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Development => Graphics => Topic started by: Sirren on May 09, 2009, 03:36:05 PM



Title: WIPs - "Sirren" AKA Stefano's Characters Dump
Post by: Sirren on May 09, 2009, 03:36:05 PM
EDIT: formerly the (refused) Yety proposal.
I think it's better to keep all my work in the graphic compartement in one thread, instead of littering other people's ones with my models and animations (in the future, as I write).
If anyone in the crew decides that a given character is needed, wants to comment or anything else this is the right place to do it.

Original post:

Hello everybody.
I had this idea for a yety like creature.
I used this project to refine my ability in building/rigging shoulders, so if you don't like the concept please feel free to refuse it.
Kind of creature: mutant
Size: absolutely not taller than an everage human
Brain smarts: to be decided
Mantle: yes. Completely covered in short to medium fur. Colour will probably be white with darker tips. Generally speacking the back should be somewhat darker than the front. This creature should have a beard and probably head hair which should be recognizable as human.
Tail: no way!
Head: huge head with human facial features. Probably tan/dark leathery skin. I want the face to be recognized as human, expecially at game resolution. I feel that a human/non-human mix should have some impact on the player.

Feet are still a WIP. UV/texturing to be started. Rigging is temporary and only used to stress-test the model joints.
Any comments are welcome


Title: Re: Yety proposal.
Post by: shrew81 on May 10, 2009, 07:47:46 AM
dunno mate, I was told no ghastly mutated beasts. I read in the wiki of cliches not to do and that was one of them. (stopped my work on an oversized wolf, and that's when I started on environment work :))


Title: Re: Yety proposal.
Post by: maximinus on May 10, 2009, 08:21:40 AM
I think it actually looks quite good.

However, I think we are at least trying for some realism in the rules and mechanics dept, so we should try to maintain it in the gfx fields as well


Title: Re: Yety proposal.
Post by: Sirren on May 10, 2009, 01:10:31 PM
Ok then. I'll shelf it.
This means we'll need normal animals though.
Let me see:
Wolfs/Dogs (one per type?)
Wildboars?
Foxes?
Raindeers?
Just to  know. I'm preatty weak on the design compartement and I almost ran out of concept arts, even if I know there's a bunch more here, apart from JustinOperable's.
See you


Title: Re: Yety proposal (Shelved).
Post by: maximinus on May 10, 2009, 03:15:33 PM
Wolf / Dog and most of all Reindeer! Inspiration can be found at google images


Title: Re: Yety proposal (Shelved).
Post by: Sirren on May 10, 2009, 03:42:09 PM
I actually prepared myself in advance  ;D Got a book on how draw wild animals and their fur, plus found a couple of sites with pictures/short movies for animation reference.
What about the following:
Wildboars
Bears
Mooses (are they american?)
Cows
Horses
Any other domesticated animals?


Title: Re: Yety proposal (Shelved).
Post by: maximinus on May 10, 2009, 04:18:23 PM
if you can get any wild animal rigged and animated (yes, I know thats the hard part) I'd be impressed. Either a wolf or a dog to start with, they would seem to be the most logical.


Title: Re: "Sirren" AKA Stefano Creatures/Characters Dump, formerly the Yety proposal.
Post by: Sirren on May 10, 2009, 09:35:15 PM
I got a look at a couple of training kits about animal animation and I must say I'm scared..
Well,  a couple of months ago in a small bookshop in Turin I found a couple of booklets about Muybridge's studies about human and animal motion (first released in 1886), paper printed and cd included. Oddly enough a deer walk/gallop animations won't be a problem.. It's the rest of the animations that worries me. When dealing with human motion you get plenty of reference. You can use mocap files as mere reference too. Animal motion is another matter. I know of a couple of reference cds.. I'll see.
Rigging isn't a real problem: XSI has a built in quadruped rig which is refined enough to be used for movie-fit animations.
This is a kind of rig I'm already familiar with. I'm using the bipedal version to animate for Fallout:BG&E.
I'm NOT saying it will be easy, though: it will be a challange.
Wish me skill. Luck tends to run out quickly. (If somebody gets the reference please let me know. We're talking about videogames, anyway ;D).


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: zenbitz on May 11, 2009, 04:23:54 AM
I think it would be cool to have a fake Yeti in a story.
Like, it turned out to be a polar bear, or white gorillia escaped from the Stockholm zoo or something.


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Sirren on May 11, 2009, 03:06:54 PM
That's a good idea, but I'd go for the polar bear. The gorilla isn't viable, not after 20 years in the snow.

I'm working on a raindeer. After two failed attempts the third one is coming nicely. I'll post something when my model's ready.


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: maximinus on May 11, 2009, 03:31:29 PM
I'm working on a raindeer. After two failed attempts the third one is coming nicely. I'll post something when my model's ready.

Are you looking at animating it as well? (I know, I'm never happy ;))


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Sirren on May 11, 2009, 03:36:20 PM
Right there on the spot? I might be able to put put something together. Don't expect anything before tomorrow in the morning though. I'm still to finish the creature legs.. And my lighting setup isn't ready :P


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: maximinus on May 11, 2009, 03:44:42 PM
It's harsh, but in an ideal world, we want:

Walking animation
Standing still animation (shaking head, or the cold air breathing effect)

And we'd need these in 45 degree angle increments for the full 360 degrees (if that makes sense).

Of course, it's not an ideal world, so I'll take what you can offer, and be thankful for all of it  ;D


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Sirren on May 11, 2009, 03:52:37 PM
Don't worry, I applied for a character modeller/animator position. That's way I'm here ;D
I'll put something together and upload it ASAP. Probably you'll have to live with the shadows I'll manage to arrange.. For a placeholder it'll do.


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: maximinus on May 11, 2009, 04:16:26 PM
I can live with whatever you've got to offer. After all, you have to live with my code  ;D


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Sirren on May 11, 2009, 11:25:31 PM
Don't worry, code can be fixed. Bad art is forever.
Speacking of which.. Ladies and Gentlemen we have something which could be mistaken for a raindeer. Simply don't look at it too close. (Any ladies around?)
Texturing is still a WIP, but I managed to test-rig the model. The stand Idle sequence won't be a problem. The walk one is another matter. Just a matter of time anyway.


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: maximinus on May 12, 2009, 02:00:43 AM
Looking sweet! And you don't have to be anatomically  perfect  ;)


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Zimble on May 12, 2009, 07:11:07 AM
That looks nice. Now just add a deathray and some laser eyes and you're done :)

j/k


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: mvBarracuda on May 12, 2009, 09:01:50 PM
Raindeer looks good to me :-) You got a hand for organic models Sirren!


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: zeli on May 12, 2009, 09:44:40 PM
Reindeers I should have known :)
I think It would be rather neat if the reindeers would replace the function of a mule: drag caravans and carry goods.
or did you intend to make it entirly wild?
(geuss using it as a horse, for riding, would also be kinda cool. But sounds like a pain in the ass to make and a little silly now I start to think of it :) )

Really nice work with the modeling btw!


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Sirren on May 12, 2009, 10:51:26 PM
Thanks for your compliments guys. The model's not perfect (legs and hooves expecially) but it's the third attempt and it came out nicely. I'd say that under an anatomical point of view it's about 80/85% correct. I'm rigging it as I write. I should be able to upload a stand idle animation in a few hours.
The idea of raindeers or horses used as mounts/mules isn't that bad IMHO. In-game vehicles haven't been decided yet, but they're taken in consideration.
Thanks again for your appreciation, Gents.


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Sirren on May 13, 2009, 12:46:51 AM
*Another* shameless bump. This time not without a reason:
http://rapidshare.de/files/47137221/Deer_Test.rar.html
This contains a test Stand Idle animation for my raindeer. I'm not sure about my lighting, shadow orientation, animation timing and sorry, it's too late in the night to understand how the SVN repository works..


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: maximinus on May 13, 2009, 02:29:05 AM
Here it is: I like this!

(http://i437.photobucket.com/albums/qq100/hengdi/reindeer.gif)


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Sirren on May 13, 2009, 11:58:54 AM
Don't look too closely at it, I hadn't enough time to tweack my animation.. Well, a few assorted things, with no particular order:
This animation is 15 frames long and is 1,3 megs in size. Too huge? Too huge canvas?
In Fallout Stand Idle is a long animation, it's used to give a particular flavour to a given creature and the length ranges from 10 to 20 (a monster). Generally speacking the rest of the animations is much shorter.
I propose to make a few more test animations and try to establish a maximum length in frames.
This animation plays too fast. It lasts about a second, it should last about two. Are we going to have a way to decide at which speed a given animation will be played?
I thought we could make more than a SI per character, to be played randomly. I don't know, I didn't expect 1,3 meg in size.
Which tool did you use to put your .gif together?
Isometric games tend to be very demanding under the point of view of art assets size. The crew who made Fallout  was bound to stay within a CD size. See their game: 4 wretched cars in the whole game, characters run showing no weapons, one dog sprite, one kid sprite and so on. We're not going to be bound to a cd size, but..
I'm pretty sure the final game size is to be considered, but at which degree?


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: maximinus on May 13, 2009, 03:06:07 PM
In answer to your questions:

Changing the animation speed is easy.

I threw together the animation in the GIMP. Going back to it, and tweaking a few variables, I managed to get it down to 55k  ;D


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Sirren on May 13, 2009, 03:14:55 PM
The .gif or my .pngs?


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: maximinus on May 13, 2009, 03:27:00 PM
The gif. But you can cut optimise PNG's as well to some degree (and cropping the image somewhat helped a lot).


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Sirren on May 13, 2009, 03:50:16 PM
You cropped it? It's 200x200 like the original.
Anyway: I can render it a bit smaller, canvas size could be reduced, but North/S/E/W orientations are longer. The critter has to fit into the canvas.
In Fallout animations sequences "HAD" to start and end with the same frame. It was mandatory to center each animation with the Stand Idle one. Since we're driving centering with an external file, could we cut the last frame out? Or is this going to give centering issues?


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal
Post by: zenbitz on May 14, 2009, 08:17:42 PM
That's a good idea, but I'd go for the polar bear. The gorilla isn't viable, not after 20 years in the snow.

Wikipedia: "The Mountain Gorilla has longer and darker hair than other gorilla species, allowing it to live in hot or cold weather and travel into areas where temperatures drop below 32 degrees Fahrenheit (0 degrees Celsius)."

So it's not INSANE for the warmer parts of the map.  It would make sense that lack of normal food would cause it to prey on humans...



Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Sirren on May 15, 2009, 11:11:23 AM
We could try then. I don't know story-wise.. Since those who were born after the disaster never knew about gorillas then it may fit.


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Gaspard on May 15, 2009, 11:42:58 AM
We could try then. I don't know story-wise.. Since those who were born after the disaster never knew about gorillas then it may fit.

if you saw a huge hairy thing in the street ripping off limbs from a fellow pedestrian in a blizzard, would your first thought be 'Oh it's probably just a gorilla from the zoo'

after seeing and hearing about ugly miscarriages and perhaps dead babies with crazy mutations that are becoming a norm a person starts believing anything's possible. or the person who saw the gorilla doing it's thing (eating people) had read a companion to a sci-fi/horror novel just before stepping out of their igloo and witnessing the beast. OR the witnes might have been in a high fever and partly hallucinating. fever from the wounds inflicted by the beast... etc


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Sirren on May 15, 2009, 12:41:53 PM
Then let's propose it in the "Call for ideas" thread. I think we're looking for similar stuff.


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: maximinus on May 15, 2009, 03:55:17 PM
We could try then. I don't know story-wise.. Since those who were born after the disaster never knew about gorillas then it may fit.

You might assume thought that since we are only 20 years PA that their parents - who may only be in their 30's - would know all about these creatures  :-\


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Sirren on May 16, 2009, 11:02:41 PM
New creature: a wolf.
I thought the reindeer was hard, this one was a fight..


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Gaspard on May 17, 2009, 08:12:05 AM
this is really great, Sir ! I can already imagine this leaning back for a jump and then leaping forward into melee to bite, arrr   ::)

(sort of like this, but looking up a little with a snarl (which we wouldn't see much in-game, but in essence, right) and back legs bent a little for leaping, head not so down, couldn't find a better image :()


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Sirren on May 17, 2009, 03:20:02 PM
Don't worry, I managed to get a lot of reference, both images and video. It looks dificult to animate, but not THAT difficult..


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: qubodup on May 18, 2009, 02:28:36 PM
looks good in isometric style, but could it be that head/ears are a little bit too small?


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Sirren on May 18, 2009, 02:46:28 PM
I actually modelled this wolf after a photo. I'll check its head width, but probably it's only the small resolution. The neck looks massive instead..


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: mvBarracuda on June 02, 2009, 04:40:26 PM
Hmm the wolf looks good to me! We could try to get the current version in SVN to use it for animation testing purposes if you don't mind Sirren :-)


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Sirren on June 02, 2009, 06:37:35 PM
Do you mean single frame Stand Idle or an actually animated wolf? The thing is rigged but I haven't animated anything yet. I can upload the reindeer animation if you want something fast and furious.


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: mvBarracuda on June 02, 2009, 07:05:11 PM
The reindeer gets my vote then :-) Having an animated agent that runs around randomly on the map would be nice.


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Sirren on June 02, 2009, 07:09:09 PM
Got it. I'm starting the walk animation. I hope I'll be able to post it in 24 hours.


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Sirren on July 11, 2009, 11:35:06 PM
The animation screwed..
A rapid prototype by reusing base meshes. Texturing will have to wait. Anyway, Gaspard's farmer:


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Sirren on July 12, 2009, 03:39:20 PM
Here's some texturing. A viewport capture and approximately what players would see. Enjoy.


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal
Post by: Gaspard on July 12, 2009, 04:01:52 PM
haha, awsome, Sirren  ;D


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: mvBarracuda on July 12, 2009, 06:33:30 PM
Looks good to me :-) Nice work Sirren!


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: shevegen on July 13, 2009, 02:06:08 AM
you know what? the yetis could still be used... not as yetis, but as disguised humans
yes yes it is some kind of 13th warrior ripoff... but hey, wouldnt it be cool if the player thought "whoa wtf yetis!" and later it turns out they are just crazy humans...

btw i love that reindeer, the frontlegs seem a bit awkward when it binds down in the animation (the rest looks cool), but i mean i immediately recognize it as a reindeer!

last but not least... how about a polar bear. i love those guys hehe :-)
perhaps i should try to model one, with wings3d i managed to build a simple house years ago!


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Sirren on July 13, 2009, 01:40:12 PM
First of all thanks to everyone for your appreciation.
Gaspard's last two characters will have to wait for some days. I'm going to make a better base model, the one I'm using bends 90% correctly, but I have a few problems with the shoulders area (the one in the yety model is what I'm aiming for).
I actually had to shelf the raindeer for a while. The model is too high in the hips area. In addition to this XSI base quadruped rig really isn't what I need. It's a movie fit rig, simply not what I need.
You're right about the front legs, Shevegen: they bend in the wrong direction.


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: zenbitz on July 13, 2009, 08:52:38 PM
you know what? the yetis could still be used... not as yetis, but as disguised humans
yes yes it is some kind of 13th warrior ripoff... but hey, wouldnt it be cool if the player thought "whoa wtf yetis!" and later it turns out they are just crazy humans...

Did you even read the the original Yeti thread?  That would work too - probably better than furry albino gorillias that escaped from the zoo...


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Sirren on July 19, 2009, 07:04:36 PM
New base mesh, new character: Gaspard's traveller. HIGLY wip.

img src="http://img149.imageshack.us/img149/9575/travellertest.png" border="0" alt="Image Hosting"></a>


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Zimble on July 20, 2009, 08:10:25 AM
Ah, good! More characters!  :)


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: mvBarracuda on July 25, 2009, 05:51:48 PM
Looks like a good start to me Sirren :-) Keep them coming.


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Sirren on July 30, 2009, 09:32:16 PM
Not a real update, anyway..
A new version of the raider currently used as PC in the demo. This is the version I uploaded to the repository:
http://yfrog.com/0cpcraiderp
Enjoy.


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Border on July 31, 2009, 01:13:28 AM
whoa, thats what i call a neat improvement!!  :o


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: mvBarracuda on July 31, 2009, 02:12:20 AM
Yep, that looks like a huge improvement to me :-) Nice work Sirren!


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal
Post by: Suzi on July 31, 2009, 11:41:39 AM
Looks good yes.

Sirren a question, just theoretically speaking because you`ve got some experience in that field, how long do you estimate it takes to render everything out for standing animations (each direction, different gun types, different armor types, reloading animations, etc. (let`s take fallout for reference))?


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Sirren on July 31, 2009, 01:46:22 PM
To tell the truth I really don't know.. Once animations are ready I think a character can be rendered in a day. Part of the process can be sped up via scripting, so that one has not to rotate the character by hand and (hopefully) animations are not loaded manually. That's the fastest part however. Animations really are the lenghtiest - and hardest part.
A day for a single character isn't that long anyway. Since everything is driven by .XML files we don't have to assemble animations in a dedicated format like I have for Fallout critters. And that is a big plus, trust me.


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Sirren on September 17, 2009, 11:35:54 PM
Ok, it has been a long time..
I felt the need to relax for a bit..
New female character:

(http://img242.imageshack.us/img242/5876/immaginepd.png)

I feel it does work, even if I really don't know how to rig this thing.


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: Sirren on September 19, 2009, 02:21:22 PM
Quick male version. Some tweacking also applied to the female one:
(http://img200.imageshack.us/img200/6389/immagine2li.png)


Title: Re: "Sirren" AKA Stefano's Creatures/Characters Dump, formerly the Yety proposal.
Post by: mvBarracuda on October 01, 2009, 05:18:44 PM
Nice work Sirren! Can't wait to see them ingame; your character models come along quite nicely.


Title: Re: "Sirren" AKA Stefano's Characters Dump
Post by: mvBarracuda on October 14, 2009, 01:44:15 PM
Some Russian flash programmer created a little demo application to show your player character walking animation in action, for the ones who are not eager to try to compile FIFE: http://lab.dragonnoid.ru/flash/isometry/


Title: Re: "Sirren" AKA Stefano's Characters Dump
Post by: shevegen on October 14, 2009, 02:44:24 PM
Aaaah its cool
Would be nice if it is possible to make the char "run" or "duck" to pick something up... or "throw" something


Title: Re: "Sirren" AKA Stefano's Characters Dump
Post by: mvBarracuda on October 14, 2009, 03:53:54 PM
Neither duck or throwing animations are planned for the techdemo shevegen. The current set of animations is: running, walking, using, picking something up & standing around idling.


Title: Re: "Sirren" AKA Stefano's Characters Dump
Post by: zenbitz on October 14, 2009, 06:08:59 PM
maybe we should just do the whole game in flash...


Title: Re: "Sirren" AKA Stefano's Characters Dump
Post by: shevegen on October 14, 2009, 06:42:19 PM
ah i see

too bad, i wanted to try my luck at a "/emote" command to trigger this already, did sound like an easy thing to try in python  :D


Title: Re: "Sirren" AKA Stefano's Characters Dump
Post by: mvBarracuda on October 15, 2009, 11:59:19 AM
maybe we should just do the whole game in flash...
Not sure if this was meant to be a serious suggestion?

Furthermore question to all developers: one guy from NMA brought up the suggestion to give the (N)PC models a more rugged, rought and dirty look. Something similar to the Fallout models? What do you think? For the ones who are not familiar with the Fallout models, take a look here:
http://www.rpgamer.com/games/fallout/fallout1/graphics/screens/fallout1.gif


Title: Re: "Sirren" AKA Stefano's Characters Dump
Post by: Sirren on October 15, 2009, 12:15:14 PM
That's what I was reading.. I think the guy has a point, to tell the truth. I also think that art of the problem lies in lack of details.
At this point I think I'll address this after techdemo1: I'm still to render two characters and if I'm doing more work on them for now I'd focus on run/walk. I saw them in the demo and I'm definitely not satisfied. I hope to finish the guard tower in a few days, then I'll look into this.


Title: Re: "Sirren" AKA Stefano's Characters Dump
Post by: mvBarracuda on October 15, 2009, 12:22:38 PM
Sounds good to me Sirren :-) Keep up the good work.


Title: Re: "Sirren" AKA Stefano's Characters Dump
Post by: shevegen on October 15, 2009, 12:36:18 PM
Quote
maybe we should just do the whole game in flash...

Perhaps he was not serious, but we could tease the FIFE guys with it ... :-)


Title: Re: "Sirren" AKA Stefano's Characters Dump
Post by: mvBarracuda on October 15, 2009, 12:52:52 PM
And lose the currently involved Python programmers while switching engines? Sounds like a bad idea to me.


Title: Re: "Sirren" AKA Stefano's Characters Dump
Post by: zenbitz on October 15, 2009, 05:07:39 PM
just joking! 
I think the (N)PC models could be rougher and more detailed... but it's only the first batch.



Title: Re: "Sirren" AKA Stefano's Characters Dump
Post by: mvBarracuda on October 16, 2009, 01:32:12 PM
It would be great if we have all the source models of renders that ship with the first techdemo release in SVN around the time of its release. Could you commit the character models into SVN at some point Sirren?


Title: Re: "Sirren" AKA Stefano's Characters Dump
Post by: Sirren on October 16, 2009, 11:02:15 PM
Definitely so. Not the building textures, I'm still using CGtextures material..