Post-Apocalyptic RPG forums

Development => Writing and Quests => Topic started by: mvBarracuda on March 06, 2009, 04:55:55 PM



Title: How important is testing the game to you?
Post by: mvBarracuda on March 06, 2009, 04:55:55 PM
And yet another feedback thread for the writing staff :-)

In theory it sounds like a good idea if every contributor could always test the latest version of the game to see what's already implemented. On the other side setting up the build environment can be pretty tricky, especially if you run some Linux distros or even worse at this point: Mac OS.

Is it important to you that you can always run the latest version of the game or doesn't it really matter to you?


Title: Re: How important is testing the game to you?
Post by: eleazzaar on March 06, 2009, 06:40:10 PM
Is it important to you that you can always run the latest version of the game or doesn't it really matter to you?

I've contributed to about a dozen FOSS game projects over the last 5 years starting with Wesnoth.  Being able to play/test the game has a strong correlation
1) maintaining interest in the project
2) actually being able to contribute effectively

Of course #2 is more important when i was contributing to GUI and art

Additionally i've observed that new contributors ideas are more likely to be relevant and helpful if they have actually played the game.  There's no quicker way to get the idea of what sort of game it is.  Contributors who don't understand exactly what sort of game it is, are seldom useful.

Of course the value of having the current version in your hands varies greatly as development moves forward.  The value of a barely functional 0.1 in everybody's hands is minimal.  But it's absolutely vital that contributors have it for the 0.9 polishing stage.


Title: Re: How important is testing the game to you?
Post by: zenbitz on March 07, 2009, 01:23:38 AM
Mandatory.  But even if you are cursed with a PPC mac (can't dual boot Linux or Win32), you can get a free emulator / virtual machine, right?
It doesn't have to play _fast_.


Title: Re: How important is testing the game to you?
Post by: mvBarracuda on March 08, 2009, 12:32:13 AM
Good point about the emulator. AFAIK vtchill (FIFE developer) runs some kind of virtualization software on his macbook.


Title: Re: How important is testing the game to you?
Post by: eleazzaar on March 08, 2009, 01:04:35 AM
you can get a free emulator / virtual machine, right?
There's Dos-box.

But i'm not aware of anything else free and fully functional.  But i'd love to find out about it.


Title: Re: How important is testing the game to you?
Post by: mvBarracuda on March 08, 2009, 01:30:00 AM
AFAIR vtchill uses virtualbox:
http://www.virtualbox.org/

Seems to be free as in free beer and free speech :-)


Title: Re: How important is testing the game to you?
Post by: eleazzaar on March 08, 2009, 01:42:05 AM
cool, i'll check it out.


Title: Re: How important is testing the game to you?
Post by: Sirren on March 08, 2009, 03:48:16 AM
As far as I'm concerned being able to tinker with a working app is mandatory. I know that we're going to plan everything bu art must be tested in game. I think I can speack for all those who're contributing with arts...


Title: Re: How important is testing the game to you?
Post by: Lamoot on March 08, 2009, 08:44:14 AM
It's definitely needed to be able to play with the art assets in-game. Perhaps to have a test map for each of the artists which he can change in any way he wants. Or perhaps a set of 5-10 maps that can be given to artists to test when they feel the need, but not really being "their" maps, just free testing slots for teh duration of the testing period.


Title: Re: How important is testing the game to you?
Post by: DK on March 08, 2009, 09:45:51 PM
I would like to test it at any stage possible.. feeling the potential is one route to inspiration I like to use very much


Title: Re: How important is testing the game to you?
Post by: mvBarracuda on March 08, 2009, 09:50:32 PM
What OS are you running DK?


Title: Re: How important is testing the game to you?
Post by: DK on March 08, 2009, 09:52:39 PM
Windows vista currently.. running back to my old laptop on xp soon as it's fixed sometime this week I hope.
hm..
getting a new desktop soon as well (For free :D *thanks dyslexia and uni*), so would say a mix of vista and xp.


Title: Re: How important is testing the game to you?
Post by: mvBarracuda on March 08, 2009, 09:57:15 PM
Oki, building on win32 is quite easy. You don't need any special kind of technical knowledge, not how to use a compiler either.

A guide how to do so can be found here:
http://wiki.parpg.net/Download

If you run into any issues, you can get live help at the IRC channel:
http://wiki.parpg.net/IRC


Title: Re: How important is testing the game to you?
Post by: NineOfHearts on March 21, 2009, 10:44:20 PM
And yet another feedback thread for the writing staff :-)

In theory it sounds like a good idea if every contributor could always test the latest version of the game to see what's already implemented. On the other side setting up the build environment can be pretty tricky, especially if you run some Linux distros or even worse at this point: Mac OS.

Is it important to you that you can always run the latest version of the game or doesn't it really matter to you?

Testing the game is important! Hopefully we can play soon. :)


Title: Re: How important is testing the game to you?
Post by: maximinus on March 22, 2009, 12:57:05 AM
Just to cast my vote: I feel it's essential to have a running copy, so you can see that your work is actually doing something.

Gives you a reason to continue, and that's just as important for writers and artists as it is for us coders!


Title: Re: How important is testing the game to you?
Post by: NineOfHearts on March 29, 2009, 11:35:18 PM
Just to cast my vote: I feel it's essential to have a running copy, so you can see that your work is actually doing something.

Gives you a reason to continue, and that's just as important for writers and artists as it is for us coders!

Agreed!


Title: Re: How important is testing the game to you?
Post by: mvBarracuda on April 27, 2009, 01:26:54 PM
So does everyone have a copy of the current form of the game running on his system? Let us know if you ran into any problems :-)

http://wiki.parpg.net/Download


Title: Re: How important is testing the game to you?
Post by: NineOfHearts on April 28, 2009, 04:42:04 AM
So does everyone have a copy of the current form of the game running on his system? Let us know if you ran into any problems :-)

http://wiki.parpg.net/Download

Haha, I think I'm going to need your help. I don't really want to download anything I already have but...I don't know if I have these things already. For starters, I have Python IDLE and Shell. Will these work or do I need to download the Active Python distribution?


Title: Re: How important is testing the game to you?
Post by: maximinus on April 28, 2009, 08:06:00 AM
If IDLE is installed then you should have Python already on your system. The 'shell' in windows talk is the terminal (start -> run -> cmd). Can't offer any more info because I'm not a windows person.


Title: Re: How important is testing the game to you?
Post by: mvBarracuda on April 28, 2009, 09:29:02 AM
It's important that you'll need Python 2.5 to run PARPG. Neither Python 2.4 nor 2.6 will do the job. You can find out which Python version you're running by starting Python / IDLE and typing in "help()"; it should print the version number to the console.


Title: Re: How important is testing the game to you?
Post by: maximinus on April 28, 2009, 10:19:01 AM
It's important that you'll need Python 2.5 to run PARPG. Neither Python 2.4 nor 2.6 will do the job.

Is that literally true Barra? If so, I can add some code to let the user know. Since I only have 2.5 on my system there is no easy way to check.


Title: Re: How important is testing the game to you?
Post by: mvBarracuda on April 28, 2009, 12:40:56 PM
Yep, at least on win32 we just support Python 2.5. On Linux there is a Python 2.6 patch for FIFE, created by the Unknown Horizons developers. To support any other version of Python besides 2.5, we would need to adjust the compile SDK; that's not worth the hassle IMO as it we would rather enforce Python 2.6 in this case instead of supporting both versions.


Title: Re: How important is testing the game to you?
Post by: Sirren on May 04, 2009, 12:58:01 PM
Hello, I got a problem here: I downloaded and installed  fife, parpg, python 2.5.4.3 and  TortoiseSVN-1.6.1.16129-win32-svn-1.6.1.msi (followed the instruction carefully). When trying to run run.py all I get is a flashing black window and nothing more. My OS is winXP Home 2002, service pack 3. I double checked fife folder structure and the python installation integrity.
What's wrong?


Title: Re: How important is testing the game to you?
Post by: maximinus on May 05, 2009, 01:43:42 AM
Have you tried running thr rio demo or the pychan demo? What happens then? Or is it only PARPG?


Title: Re: How important is testing the game to you?
Post by: Sirren on May 05, 2009, 09:33:49 AM
Same result with all of them.


Title: Re: How important is testing the game to you?
Post by: mvBarracuda on May 05, 2009, 09:37:59 AM
Did you download a stable release of FIFE or grabbed the latest files from SVN and built from source?

EDIT: in case you built from source: simply attach the engine_build_log.txt file. With this build log we can find out if something gone wrong in the build process; that's likely as neither FIFE client is working for you.


Title: Re: How important is testing the game to you?
Post by: Sirren on May 05, 2009, 10:28:36 AM
I don't really know what "building from source" means :-\
I simply followed the WIKI instructions linked on the blog front page. Tortoise downloaded the file, if I remember correctly.
Bits and pieces missing?


Title: Re: How important is testing the game to you?
Post by: mvBarracuda on May 05, 2009, 11:09:30 AM
Oki, as you followed the guide, there will be a file called engine_build_log.txt, residing in <FIFE>\build\win32\build_environments\scons. Please attach that file to your next posting and we can investigate what went wrong.


Title: Re: How important is testing the game to you?
Post by: Sirren on May 05, 2009, 11:43:04 AM
No, sorry. No such a file in that folder, only a number of .bat files. Do I need to run anything?


Title: Re: How important is testing the game to you?
Post by: mvBarracuda on May 05, 2009, 12:23:17 PM
Yep, as described in the guide: logbuild_engine.bat.

Please recheck this part of the guide: http://wiki.parpg.net/Download#Win32


Title: Re: How important is testing the game to you?
Post by: Sirren on May 05, 2009, 01:17:18 PM
Done  :D !! It's working and I managed to run PARPG.
Thanks for your assistence, mvBarracuda.


Title: Re: How important is testing the game to you?
Post by: mvBarracuda on May 05, 2009, 01:34:08 PM
I'm glad that it worked out in the end :-) Building for the first time seems always a bit complicated to newcomers but in the end there's a lot to learn and once you've made it, people are usually rather glad that they've invested the time to get things running.


Title: Re: How important is testing the game to you?
Post by: NineOfHearts on June 02, 2009, 06:42:50 PM
Just to cast my vote: I feel it's essential to have a running copy, so you can see that your work is actually doing something.

Gives you a reason to continue, and that's just as important for writers and artists as it is for us coders!

I will second this.
:)


Title: Re: How important is testing the game to you?
Post by: shevegen on June 24, 2009, 04:00:25 PM
I think a running copy is very very important. Even if it sucks in many areas.

Ufo Alien Invasion didnt have a full background story for a long time, they added to the story as their game got better.
(No idea how it was with wesnoth)

And new contributions are very very important, we should actively seek to expand on that whenever possible.
ESPECIALLY for artwork - coding is probably more important, but i always felt that artwork makes the biggest
difference. Just compare old wesnoth graphics with today graphics :)