Post-Apocalyptic RPG forums

Development => Audio => Topic started by: meinmartini on June 12, 2009, 10:09:43 PM



Title: Score sample
Post by: meinmartini on June 12, 2009, 10:09:43 PM
Here's a bit of a draft for the tech demo for the game. It's not fully polished, but it's a working sample. I'll go back and spruce it up in the future, as some of the sounds are a bit too abrasive. I may add further instrumentation, but I don't know yet. We'll see what the general response is:

http://www.sendspace.com/file/lmra3j

EDIT: The original MP3 file was the one that I didn't intend to convert. This file fixes that (It's an OGG document).


Title: Re: Score sample
Post by: Gaspard on June 13, 2009, 01:08:22 AM
Hey man, I didn't manage to download it. A message says the link is below but below there be nothing at all ! :o


Title: Re: Score sample
Post by: meinmartini on June 13, 2009, 01:48:59 AM
You have to wait a few moments before the link appears.


Title: Re: Score sample
Post by: Gaspard on June 13, 2009, 03:14:46 AM
yo thanks, problem was elsewhere actually - my browser failed to load the page properly a couple of times :/ downloading now


Title: Re: Score sample
Post by: Dave Matney on June 13, 2009, 03:41:28 AM
It's a good piece, with really strong elements, but I'm not huge on the quarter-note guitar sound; too busy for the whole piece.  It doesn't really seem post-apocalyptic, though it does feel like it backs a village pretty well.


Title: Re: Score sample
Post by: meinmartini on June 13, 2009, 04:03:33 AM
It's a good piece, with really strong elements, but I'm not huge on the quarter-note guitar sound; too busy for the whole piece.  It doesn't really seem post-apocalyptic, though it does feel like it backs a village pretty well.
Something to build off of, anyway. I'd probably add more dynamic variety with the guitar, as it's pretty stagnant throughout. I'm going to fix that solo flute portion toward the end; it doesn't seem to fit in. The ending itself is a bit too abrupt, too; I'll extend it a little bit.


Title: Re: Score sample
Post by: maximinus on June 13, 2009, 02:42:28 PM
It's a good start. I must say that the volume level is very low though. I mean, I know it's not meant to be loud but I really had to crank the stereo up.

Also, is it possible to post an ogg file? I could do it myself but I'd end up losing some sound quality.

Other than that, I'll get it in the game tomorrow  ;D


Title: Re: Score sample
Post by: meinmartini on June 13, 2009, 03:24:46 PM
Maximinus: Don't worry about that yet. I'll have to implement some changes, including volume. I'm surprised at the response, considering how much of the velocity I had to increase. As for an OGG file; I'll have to look into that, too. I won't be able to perform any playback once converting, so I don't know how the sound quality's going to turn out.


Title: Re: Score sample
Post by: Dave Matney on June 13, 2009, 03:28:05 PM
Maximinus: Don't worry about that yet. I'll have to implement some changes, including volume. I'm surprised at the response, considering how much of the velocity I had to increase. As for an OGG file; I'll have to look into that, too. I won't be able to perform any playback once converting, so I don't know how the sound quality's going to turn out.

If you can export it as a wav, Audacity can convert it to OGG.  Mp3s are just really lossy, especially when you're converting from mp3 to anything else.


Title: Re: Score sample
Post by: meinmartini on June 13, 2009, 03:47:29 PM
That's what I'm using now, Dave. As for the volume of the piece, totally my bad. I had used Audacity to increase the velocity, and had exported an updated WAV file...but converted the wrong file in iTunes. Guess what, guys, you just listened to the original Finale playback.  ;)

Here's an updated OGG file: http://www.sendspace.com/file/lmra3j


Title: Re: Score sample
Post by: mvBarracuda on June 13, 2009, 08:35:14 PM
The new version is fine sound-level wise. I really dig the minimalistic approach of yours meinmartini. As I'm no audio expert by any means I can't provide detailed feedback but I really like the track; I'm sure we'll find a good place for it in the game.


Title: Re: Score sample
Post by: maximinus on June 13, 2009, 11:46:20 PM
The new version is fine sound-level wise. I really dig the minimalistic approach of yours meinmartini. As I'm no audio expert by any means I can't provide detailed feedback but I really like the track; I'm sure we'll find a good place for it in the game.

Indeed we will, in fact I'll slap it into the game tonight!


Title: Re: Score sample
Post by: meinmartini on June 14, 2009, 01:15:21 AM
Dave: To record the guitar part, I'll send you a sample of the track without the guitar, as well as the sheet music. As per other mixing elements, I'm kind of excited to see what you could come up with. Recorded flute parts would also be awesome, as Finale's sound fonts for the flute sound really poor. I'm almost tempted to just use MIDI; it actually sounds closer to the real thing than these sound fonts! If it's a hassle, then don't worry about it.


Title: Re: Score sample
Post by: Dave Matney on June 14, 2009, 02:53:54 AM
Dave: To record the guitar part, I'll send you a sample of the track without the guitar, as well as the sheet music. As per other mixing elements, I'm kind of excited to see what you could come up with. Recorded flute parts would also be awesome, as Finale's sound fonts for the flute sound really poor. I'm almost tempted to just use MIDI; it actually sounds closer to the real thing than these sound fonts! If it's a hassle, then don't worry about it.

I'm not the greatest flute player, but I'll give it a shot.  What would be the absolute best to work with would be every instrument as a separate track; you can email me everything you're willing, including the sheet music for the guitar and flute, to matneyx@gmail.com.

I'm excited to work on it. :)


Title: Re: Score sample
Post by: maximinus on June 14, 2009, 01:45:11 PM
Added game music to current SVN.

Certainly it sets a good mood, although I haven't heard it loop for hours on end yet  :P


Title: Re: Score sample
Post by: meinmartini on June 15, 2009, 04:27:40 AM
Dave: what file format would you prefer?


Title: Re: Score sample
Post by: Dave Matney on June 15, 2009, 04:49:41 AM
Dave: what file format would you prefer?

.wav would be best, the best quality you can get. :)  And thanks, in advance; I keep missing you on MSN and in the chat room (my internet's being really weird, here, so it's my fault for sure).


Title: Re: Score sample
Post by: meinmartini on June 15, 2009, 05:38:17 AM
WAV? Yikes; that's a 40MB file we're talking...


Title: Re: Score sample
Post by: Dave Matney on June 15, 2009, 05:47:36 AM
Yeah... I know, but it's just better quality. :(  Zip it all up and yousendit?


Title: Re: Score sample
Post by: Imons on June 15, 2009, 01:15:19 PM
maybe this'll be an alternative? http://en.wikipedia.org/wiki/Free_Lossless_Audio_Codec


Title: Re: Score sample
Post by: Dave Matney on June 15, 2009, 02:36:53 PM
FLAC would totally be an option if it were native to the programs we're using.  Unfortunately, it's not, so we'd have to use a second program to convert them to FLAC on his side, and a third program to convert back to WAV on my side.  I know WAV and FLAC are both lossless, but I don't believe conversion is lossless in the best situation.


Title: Re: Score sample
Post by: maximinus on June 15, 2009, 02:56:44 PM
I know WAV and FLAC are both lossless, but I don't believe conversion is lossless in the best situation.

I don't understand Dave. I have a LOT of flac files (maybe 400GB) and the main reason is that they can be converted back to original WAV easily and accurately.


Title: Re: Score sample
Post by: mvBarracuda on June 15, 2009, 03:37:29 PM
Conversion from FLAC to PCM WAV and vice versa is lossless indeed. We can't use FLAC-encoded files as ingame sounds / music at the moment as the codec is not supported by FIFE. It offers no real advantage on the other side though: ogg vorbis at 192kb/s is basically transparent = "lossless" to normal human ears (if you use a decent encoder implementation such as the latest AoTuV).

 But we should store lossless version of all music / sound effects at the assets repository in case the need to edit these files later arises. For this purpose FLAC sounds like a good option.


Title: Re: Score sample
Post by: Dave Matney on June 15, 2009, 04:17:34 PM
I know WAV and FLAC are both lossless, but I don't believe conversion is lossless in the best situation.

I don't understand Dave. I have a LOT of flac files (maybe 400GB) and the main reason is that they can be converted back to original WAV easily and accurately.


I didn't know that, and I stand corrected.


Title: Re: Score sample
Post by: meinmartini on September 10, 2009, 04:27:02 PM
Dave, I know you have other things to worry about right now, but I'm just curious on the status of this "remix." I'm looking forward to hearing it.


Title: Re: Score sample
Post by: Dave Matney on September 15, 2009, 06:12:02 PM
Unfortunately, it took a backburner to other music projects with earlier deadlines, which then took a backburner to ANOTHER project (which has been backburnered by my lack of sleep and motivation...)...

I feel pretty bad about it all, to be honest.


Title: Re: Score sample
Post by: mvBarracuda on October 01, 2009, 05:04:21 PM
No problem Dave, in the end you have to do what pays the bills. Keep us updated about the progress please.