Post-Apocalyptic RPG forums

Development => Audio => Topic started by: shevegen on February 02, 2010, 11:53:00 AM



Title: Audio tracks for Techdemo I
Post by: shevegen on February 02, 2010, 11:53:00 AM
Can you guys collect which tracks we will have for techdemo I? How many and who is the author? Edit: Yes, we have that. See the link below.

I'd like to rather have more than too few. Please write here what tracks you did, or which ones you think are missing. Edit: Answered already. :)

<timong> it's more about is the engine capable to change tracks and if there's enough places to use all the tracks we have. i think we already have 4 tracks
<Beliar> hmm, yes changing tracks is possible

For track listing look here:
http://parpg-trac.cvsdude.com/parpg/browser/trunk/game/music

- Answered questions:

Functionality: It would be nice if the GUI could allow a player to select between the different tracks easily. As in, you listen to a track, and don't like it, and press some key combination. [Feature frozen for techdemo as stated by maximinus, perhaps later]

- Is the engine changing tracks automatically right now? That would do for the first.
It does not. I agree that it should. See trac ticket:
http://parpg-trac.cvsdude.com/parpg/ticket/250


- Pending questions. How to best use it?

- What to do with newcomers who want to contribute audio stuff? Have our current audio guys decided on some things to use for PARPG? I mean, we can have 10 different composers and 10 different tracks. But personally I think it would be better if there is some loose, general framework ... one that tries to somewhat fit into a post apocalyptic cold world. (Just my 2 cc)


Title: Re: Audio tracks for Techdemo I
Post by: timong on February 02, 2010, 12:09:56 PM
There are tracks already in the repository IIRC. I made 2 tracks and created OGG versions of it which were added to the SVN.

Okay, here they are: http://parpg-trac.cvsdude.com/parpg/browser/trunk/game/music

The question is rather how these will be used.


Title: Re: Audio tracks for Techdemo I
Post by: maximinus on February 02, 2010, 01:28:54 PM
Functionality: It would be nice if the GUI could allow a player to select between the different tracks easily. As in, you listen to a track, and don't like it, and press some key combination.

I like this, but at the moment I think there should be an feature freeze until the techdemo is done. We shouldn't let anything get in the way for the next month or so.


Title: Re: Audio tracks for Techdemo I
Post by: shevegen on February 02, 2010, 03:35:57 PM
Sure thing.


Title: Re: Audio tracks for Techdemo I
Post by: timong on February 02, 2010, 04:02:19 PM
Is the engine changing tracks automatically right now? That would do for the first.


Title: Re: Audio tracks for Techdemo I
Post by: qubodup on February 03, 2010, 12:11:16 AM
Is the engine changing tracks automatically right now? That would do for the first.
It does not. I agree that it should.
I asked on #python how to do that and submitted a feature request with a solution http://parpg-trac.cvsdude.com/parpg/ticket/250


Title: Re: Audio tracks for Techdemo I
Post by: maximinus on February 18, 2010, 05:28:35 AM
I can put that i tomorrow, with just a slight change so there's no chance it will repeat a track


Title: Re: Audio tracks for Techdemo I
Post by: mvBarracuda on March 15, 2010, 01:27:40 AM
I've applied qubodup's random audio playback patch:
http://parpg-trac.cvsdude.com/parpg/changeset/527

Code review by programmers appreciated!