Post-Apocalyptic RPG forums

Sprints => Character customization => Topic started by: qubodup on February 27, 2011, 04:04:49 AM



Title: Implementing the GUI in PyChan
Post by: qubodup on February 27, 2011, 04:04:49 AM
I started a thread on the FIFE forums (http://forums.fifengine.net/index.php?topic=409.0) with questions on how I can implement the GUI. I feel kind of helpless so far but am optimistic about understanding more and getting some results in the near future. :)


Title: Re: Implementing the GUI in PyChan
Post by: aspidites on February 28, 2011, 01:04:07 AM
Not registered at the fife forum which is why i'm replying here, but:

1) the python shebang line in each file should be removed from all except the launching fife script, then that one should have the python2 shebang line isntead. I'll be doing something similar for parpg when time allows

2) If you don't get any useful replies then I'd be willing to help you once I'm done with my current sprint tasks or I find some free time otherwise


Title: Re: Implementing the GUI in PyChan
Post by: qubodup on February 28, 2011, 10:22:35 AM
If you don't get any useful replies then I'd be willing to help you once I'm done with my current sprint tasks or I find some free time otherwise
Thanks for the offer! Help is appreciated and will probably be needed. I'll try to get on with this today. :)