 12:08:55 PM
Fair enough. Thanks for elaborating on your point of view. I'm not sure sure if any official declaration might spark some outside interest in picking up the project or if it would actually do any harm.

My personal POV is that we've tried to bite off more than we could chew; the aim to create a full scale RPG similar to Fallout was simply too ambitious. I've been following the development of FanMadeFallout over the years from an outsider perspective and I found their final news update quite fitting:
http://web.archive.org/web/20110718210419/http://www.fanmadefallout.com/

It is actually my honest opinion that this project will never come close to what I originally had in mind. That's not a problem itself. It might be wise to think about the aims of the project again and redefine what you're trying to achieve.

Anyway, I'll pay for the hosting of PARPG until the end of 2012. I can provide mysql dumps and a complete filesystem dump in case you want to continue development in 2013 and want to move the website/forums/wiki elsewhere.
3  General Category / General Discussion / Re: What will be a blog post on: February 15, 2012, 08:04:51 PM
AFAICT there isn't much direction for development right now. I haven't been following the project lately, but what are your aims? Are there any plans for a new release? Do you plan to attract additional contributors or are the current contributors sufficent to ship a new release?

I doubt that there's any easy way to get development going again; maybe the best thing is to announce the official death of the project and hope that somebody else picks it up again.
4  General Category / General Discussion / Re: What will be a blog post on: February 15, 2012, 01:18:35 PM
I would declare it dead, but that's just me. I personally doubt that the project will make its way to any formal release without any serious effort to find new contributors.
5  Development / Programming / Re: Thinking of using Ruby in addition to Python on: February 08, 2012, 12:43:55 PM
I second Taldor's opinion. Introducing Ruby support into FIFE won't be that easy.

You might have more success trying to find a new python programmer for PARPG instead of trying to pick up python yourself. Just my 2 cents ...
6  General Category / General Discussion / Re: Starting the cleanup work on: October 03, 2011, 06:02:08 PM
The dumpyard has its origin in the NMA vats section. I propose to add another archive subboard and move the majority of the threads you want to archive there. The dumpyard should be reserved for threads that would be deleted on most forums, but we actually simply move them there to avoid the whole censorship discussion.
7  Development / Project management / Re: Delete inactive (or spam) members on: September 25, 2011, 12:42:38 PM
I agree about the Agile articles at the wiki: they don't add anything right now. This said, the links to them should be simply removed from the starting page of the wiki and rather replaced with a single link where all agile articles are listed.

Concerning removing user accounts based on activity: that's simply bad practice every way I look at it. I've _never_ seen a serious project that used that approach for whatever motivational purpose there might be. That's all I'm saying about it :-)
8  General Category / Website / Re: Spam bots on the wiki and the forum? on: September 24, 2011, 12:33:10 AM
Hmm concerning the wiki: we might have to install some additional anti spam mods to cope with it. I remember that I installed some mods for the Arx Wiki and they seem to have fixed the problem pretty well for them.
9  Development / Project management / Re: Delete inactive (or spam) members on: September 23, 2011, 03:03:04 PM
I'm strongly against removing any accounts unless there are PURE spam accounts. What would be the purpose of deleting these accounts, sorry, I don't get it.

There are IMO better places to start reviving the project, if that's what you have in mind shevy.
10  General Category / General Discussion / Re: the state of the project on: July 28, 2011, 12:03:07 PM
Sorry for the late reply lads.

I'm focusing on my studies right now as I'll have the first of my final exams in about two weeks. Right now I can't spend any time on the project as I'm pretty much occupied and I don't want to make any empty promises to commit to the project before I'm fully healthy again.

I'll be around and watching the project and if there are small tasks that I could take care of, I'll definately try my best to tackle these. However I can't play a leading role in the project right now and prolly for the next months to come.
11  General Category / Introduce yourself / Re: [programmer] BIAGINI Nathan on: June 15, 2011, 10:06:02 AM
While we're at it, let's throw librocket into the mix :-)
http://librocket.com/

Uses CSS-style scripting and seems to ship with Python bindings as well. And surely more light-weight than Qt.
12  General Category / Meetings / Re: Meeting: Sunday, 15th of May, 8PM GMT on: May 20, 2011, 06:08:30 AM
You were around rowan :-) See:
http://static.opengameart.org/logs/parpg-sprint/%23parpg-sprint.2011-05-15.log

We had a meeting at Sunday, 1st of May as well:
http://static.opengameart.org/logs/parpg-sprint/%23parpg-sprint.2011-05-01.log

Another one was planned for the 8th of May, but AFAIR this was mother's day and therefore we decided to skip that meeting slot as it's a national holiday in some countries.
13  General Category / Meetings / Meeting: Sunday, 15th of May, 8PM GMT on: May 15, 2011, 01:24:23 PM
Meeting today, Sunday, 15th of May in #parpg at 8PM GMT. Check this clock if you're unsure what timezone you're in:
http://wwp.greenwichmeantime.com/

No meeting subjects added to the wiki yet, but one possible topic is the ongoing move to hg as version control system.
14  General Category / Meetings / Replacement meeting for Sunday, 8th of May? (Mother's day) on: May 06, 2011, 06:08:04 PM
As already discussed on IRC: Sunday, 8th of May is Mother's day in the US and a couple of other countries and it usually has the status of a national holiday. Therefore most devs might not be available this Sunday for an IRC meeting.

Should we have a replacement meeting in the next couple of days, e.g. at Tuesday, 10th of May or should we simply have our next regular IRC meeting at Sunday, 15th of May?
15  General Category / Meetings / Re: First Developer Meeting Agenda on: May 01, 2011, 12:35:28 AM
I'll be around tomorrow :-) Hope the other devs can make it as well!
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