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1  General Category / General Discussion / Re: Is everyone okay with announcing PARPG dead and ready for takeover? on: May 27, 2010, 12:21:45 PM
Take me too, bro!

Hey, jump in! Smiley

There's no reason to hurry after all, now that the project is considered dead. I have all the eternity yet.

Speaking seriously, I will turn to it someday if somebody else doesn't pick it up instead, because I regard it is a nice launch pad to start my own project.
2  General Category / General Discussion / Re: Is everyone okay with announcing PARPG dead and ready for takeover? on: May 27, 2010, 06:44:20 AM
Although I understand mvBarracuda's vector of thought, I fail to see the real purpose behind announcing officially the death of the project. That the project has stopped being developed at some time point - is already obvious from the latest blog post.  That the project is 'rotting' - I don't get it either. In my view it is rather slowly 'fermenting', than 'rotting'.

In other words, the state of the project is already told in the last post. No need to stress that again, in my view.

Personally I will take over the project sooner ot later, and will even get money for that Smiley.
3  General Category / General Discussion / Re: Don't want PARPG to die on: May 18, 2010, 01:26:13 PM
Yeah, but also:

0) Make a written account of what has been done (with brief analysis and hyperlinks to the Wiki).
4  General Category / General Discussion / Re: Don't want PARPG to die on: May 17, 2010, 07:23:47 AM
I really like the work I and others have done for this game. I think it has the potential to be one of the flagship Open Source games. So my question is, what is still going on, are people still developing at all or has Barras absence completely stopped development?

And next, what can we do to more proactively attract new developers. I'm just a pixel slinger, I know nothing about coding, but I think it could be possible to put together an aesthetically pleasing packet of materials, story synopsis, design ideas, illustrations and an attached copy of the Techdemo. I would be willing to try and rattle cages for more artists and if we had some sort of packet or pitch, perhaps developers in other disciplines could start poking for other more programmers and such.

What can we do to make sure this doesn't just turn into another promising but abandoned project?

It is obvious that the project is at the stage when it needs good management to be re-launched, rather than some actual work or inflow of new developers. I think first step to revive a project would be to make an account of what has been done so far. You may want to look at the topic http://forums.parpg.net/index.php?topic=697.0 (closer to the end).

Second step would be to prioritize each particular aspect and start the actual work.

A single person could do this relatively quick. I would have done this myself, and I think I would soon, if nobody steps up.

5  General Category / General Discussion / Re: Still Happening? on: May 12, 2010, 02:24:05 PM
Yeah, it seems right now. Thanks for the enlightenment, dude Smiley

I have seen the tiles on the forum or elsewhere, but - aren't they the first thing when it comes to building maps? That's why I'm pushing this, trying to clear this subject for myself. If that is so, then we definitely need an easily accessible library of them in the Media section.

Thanks for your patience Wink
6  General Category / General Discussion / Re: Still Happening? on: May 12, 2010, 11:59:27 AM
50% of what I did - I have never seen it making its way to the game.

Why not? Were they bad?

BTW, I always thought that map tiles are always 2d: basically a flat texture (I mean, why would we need a 3d artist for that).

Could you please point me where I can look at the compendium of 2d map tiles available up to now?
7  General Category / General Discussion / Re: Still Happening? on: May 12, 2010, 09:59:02 AM
I'm ready to draw any 2D thing if lack of it holds the progress in PARPG.

Hmm... Tiles?
8  General Category / General Discussion / Re: Still Happening? on: May 12, 2010, 09:56:32 AM
Thanks for your reply, Q_x.

there is no single person you can ask and know it all.


I believe, this is where the problem lies. Parpg should have at least one single person who perhaps doesn't know how to code, or draw or write things better than the others, but who'd keep track of the achieved progress in every domain in detail. And even more than that: who could alone push the project forward at least for a little while.

Do I presume there is no such person who could outline the progress and exact needs on all five aspects I mentioned? If there is none yet, parpg's first concern should be to start looking for one. Does it mean that manager position mvBarracuda speaks about?
9  General Category / General Discussion / Re: Still Happening? on: May 12, 2010, 07:44:20 AM
Hey, is there anybody who could make an overview of the whole work done up to the present moment?

I would be interested to see some kind of an extensive summary table, where every major aspect of the parpg would be covered, with the current progress summarized.

For example:

1) Programming (engine, tools, etc.): [what has been done + what could a designer do with an engine (like could he draw a map already?)]
2) Game mechanics: [summary of the draft proposal mechanics, I believe that of zenbitz's for a start].
3) Art: [what has been drawn/rendered by various parpg contributors].
4) Setting development: [story of the game world in brief].
5) Plot: [main plot proposal(s)].

Anyone could handle that?
10  Development / Writing and Quests / Re: Main Story Arc Idea: "Odin's Six" on: May 12, 2010, 07:26:45 AM
Dammit, it's so painful to re-read these writing efforts knowing it seems to turn into vapourware now.

And, let's be a bit more forgiving and tolerant to each other's ideas, that wouldn't hurt too much.
11  General Category / General Discussion / Re: Name of game on: March 16, 2010, 04:00:44 PM
Maybe, "Tuollaf"? This could be a Finnish city (crucial for the plot) somewhere on the map.
12  General Category / General Discussion / Re: PARPG Meeting (urgent and important) on: January 28, 2010, 02:35:56 PM
I'd like to participate. My preference would be to start on 9:00 GMT Saturday (that's London time, right?) and to finish in two hours. If it's not possible, I'll consider other suggestions.
13  General Category / General Discussion / Re: PARPG Meeting (urgent and important) on: January 25, 2010, 12:39:31 PM
Dammit guys, I'm still keeping an eye on you. Please don't abandon this great project. Barra will certainly come back, he's not sort of that person that could call it quits all of a sudden (AFAIK).

I believe he must have some issues in real life.

14  General Category / Website / Re: News update thread on: May 19, 2009, 07:07:53 AM
Good luck with your University, barra! Smiley
15  Development / Writing and Quests / Re: Introducing subway system (which don't exist in reality) on: May 18, 2009, 07:26:00 AM
What thread should I be reading to understand what the poll is about exactly?

- or is this a spontaneous idea/poll?

That came out from "Overhauling the red area story" topic, when we have been discussing whether we should have added sci-fi elements or rather stick to reality as close as possible.
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