Post-Apocalyptic RPG forums

General Category => Introduce yourself => Topic started by: Q_x on November 06, 2009, 11:52:15 AM

Title: Q_x - 2D guy
Post by: Q_x on November 06, 2009, 11:52:15 AM
Greetings from Poland!

My name is Luke (or Łukasz), but people call me Qx (therefore Q_x as nick here).
I've raided the IRC channel lastly.
You'll find my sketch "The Hooded One" in the graphics forums.
Thanks for posting it, shevy :)

I'm bitmap/vector designer (2D only), DTP-man, new media artist, 100% freelancer.

At spare time I'm overhauling my flat, making some photos, feeding the birds, making noisy pathes in Pure Data, doing some veejaying, cracking some wifi, meeting my friends, studying the gnomonics or some other bizarre stuff. I love simple (but not mindless) solutions.

FLOSS enthusiast, poorman of choice (but look - we have 70-80% taxes here, without any social benefits from it). And a little bit obese - by DNA flaw, I think.

I have random and unregular periods of boredom and doing-nothing varying from weeks to hours. So I'd rather do some small things for PARPG than sit and wait until job happens.

I'm into PA worlds for 18 years now, I've been writing my first PA novel when I was 10, it wasn't longer than two pages full of white snow and wandering poor gang members but whatever.

I can provide some random minor improvements on batches of graphic items or create "big things" as splash, game menu - one at a time.
If you're not in hurry with polishing graphics - I'd rather wait and provide/improve bizilions of ideas or make concept-art to inspire the team.

I'm writing personal weblog to trace my recent activities, in Polish. It's hosted on Nothing special.

I have no portfolio other than for commerce design/DTP, it's useless in this situation. But I hope I'll make part of the new one here.

I usually post my things on the interwebs under WTFPL (you can't put things straight under the Public Domain terms where I live, the WTFPL is legal equivalent).

As a fluent Polglish speaker I often forget the "the" word, or "a" or "an". Misspell, misuse and write things slowly. Forgive me please, but don't hesitate to correct my errors.


Title: Re: Q_x - the happy mana collector
Post by: shevegen on November 06, 2009, 12:31:15 PM
When did you hear about PARPG first btw?

Title: Re: Q_x - the happy mana collector
Post by: Q_x on November 06, 2009, 01:36:19 PM
News was posted on, I'm quite stunned with how many people gathers here.

I've forgotten - I can do some video too. Gluing, cutting, adding sound.

Title: Re: Q_x - the happy lama farmer
Post by: shevegen on November 26, 2009, 02:38:25 PM
Amazing... i think you may be the first from happypenguin hehehe

Although I did visit happypenguin in the past a lot too. It doesn't seem to evolve much these days though :/

Title: Re: Q_x - positive news update
Post by: Q_x on December 16, 2009, 09:48:43 AM
News update:

Despite of ammount of work I have (or don't have) - there should be always some time for PARPG.

I screwed my Linux box recently - and developing anything under XP was always painfull for me. I thought I'll find mana to brawl with it. I was wrong.
How that happened? Both new GRUB and new kernel went out of space addressable by BIOS, and even after deleting swap partition and merging it to have Linux closer to beginning of disk - error 18 occurred even after fresh installation of Debian. Looks like whole XP partition and Linux /boot must now fit in first 8GB of disk space. Why so far it was good? Why just upgrading the kernel blown things up? What new grub brings to this situation, preventing fresh installation? I have to definitely read more about it.

I've been trying install things in VM or in Wubi - it looks like I don't have enough hdd and/or computing power to do it. xPUD fits and runs well, but no chance for 4 GB of free space and running eg. Xubuntu - no matter if using VM or Wubi.

I'm able to make/correct graphics for PARPG (as well as doing other things).

I should be able to buy myself bigger new disk in January and set up all things before you finish the techdemo.

Shevy: I *love* the retro-web1.0-ish feel of happypenguin site :).

Title: Re: Q_x - the happy lama farmer
Post by: shevegen on December 16, 2009, 11:22:53 PM
I think december is a bit more silent in Parpg compared to perhaps october or november.

Linux is a big pile of mess. Seriously. It doesn't help that there are so many distributions either. I often wonder where Linux would be without Gnome or KDE ...

Title: Re: Q_x - the happy lama farmer
Post by: Q_x on January 06, 2010, 03:05:17 PM
Barra: I'm up and running.

Title: Re: Q_x - the happy lama farmer
Post by: mvBarracuda on January 06, 2010, 03:46:30 PM
Alrighty Q_x :-) You get the extra prize for reporting back first. Hopefully the others report back as well so we can tackle the techdemo with as many resources as possible.

Title: Re: Q_x - 2D guy
Post by: Q_x on January 14, 2010, 03:42:01 PM
I'm having some serious networking issues. My ISP increased connection speed, but they're having some serious stability problems since then - almost any network activity is touched with it, including IRC, as well, as streaming or downloading. I will bother them in next Monday - I think they have lots of serious things to fix until then.
I'll try also if this is not my router issue.
So I will be on forums, mostly:)

And meanwhile have a look on some Bali traditional music (probably unrelated to PARPG, but who knows...): (
Some Arctic (Canada?) songs was also mind-opening experience of this week: (
And most PARPGish thing I've found so far: (

Title: Re: Q_x - 2D guy
Post by: shevegen on January 20, 2010, 05:59:03 AM
Hey Q_x, do you think you will be able to attend a meeting in the coming few weeks on IRC?

We need some ass-kick dudes like you to ass-kick some other dudes into getting back on track for the project.

Title: Re: Q_x - 2D guy
Post by: Q_x on January 20, 2010, 02:17:51 PM
I was just about to announce it.
My ISP admin wrote to me that 15 min DHCP lease renewal time is perfectly valid (I doubt it) and this is my fault if something is wrong (and he was right).
I spent whole yesterday evening fiddling with my modem and router. I've broken the case, voided varranty, upgraded firmware, reflashed, reflashed back, drink some whisky (this was the crucial moment)...
I finally resolved my connectivity problems - I've fallen into some obscure dd-wrt  default firewall settings issue, resolving it was not so obvious even for gurus.
But finally I'm online without 15 min interruptions caused by DHCP renewal.

So yes, IRC meeting in weekend is perfectly OK for me.
It would be nice to have some general thread to be prepared - time, subjects and so on. Or maybe there is one, and I'll see it in just a moment.

Title: Re: Q_x - 2D guy
Post by: Q_x on January 29, 2010, 03:02:21 PM
One more thing to have things crystal-clear:
I'm ready to devote about 2 hours daily just for 2D work for PARPG. My freelance work is mostly unpredictable, so take it as "more or less 10-15 hours weekly". This means something making or improving few-several simple illustrations, or making single one, but really detailed. Writing the Wiki, trolling the forums, or being paralyzed.

What I would need are the directions what exactly has to be done.

For now I see only one major task - meaning makking some serious background for the main menu. We'll see the rest after the meeting.
The photos I made  ( ( were posted as a basis for the illustration, but there is not much spontaneous enthusiasm in the subject of the photos, so I think I'll simply try harder and shoot better, closer to what I understand to be the identity of PARPG.

The minor never-ending task is concept art, so I'll go into it after the 01/30 meeting for the time needed for the things to be clarified and moved forward (or until it liquefies and pours down between our fingers).

Title: Re: Q_x - 2D guy
Post by: maximinus on January 29, 2010, 03:29:26 PM
One issue that's not been addressed in PARPG so far is skinning the GUI, straight up 2D work, no 3D at all yet very important in getting the 'look' of PARPG right.

Would this be interesting to you?

Title: Re: Q_x - 2D guy
Post by: Q_x on January 29, 2010, 03:40:56 PM
sure thing
1. I've seen really good attempts proposed
2. what are the requirements? "Bricks" needed? Any spec from pychan gurus?

Title: Re: Q_x - 2D guy
Post by: maximinus on January 29, 2010, 04:00:54 PM
sure thing
1. I've seen really good attempts proposed
2. what are the requirements? "Bricks" needed? Any spec from pychan gurus?

1: I've only seen mockups
2: Requirements? Dunno. Spec - give me a couple of days and I'll get back to you.

Title: Re: Q_x - 2D guy
Post by: Q_x on January 29, 2010, 04:32:38 PM
mockups - thats the right word!
ok, I'm waiting. And hopefully PNG will work just like anywhere else.

I've moved the discussion there: (

Title: Re: Q_x - 2D guy
Post by: Q_x on February 01, 2010, 09:06:37 AM
Good news for yesterday evening are:
I was able to run puredyne Linux in VM and this way install it into my pendrive.
So I have pretty stable Karmic Koala, ready for some serious media production and programming.

Bad news this is live system (very slow) and it has something like 3GB of space for persistence. So no mass-installation of packages would be possible, just the most important wifi stuff and updates.
After destroying my tools in 2006 and 2008 I won't install any Ubuntu-based distro to HDD (after what happened with Debian - Squeeze its not an option too until it will be stable).

Title: Re: Q_x - 2D guy
Post by: Q_x on February 07, 2010, 04:08:27 PM
No contributions yesterday, today and tomorrow. Sorry.
Not exactly real life issue. Polish PnP  RPG project I'm into needs typesetting. This are something like 120-150 pages to do, so one day of error-busting, one day of work, and one day of PR.

Title: Re: Q_x - 2D guy
Post by: shevegen on February 08, 2010, 03:02:12 AM
No worries. Just don't fall into a snow-hole ;-)

Title: Re: Q_x - 2D guy
Post by: Q_x on February 09, 2010, 11:31:42 AM
OK, I'm little more here. I hope I will make the GUI-related stuff until the weekend.

On Saturday I will be back in PR with the PnP e-book,  gathering all amendment and Sunday is planned for sprint straight to the finish line (and all of the PnP project issues that are holding me apart of PARPG, I think). I hope I my eyeballs will survive whole-day strain.

Title: Re: Q_x - 2D guy
Post by: Q_x on May 06, 2011, 01:58:12 PM
I'm not quite sure if I should place it in "introduce yourself" section. It's been a while since I touched my personal thread here. But it's my only personal thread, so whatever.

What I have to say today is not good, but also not tragic.
Sitting lifestyle for the last decade killed my health a bit. I had to reduce seriously time spent in front of a LCD, so also online activity. What's bad - I'll be (and I'm already) available shorter on IRC. Only this. And what's good about it - well, more time for some other stuff - making concept art for example.
This little change should not lower my productivity, but will cease IRC trolling a bit :D You can always try your luck and PM or e-mail me if there is something important going on or you just need my attention :)

Title: Re: Q_x - 2D guy
Post by: shevegen on September 22, 2011, 03:26:59 AM
Q_x is one of those guys who is still around and used to be from the very beginning (more or less)!

Title: Re: Q_x - 2D guy
Post by: Q_x on September 27, 2011, 01:24:13 PM
Somehow I think I should place it here:

Title: Re: Q_x - 2D guy
Post by: Q_x on March 07, 2012, 12:11:14 PM
Me again :)

I have to seriously change how things are rolling in my private life. I have to find a better/another part-time job (you can always help me with this), get myself a bit more on track, more than it was before. To do that properly, I have to take care for my portfolio (and health in general). To do this - again - I have to free my head from most of online stuff and let myself focus a bit more on what's important.

I'll be back, hopefully somewhere around October/November, to help moving things elsewhere and restructure/reorganize the project. I won't be here during the release (but I'll be looking from time to time ;)

Finally - if you have any particular task for me to do - just mail/PM me, I'll prolly have some time free anyway.